Reviews from

in the past


"I WAS THE TEENAGE STEVE MCQUEEN
MY BEST PERFORMANCE: ESCAPING
I WAS THE TEENAGE STEVE MCQUEEN
MY BEST PERFORMANCE ESCAPED ME"

My first console was the PS1 and my most played games back then were Colin McRae Rally and Dave Mirra Freestyle BMX, hands down. These games will always have a special place in my heart, and playing a 2009 game with all these people inside made me feel so nostalgic from that era.

Colin McRae Dirt and Dirt 2 are both great racing games, probably my favorites in this genre, and it felt amazing revisiting them. It's just getting too repetitive for my taste so I'm putting them aside for now, but still, I've spent countless hours into them lately.

RIP Colin McRae, Dave Mirra, and Ken Block.

Gameplay - 9
Trilha Sonora - 8
Gráficos - 10
História/Campanha - 5

Nota - 8

front to back fun and awesome. controls so tightly and satisfyingly it's absurd. i never expected to get emotional and nearly cry playing a racing game of all things, but man that colin mcrae tribute (combined with the frequent voices of ken block and dave mirra) really got to me. i love how much style this has, too. the visual presentation is just awesome, and the soundtrack is so of-the-time but also great in its own right. and i love how hearing ken block call me awesome makes me feel like a giddy child.

couple things i'm not keen on. the trophy truck/dune buggy races i just do not enjoy. plus the people in this game would look out of place in a PS2 game, never mind a 360 game


if you owned this game on your xbox 360 and invited me to play after school i would probably have the fattest crush on you this game is so hot idc

Still the best Dirt game out there, this was packed with content and found a perfect balance between arcade and sim racing. Good gameplay was at the center of attention, it didn't yet go all-in on realism or drifting & Gymkhana. Huge amount of game modes and different event types. I guess you can only go downhill once you reach perfection, and that's what happened to Dirt series after Dirt 2.

not quite on the level of grid handling-wise but still almost the peak of late 2000s piss filter racing. more content than all its sequels which is pretty funny. i don't get why the non-sim rallying market was immediately abandoned after 3 outside of what, art of rally?
this also might be the least compatible game i've tried to run on windows 11 ever lmfao why does it not even have an option for fullscreen/windowed anywhere in the settings

Simply my favorite dirt to this day. improved on the first one in every aspect. love the soundtrack, love the gameplay, love the tracks and the gamemodes.

I know it’s a good game but I personally don’t love this. The controls are pretty good I just don’t like

I really like the gameplay, I just don't like the party-like theme. Don't worry, it still good

Now this is video games.

Every single issue I had with the first DIRT has been addressed and solved here (aside from the obligatory seventh generation yellow filter) and then some. Money is less stupid, mechanical damage is less stupid, bloom is no longer blinding, event types that aren't rally are actually fun now, the sense of speed is still great, the sound is no longer painful and it sounds great now AND it gives me useful feedback. The cars still have a lot of grip, but nowhere near as much as the first game, so it doesn't feel as raw and wild as an arcade game anymore, but the controls have also been generally softened and refined to the point that I feel like I have full control of the car (almost) all the time. Difficulty is increased too, I couldn't win at the highest level without a few hours of practice and I'm happy about that, though it is kind of disappointing that picking the right car matters so much and that the Subaru you start the game with is the best car. There's no point talking about the gameplay in any more detail than that, because it really is just the previous game, but fixed and improved.

This game also has an amazing style and atmosphere that I miss dearly, what with the grungy style that's consistent throughout every single aspect of the experience, the 3D menus that actually move you around a space rather than simple flat text boxes, and the relatively dynamic soundtrack that changes to suit your location and make loading screens feel more like part of the fun. This isn't nostalgia talking, I didn't grow up with this kind of music or these kinds of visual themes, I have no past attachments to them, but I definitely love it now. This game and Need for Speed ProStreet have some of the best aesthetics of any racing games I've ever played, aside from maybe Wipeout. If the yellow filter could be easily turned off it would be even better, and I can say that with certainty because the game constantly teases you by showing you how it looks without the filter on every loading screen photo, but when I tried modding it out, I ended up removing basically all visual effects, so I gave up on that endeavor.

Perhaps the most amazing part of this, though, is that Codemasters somehow managed even to carry this quality presentation into the voice work. It doesn't just look good, there are people that talk, and I don't hate them. Well, except for that one guy, Christian Stevenson, who was the announcer in DIRT Showdown, that guy needs to go, but everyone else generally sounds human and not, as the youths might say, Cringe™. DIRT 2 is bursting at the seams with personality and it's not just refreshing to play a game like this, it's cathartic. The game is absolutely, positively, 100% dated and of its time... and yet unlike so many other pieces of media that lean into their own time so hard, not only does DIRT 2 still work, it's still unique to this day.

Everything about this game holds up to modern standards. This is the standard that the name Codemasters used to mean to me.

There are a couple bugs that annoyed me though. One is that the flashback system is tied to the frame rate, so by playing the game at 120 fps, I can only rewind half as far, which makes it impossible to recover from terminal damage because the game forces you to watch the car crash for just too long. I like the flashback feature and would have liked to be able to use it as intended, but I'm no stranger to restarting races 73 times, so I could live with that. Another is that for some reason, this game can't create, read, or write to existing save files if there is more than one controller connected... which is one of the weirdest bugs I've ever seen. When I first tried to play, I did a bunch of troubleshooting expecting the "autosave failed" message to be a linux problem, but no, it's just that there were two controllers. Except I only have one controller. Turns out that by having Steam open, it creates a second virtual controller, so I can only play DIRT 2 with Steam closed. Weird.

The biggest weakness this game has is a lack of variety in its content. There are different event types, yes, but it essentially boils down to trucks, rally, and rallycross. Trailblazer events are just rally events in faster cars without a co-driver - hillclimb without the hills - which is cool I guess, but I wish it was actually different. There are also far fewer rally events than I would have liked, but I can let that slide since the other events are still fun. All of that said, though, the real root of this problem is the tracks. There are nine locations in the whole game, and each location only seems to have one or two unique tracks, and that simply is not enough. It only takes a couple hours for things to start feeling repetitive if you aren't intentionally jumping from place to place often to stave off that feeling a bit.

If there were at least twice as many unique tracks and trailblazer events were proper hillclimbs again with their own dedicated set of tracks separate from rally, I think this game could have been the best offroad racing game. That said, everything else about DIRT 2 (except the yellow filter) holds up perfectly well today, and while it may not be on top, it's certainly one of the all time greats, like its namesake. It may not be a hardcore rally simulator like some people probably wanted, nor does it even take itself seriously at all, to the point that it sometimes feels closer to a Tony Hawk game than a rally racing game, but with how good it is at what it does, I feel like putting Colin McRae's name on it is still a worthy tribute.

Rewarding progression, great style, and pure fun. You can have all three, DIRT 2 is proof of that, and man do I miss games like this.

(from my web zone: https://kerosyn.link/i-played-every-codemasters-racing-game-to-prove-a-point/#dirt-2)

This is probably one of the very few rally games I played and I enjoyed it. Felt very real at the time.

I love going really fast on windy small dirt paths

Seriously might have one of the best presentation styles of any game ever, alongside an absolutely fantastic physics system and soundtrack. Must-play.

Replaying this in 2023 feels like a breath of fresh air. It shows how much modern racing games are lacking in so many aspects but more specifically in cohesion and dedication to a vision and style.
It is a crime this is not available digitally today.

Insane how dirt peaked two games in

it's been a while since i got into a racing game, so getting back into the action with something faster than a renault kwid was pretty cool. dirt 2 features these well-crafted rally tracks that really stand out, and the driving experience is spot-on. the whole atmosphere around the events and the characters interacting with you was pretty neat back in the day, but now it's more annoying than anything. maybe i'm a bit biased as a big rally fan, but i think the game could've focused more on the traditional rally elements. that being said, while there are better options for me these days, i have fond memories of having a great time with dirt 2 when i was younger.

Just superb driving experience and incredibly fun cars to drive. Sucks that my disc got scratched on me and that I have to go buy it again. Love driving in this game.


A big step forward coming off of DiRT 1. The handling feels great, locations are far more interesting and the presentation and vibes are on point. The problem here is that there is not nearly enough content(there should've been a larger focus on rally event too) and you've seen all the game has to offer at the 50% mark but the game just keeps going on and on. Still, that first half was an absolute blast and I can't recommend it enough, I just wish the game kept that kind of quality for all of its runtime.

küçükken çok oynardık güzel oyundur kendisi

Best racing game i've ever played, nothing ever came close to it

A game with a lot of style, and also feels like the true distillation of Codies tried and true approach of offering you a sampler platter of off-road racing disciplines. Maybe not the best memorial to Colin McRae, but still a good game when broken down to brass tacks.