Reviews from

in the past


I played the demo for this game and was blown away. It seemed like a fun take on a typing game, but when I got the full game the ideas presented to me in the demo just got vary arduous soon after the demo ended.

Cryptmaster is a dungeon crawler mixed with text adventure, with a typing game also. There are many puzzles and dialogue things where you can just type whatever you want, so things are very "open ended"(?) kind of? This could be cool, the allure of text adventure games is the freedom you could have from being able to "do anything", but that is the same allure that falls short in this game.

There are a lot of mechanics that feed into each other so I kind of just have to start explaining them all. Let's start with the memories of your 4 person party. At all times your party will have a blank word that will gradually fill up as you gain letters. Letters are gained from fighting enemies, doing riddles, or opening chests. The more letters you have, the easier you can guess the word, but you can type in the word anything once its the one on screen. These memories can either be lore, or moves to use in combat. There appears to be like 40-ish for each person, mostly consisting of lore from what I could tell. I beat the game and ended up with like less than 20 on each character.

Chests are puzzles in which you ask the Cryptmaster to describe a mystery item (look, touch, remember what it did, taste, etc.). Limited number of guesses, and when you solve it all the letters get put into your memory words. There are skulls that give you riddles to figure out, and similarly if you solve them, the letters get added. The problem with these is purely a chance thing where maybe none of the letters actually help you, or you already had those letters, just fucking annoying i think.

Fighting enemies gives you 1 letter of your choosing from their name, but I find the combat fucking annoying. The combat is recommenced to be in real time (more in line with most typing games), or you can do a version of turn based combat. In real time, you must type your moves fast while a timer counts when the enemy will attack. However, you have a cooldown after each move (per character), and this feels so ridiculously long compared to enemy attack speed. Also the fact you have to remember every move for 4 characters in a high speed fight, that was just not feasible for me, so I went to turn based. Turn based isn't traditional turnbased, it just makes every letter typed advance time. Enemy attack timer goes down per letter, and when a party member is on cooldown, each letter takes away a segment of cooldown. This slows it down so you can think and you can actually look at your list of attacks, providing more "strategy". Turn based was a band-aid to finish the game because I don't think the combat is good overall. I will say its mainly because the moves all kind of suck too. idk none of them felt really good to use, but maybe there are cooler moves i didnt unlock even though i beat the game! Maybe if I could get memory words faster, combat would be better, but even then combat just woudlnt be fun until "late game" so it seems not very good.

Then the other part of this game besides combat is the mystery object and riddles and boy FUCK do I hate word puzzles. I didn't think this game would be so full of them, so fuck me i guess. Im just not good at them. I can't solve riddles, and I cant remember words when I need to. Then it just pisses me off like really bad man. If you like word puzzles you might be happier than I!

Also, there is a card game in this, and I also think it sucks. Maybe thats just me not understanding how I should play it, or not understanding how to build a deck, but you dont get a lot of cards to even build one. Most cards you get from beating opponents, but you have to beat them with your crap cards.

The card game has you draw 4 cards, and a whole row of random letters (maybe like 20ish?). You pick 2 letters at a time, and if any of the letters are in the name of the cards in your hand, you deal damage. If you get all the letters in a card's name, its effect will happen. You can also skip your turn to mulligan your letters. This is heavily reliant on you actually getting letters you can fucking use in your hand, which I barely ever had. From what I could piece is that deckbuilding would revolve around either picking cards with a variety of letters so you can have more letters that are useful, or cards with a small variety so letters do more damage per pick. Again, you don't really get a lot of cards to do either of these I feel. Maybe I just fundamentally did not understand this card game, but I dont think its very fun at all.

Mainly just every mechanic frustrated me and it just did not gel with me, im sad it didnt, but oh well.

Pretty interesting dungeon crawler mixed with a word puzzler. Played the demo and decided to check it out fully, and yeah its pretty neat. If you're into puzzles and riddles you'll have a great time with this. I enjoy it, but it definitely gets to the point where i get more of a headache than anything after a while. Cool aesthetic and gameplay, even if its not something I'd play a ton of.