Reviews from

in the past


Based on the Japanese version of the game.

Crystar isn't very fun to play at all, but everything else about it is above average to excellent. The art direction and character designs are evocative, affording the game a distinct visual presence, and it never "breaks character" in terms of aesthetics or tone. It also excels on the audio side of things, with a solid soundtrack courtesy of Sakuzyo and excellent performances from all of the voice actors.

The plot and writing are also approached with much more care than the average mass market title; Crystar successfully maintains a serious atmosphere throughout and handles heavy topics with the appropriate gravitas. One noteworthy aspect of the narrative is that there is essentially no optional story content whatsoever. Many modern JRPGs lean on social link systems (or similar) to flesh out the characters and provide a sense of breadth, but Crystar eschews that line of thinking. As a result, I can see people finding the story progression being too linear/rigid (the repetitive gameplay doesn't help matters), but I see it as a boon; since there are no side events, every character must be used in the main story and interact with each other throughout, which results in the cast having a genuine depth and sense of camaraderie that the social link format can't really accomplish. The plot itself also doesn't pull any punches, pulling off consistently surprising developments alongside meaningful twists and revelations. I also appreciate that, while the setting itself has some pretty interesting background elements that you can discover for yourself by reading through the memories you pick up from enemies throughout the game, the ultimate conflict is a personal one and the characters are only really interested in proving themselves and overcoming their own traumas, not changing the world or killing god or anything (though they do accomplish something pretty major in the process). The final sequence of events might have felt eye-rollingly cheesy in some other games, but Crystar actually managed to pull it off. I should also reiterate here that the voice acting is absolutely fantastic throughout; the performances really sell the characters, especially Nanana and Rei. Every single line of the game is voiced, too, which is somewhat of a rarity even in JRPGs now.

My only real complaint with the narrative elements is that it feels like some things could have been pushed even further; in particular, I feel like the ending was maybe just a bit too straightforward. (Rot13) V guvax vg jbhyq unir orra vagrerfgvat gb frr Zvenv npghnyyl erghea gb gur jbeyq bs gur yvivat jvgu Erv, jvgu gur gjb bs gurz univat gb errinyhngr gurve eryngvbafuvc pbzcyrgryl, naq Erv yvivat jvgu gur xabjyrqtr gung ure fvfgre vf rffragvnyyl n znff zheqrere jub tbg njnl jvgu vg. Univat Zvenv qrpvqr gb tb guebhtu gur ervapneangvba cebprff vf gur "zbeny" jnl gb cynl guvatf, ohg V guvax vg jbhyq unir orra n ovg zber ernyvfgvp naq creuncf rira zber gehr gb gur gurzrf bs gur fgbel vs fur jrera'g jvyyvat gb tvir hc ba Erv, naq guhf yvsr, fb rnfvyl. V qhaab, znlor guvf jbhyq or gbb qnex nsgre gur erfg bs gur raqvatf? (End Rot13) In general I think JRPGs should spend more time on the ending sequences and epilogues, and Crystar did feel like it ended a little too abruptly for my tastes. At the same time, the characters have all been through a lot, so maybe it's best to give them a bit of a respite at the very end, lol.

I must also emphasize that the game is not at all fun to play. The ARPG combat doesn't feel awful to play or anything, but there's no depth to the system at all and only a few enemy types. The map design is also extremely haphazard, with chunks of terrain pasted together in unnatural ways and no design elements of note other than a few chests here and there; it almost feels like it's procedurally generated, even if it isn't. You end up just sort of mindlessly button mashing your way through a bunch of very similar maps, some of which you need to play more than once. I suggest putting the game on easy mode (the difficulties don't seem to affect anything but enemy HP and damage output) and engaging with the gameplay as little as possible.

My final criticism would be that a lot of the music, despite being very good on its own, simply isn't used very well. The map themes are way too quiet (I ended up having to turn the game volume itself way up and then reduce the volume for the sound effects and voices separately), and many tracks just don't play for very long at all, with several only being used once or twice near the end of the game. Given how many tracks there actually are, and how much work Sakuzyo put into them, this was pretty disappointing.

Overall, Crystar is a game that is very flawed as, well, a game, but succeeds to varying degrees in every other way and delivers a satisfying narrative with well-realized characters. While it's not on the same level as DoD3 or Berseria, if you want a commercial JRPG with 1) a female protagonist and 2) a serious, relatively mature story, Crystar should definitely scratch that itch. As long as you can put up with the monotonous experience that is actually playing the game, anyway.

[While I wouldn't really classify Crystar as a yuri game, all of the principal cast members are female and develop meaningful relationships with one another, in addition to simply possessing agency in their own right. Mirai's obsession with Rei is also pretty... satisfying? Writing this now, I realized you can kind of see the game as Hisaya's version of Madoka, so people who liked that will probably like Crystar too...]

i'm rating it this way not because of the gameplay, but in spite of it. this game is so much my shit. everything good about this game feels far above average, but the actual gameplay and aspects of the presentation are so firmly and hopelessly average... or worse. my brain is sighing.

This must be what Yoko Taro games feel like to people who hate them

An incredibly emotional yet overly ambitious low-budget game which tries to do way too much for it's own good. Probably some of the worst most repetitive action RPG gameplay you'll ever experience but with a great soundtrack, interesting (if sometimes slow and repetitive) tear-jerking story. An experience that's well worth it if you can slog through the repeated routes and make it to the true ending


God tier characters and story, really cool albeit somewhat repetitive visuals on the stages, great OST, and an overall wonderful presentation that just oozes with soul. Sadly the whole thing is topped off with fairly boring gameplay which honestly did ramp up for me sometime midway through the game so I still ended up having a pretty enjoyable time in that aspect. Definitely worth picking up if you're perfectly fine with jank in your games and want a crazy emotional rollercoaster of a ride.

Also Nanana best.

I hate this game. The general gameplay just feels never ending of the same things. The artstyle is the only reason why I played this game and the story I did enjoy, but I will never come back to get all the endings.

Sen. Rei.
What a great group.
If the combat was good this game would be worldwide.

narrative depth means calling everything in your story by other names so the player has to reach back into their memory and go "oh right revenants are this and idea is that" at every other line of dialogue.

its a shame bc the all the game's art, the stuff by hajime ueda especially, is totally enthralling to look at. the presentation is slick, though mindless i enjoyed the combat for what it was, there were things about the central conceit i quite liked, even. but what i played was just absolute grade school tier.

Had gotten this game for my birthday two years ago and just now was able to play and complete it in the past week. This one was a doozy. To be honest, the dungeon crawling and combat become very repetitive and monotonous, however even with the added party members and special moves you can learn and chain together I often found myself just running through a bunch of areas to see what would happen next. The dungeon layout and gameplay seem like something that would fit a psvita title. However where this game really shines is the art and the characters as well as the story. Wasn't expecting this to be a jrpg in regards to the length, even so, the story and events that kept occurring were enough to keep me invested. At first, I was almost ready to toss this to the side, but I'm glad I stuck with it. Sen is best girl! Holler if you hear me!!

Gameplay is ass, but the art's pretty neat and the story is kinda fun. Very much Drakengard-Lite in a way.

Make a girl cry? That's gonna fly here. Sorry Rex Xenoblade

The story is so good you persevere through shitty gameplay, multiple times!

Very interesting story, but the combat does get repetitive after a while when you got to replay the main story a couple of times.

It's a bit like listening to an amazarashi album, but in the form of a very bad video game instead. Thankfully I love amazarashi enough to have seen him live in Japan, so I still liked this a whole ton.

It is an incredible game with utterly wack and ultimately boring gameplay. If it sounds like a contradiction, don't worry, it is part of the package in really enjoying this :)

As Many people have said before in the reviews, the gameplay is very unpolished and rough, but the game simply excels in everything else (music, Voice acting, art direction, writing), everything in this game is beautiful and inspired.
Crystar its a very emotional and personal Journey with a small cast of characters, It that doesn't try to be a grandiose hero's Journey but a contained game that wants to tell the story of a small set of characters that want to confront their own traumas in whatever way they feel is best, intersecting the main cast paths not with a common goal in mind, but with a common ground, searching for resolutions to their wounds while building a gripping and satisfying plot.

Crystar it is a game rife with philosophical and literary references that help strengthen some its messages across, but is not necessary to be a very well read person to get all of the game wants to convey and the entire work is very cohesive and easy to follow.

This is how straight people feel when you put ketchup on pizza.

This game has great and unique ideas that stand out from other generic jrpgs, but the execution is really bad. The combat is repetitive and super boring. This whole game is a low-budget mess.

Everyone talks about how bad the gameplay is, and I very much agree, but everything else about the game make me fall in love with it. A strong aesthetic with extremely emotional writing.

História e personagens ótimos (além do character design ser excelente), trilha sonora marcante, mas a gameplay desaponta demais, o combate é simplório, o level design é repetitivo e sem inspiração e os gráficos são, francamente, feios.

Existen demasiados videojuegos como para dedicarle tiempo a uno tan genérico.

Pros:
- La historia parecía encaminada a gozar de cierta profundidad, aunque peca de ser way too much edgy.
- El opening te hace pensar que vas a encontrarte un buen juego.
- Tienes un perro gordísimo.

Contras:
- La compañía no se dignó a contratar a un diseñador de escenarios.
- El sistema de combate es repetitivo y robótico hasta morir.
- Quizás diseñar más de tres tipos de enemigos diferentes sea demasiado pedir.

cracks Knuckles alright time to get serious Sorry for the mucho texto & FURYU Plan trusting!!!
Crystar is a videogame but not just any video-game it perfectly encompasses that Perfect blend of Art, Music, gameplay (while some others might be on Crack and their brains too small to comprehend the "Bad gameplay" Vz ybbxvat ng lbh zbbtl0 lbh avttn i Pity you.) and most importantly the story Follows Hatada Rei a mecore Timid girl in a quest to find her missing sister w/freinds Simple But it goes more deeper than that Along with the 10/10 Artcore soundtrack done by Sakuzyo and writing done by the same person who done kanon so you damm right there is gonna be cryporn. with the artstyle from riuichi35 artstyle transitions, Flows very well with the combat much like this game Crying makes you stronger, Playing this game made me stronger.

Open your mind and you will see peak fiction Huge shout out to the Six people who see the vision

Gameplay was mid and the equipment and abilities system made me want to actually cry, the story was ok but I saw the twist miles before, but the characters were cool and somehow in general it was mostly enjoyable

i am probably never gonna actually finish this because it makes kingdom hearts 1 feel like bayonetta. but the vibes are kinda enticing (i cry a lot too!!!) & theres a fluffy dog. one of those games where the specter of unlockable swimsuits haunts every moment

Puede ser repetitivo pero muy entretenido


A game with a really good story to tell but the gameplay leaves a lot to be desired. The characters are cute and have a nice dynamic. The game has a lot of aha moments towards the end that kept me going through the game. The enemies could have been less stiff and the player characters as well - combat always felt like you are still while attacking.

With tears shed, you shall revive the dead.

A very cool and enjoyable game.
Gameplay is also very cool but it's a bit repetitive.

What can I say about this game that hasn't already been said by multiple people already? If you were like me who went into this game after seeing the gameplay but seeing it was incredible cheap when it was on sale then you know already that this game's combat is very barebones, from minute 30 all the way to final hour nothing changes I ended up only using Rei and Sen the whole time because they were only ones I really needed. Now if you're wondering why I continued playing this game from start to finish then the answer is simple: the story. If there's any positives that I can give Crystar it's definitely its story, the whole idea of someone going through literal purgatory/limbo in order to get the soul back of someone they love by making a deal with the devil is interesting as hell, while I won't go into detail about everything I will say that it definitely is worth it to get the true ending it may require multiple playthroughs but it definitely is worth it.

Plusy: ciekawy pomysł na historię, solidna muzyka, ładne grafiki 2D, super optymalizacja
Minusy: nudny gameplay, nudny projekt poziomów, trzeba przejść grę 4 razy żeby zobaczyć zakończenie