Reviews from

in the past


please add online features sega...... sega-chan pls...

sega's best rhythm game, charts and controls are extremely creative and fun, the song library is great too (like all sega rhythm games)

world's end as a difficulty is incredibly cool too, i wish more rhythm games had gimmick charts like chunithm does

sound voltex solos 🥱

It's like Wacca but flat, and it fucking owns. The tracklist has so many bangers (with surprisingly deep cuts) that I regularly run out of time trying to choose which song to play. My only real complaint with the game itself is if you're playing on a machine with an internet connection, the game adds another ~2 minutes of downtime in between songs due to account progression stuff that I genuinely don't care enough about to give the time of day. At a certain point, it's just funny seeing this battle pass thing level up all the time and giving you countless anime women avatars with massive honkers, but it's like I already have Reimu, why would I need anyone else? Fun game though. Has a very high amount of depth and the skill ceiling seems endlessly high, but at its core, it's very simple and very easy to pick up. Highly recommend.

Well, it's Chunithm! It's not one of the modern releases, but it's what we have (offline) in the US. And... yeah, being offline it's hard to be excited about this. The US Round 1 release has a gimped song list and can't save or load data using Aime, which means you still have a decent song list (a few hundred songs) but almost none of the niconico or anime/pop songs that you'd come to expect. It's still an incredibly fun experience, but until we get networked Sega cabinets in the US, this will be the rating I give it.

I LOVE CHUNITHM RAHHHH

Probably the most fun rhythm game I've played, or rather one of the only few that have interested me. The song selection of Paradise Lost feels very diverse, ranging from orchestral piano-esque to full on 280bpm EDM- I think theres something that Chunithm has to offer that many could pick up, even those not used to rhythm games! With easy to understand/beginner friendly controls and tutorials, everyone can play a song they like no matter the difficulty!

I currently play on Expert levels 11-13, and I hope to get better soon!

I have a lot of love for Chunithum. Sega has continued to make some of the most innovative and delightful rhythm game controllers to wrap your head around. Hitting an Air-Justice feels cool as hell and nothing Bemani has done will compare. Unfortunately Sega is not letting their team actually design the whole game. In maimai and Chuni both, there's just a bunch of songs and they hope you figure it out on your own nerd.

Where the Bemani sound team can effortlessly compose your climb through the ranks to more or less equip you for next big jump in difficulty, Chuni displays some of the weirdest gaps in patterns and general hand placement expectations I've ever had to stumble though. You'd think by the twelfth entry they'd work master notes in earlier but I guess not! The gatcha style character and skill system further muddles any attempt the game could make at describing your progress. In what feels like full combo-ing in Bandori with a C clear, I hopped into this game immediately getting AAA-S on sight read for 10-12s, but I'll still fail maybe every 2 in 3 songs while trying to experiment with skills.

I can't understate how joyous it is to use this controller, but the feedback of the game as a system beyond slipping and sliding and smacking the air creates so many deeply unpleasant moments.