Reviews from

in the past


God tier characters and story, really cool albeit somewhat repetitive visuals on the stages, great OST, and an overall wonderful presentation that just oozes with soul. Sadly the whole thing is topped off with fairly boring gameplay which honestly did ramp up for me sometime midway through the game so I still ended up having a pretty enjoyable time in that aspect. Definitely worth picking up if you're perfectly fine with jank in your games and want a crazy emotional rollercoaster of a ride.

Also Nanana best.

An incredibly emotional yet overly ambitious low-budget game which tries to do way too much for it's own good. Probably some of the worst most repetitive action RPG gameplay you'll ever experience but with a great soundtrack, interesting (if sometimes slow and repetitive) tear-jerking story. An experience that's well worth it if you can slog through the repeated routes and make it to the true ending

This must be what Yoko Taro games feel like to people who hate them

i'm rating it this way not because of the gameplay, but in spite of it. this game is so much my shit. everything good about this game feels far above average, but the actual gameplay and aspects of the presentation are so firmly and hopelessly average... or worse. my brain is sighing.


Based on the Japanese version of the game.

Crystar isn't very fun to play at all, but everything else about it is above average to excellent. The art direction and character designs are evocative, affording the game a distinct visual presence, and it never "breaks character" in terms of aesthetics or tone. It also excels on the audio side of things, with a solid soundtrack courtesy of Sakuzyo and excellent performances from all of the voice actors.

The plot and writing are also approached with much more care than the average mass market title; Crystar successfully maintains a serious atmosphere throughout and handles heavy topics with the appropriate gravitas. One noteworthy aspect of the narrative is that there is essentially no optional story content whatsoever. Many modern JRPGs lean on social link systems (or similar) to flesh out the characters and provide a sense of breadth, but Crystar eschews that line of thinking. As a result, I can see people finding the story progression being too linear/rigid (the repetitive gameplay doesn't help matters), but I see it as a boon; since there are no side events, every character must be used in the main story and interact with each other throughout, which results in the cast having a genuine depth and sense of camaraderie that the social link format can't really accomplish. The plot itself also doesn't pull any punches, pulling off consistently surprising developments alongside meaningful twists and revelations. I also appreciate that, while the setting itself has some pretty interesting background elements that you can discover for yourself by reading through the memories you pick up from enemies throughout the game, the ultimate conflict is a personal one and the characters are only really interested in proving themselves and overcoming their own traumas, not changing the world or killing god or anything (though they do accomplish something pretty major in the process). The final sequence of events might have felt eye-rollingly cheesy in some other games, but Crystar actually managed to pull it off. I should also reiterate here that the voice acting is absolutely fantastic throughout; the performances really sell the characters, especially Nanana and Rei. Every single line of the game is voiced, too, which is somewhat of a rarity even in JRPGs now.

My only real complaint with the narrative elements is that it feels like some things could have been pushed even further; in particular, I feel like the ending was maybe just a bit too straightforward. (Rot13) V guvax vg jbhyq unir orra vagrerfgvat gb frr Zvenv npghnyyl erghea gb gur jbeyq bs gur yvivat jvgu Erv, jvgu gur gjb bs gurz univat gb errinyhngr gurve eryngvbafuvc pbzcyrgryl, naq Erv yvivat jvgu gur xabjyrqtr gung ure fvfgre vf rffragvnyyl n znff zheqrere jub tbg njnl jvgu vg. Univat Zvenv qrpvqr gb tb guebhtu gur ervapneangvba cebprff vf gur "zbeny" jnl gb cynl guvatf, ohg V guvax vg jbhyq unir orra n ovg zber ernyvfgvp naq creuncf rira zber gehr gb gur gurzrf bs gur fgbel vs fur jrera'g jvyyvat gb tvir hc ba Erv, naq guhf yvsr, fb rnfvyl. V qhaab, znlor guvf jbhyq or gbb qnex nsgre gur erfg bs gur raqvatf? (End Rot13) In general I think JRPGs should spend more time on the ending sequences and epilogues, and Crystar did feel like it ended a little too abruptly for my tastes. At the same time, the characters have all been through a lot, so maybe it's best to give them a bit of a respite at the very end, lol.

I must also emphasize that the game is not at all fun to play. The ARPG combat doesn't feel awful to play or anything, but there's no depth to the system at all and only a few enemy types. The map design is also extremely haphazard, with chunks of terrain pasted together in unnatural ways and no design elements of note other than a few chests here and there; it almost feels like it's procedurally generated, even if it isn't. You end up just sort of mindlessly button mashing your way through a bunch of very similar maps, some of which you need to play more than once. I suggest putting the game on easy mode (the difficulties don't seem to affect anything but enemy HP and damage output) and engaging with the gameplay as little as possible.

My final criticism would be that a lot of the music, despite being very good on its own, simply isn't used very well. The map themes are way too quiet (I ended up having to turn the game volume itself way up and then reduce the volume for the sound effects and voices separately), and many tracks just don't play for very long at all, with several only being used once or twice near the end of the game. Given how many tracks there actually are, and how much work Sakuzyo put into them, this was pretty disappointing.

Overall, Crystar is a game that is very flawed as, well, a game, but succeeds to varying degrees in every other way and delivers a satisfying narrative with well-realized characters. While it's not on the same level as DoD3 or Berseria, if you want a commercial JRPG with 1) a female protagonist and 2) a serious, relatively mature story, Crystar should definitely scratch that itch. As long as you can put up with the monotonous experience that is actually playing the game, anyway.

[While I wouldn't really classify Crystar as a yuri game, all of the principal cast members are female and develop meaningful relationships with one another, in addition to simply possessing agency in their own right. Mirai's obsession with Rei is also pretty... satisfying? Writing this now, I realized you can kind of see the game as Hisaya's version of Madoka, so people who liked that will probably like Crystar too...]

Everyone talks about how bad the gameplay is, and I very much agree, but everything else about the game make me fall in love with it. A strong aesthetic with extremely emotional writing.

This game has great and unique ideas that stand out from other generic jrpgs, but the execution is really bad. The combat is repetitive and super boring. This whole game is a low-budget mess.

This is how straight people feel when you put ketchup on pizza.

As Many people have said before in the reviews, the gameplay is very unpolished and rough, but the game simply excels in everything else (music, Voice acting, art direction, writing), everything in this game is beautiful and inspired.
Crystar its a very emotional and personal Journey with a small cast of characters, It that doesn't try to be a grandiose hero's Journey but a contained game that wants to tell the story of a small set of characters that want to confront their own traumas in whatever way they feel is best, intersecting the main cast paths not with a common goal in mind, but with a common ground, searching for resolutions to their wounds while building a gripping and satisfying plot.

Crystar it is a game rife with philosophical and literary references that help strengthen some its messages across, but is not necessary to be a very well read person to get all of the game wants to convey and the entire work is very cohesive and easy to follow.

It is an incredible game with utterly wack and ultimately boring gameplay. If it sounds like a contradiction, don't worry, it is part of the package in really enjoying this :)