I lost count of how many meltdowns I had until I managed to finish this game. It just gets harder and harder, but in the end, it's worth the effort and tries, I guess. I feel like this had some Portal influences, except this game doesn't have portals, but switches.
It also has a mode for speedrunners.
It also has a mode for speedrunners.
I suddenly remembered this game while thinking about Subnautica. I gave it a try and it was some fun parkour, finished it in a few hours but didn't feel like trying to 100%/speedrun it.
I'm talking about about Subnautica because there's a little something special I find in those 2 games, something about the visuals, sounds ; I don't know if there's really something or if it's tied to nostalgia ...
I'm talking about about Subnautica because there's a little something special I find in those 2 games, something about the visuals, sounds ; I don't know if there's really something or if it's tied to nostalgia ...
The best first-person platformer there is. Stylish, fun and as challenging as you want it to be. There aren't many levels, but the existing ones are intricate. The spark system with their own sublevels are a nice touch. And for the first playthrough, the graphics really are making you feel like you're many kilometers in the sky...
first-person platforming will always be controversial - but this is such a gratifying exploration of the concept. the movement feels exciting, rapid, and dangerous, especially as the game progresses into wider and taller spaces. by the end, there's all these tools and tricks at your disposal that make you feel like a badass, zipping back and forth through the sky. it's not easy, and the puzzles could be a little more attuned to the strengths of the movement. for me, that didn't diminish the massive adrenaline rush from its peak moments.