awkward clunky movement and terrible sprawling map design do their best to try and wring the fun out of such an innovative trick system. career mode goals feel like they were just the first things the designers could think of which leads to a reliance on "hit these 4 things we put at opposite corners of the map" and also about one goal per level that's complete bullshit. A shame they decided to go the BMX XXX route instead of a sequel that could've fixed things, but at least we got Aggressive Inline before they imploded
Dave Mirra Freestyle BMX 1 was clunky and ill-designed. BMX XXX was clunky, ill-designed and thought with it's dick a little too much. But for one game, one brief moment in 2001, Z-Axis channeled what they had inside that made Thrasher's Skate and Destroy so great, and for one fleeting moment, managed to put out not just a hidden gem in the flood of extreme sports titles on the market in the early 2000s, but one of the best of those titles, perhaps THE best one to not bear the Tony Hawk or SSX names.