i’ve only played this chapter. undertale was huge for me as a kid and playing this was big in a different way. day of release after doing everything i could i met with my brother to dig through the files same way we did undertale as kids. the gameplay is a huge step up from undertale it’s clear the level of coding and general game design skill has improved between the two of them. i don’t think ill play anymore chapters until he’s done with them but these games have always meant a lot to me
An intriguing spinoff of UNDERTALE.
I initially booted up this game a little wary, because I didn't think it would be able to live up to the standards that its predecessor set, but I was SO pleasantly surprised!
It's got a new and improved battle mechanic (with magic!), and MORE unconditionally lovable characters on top of the old ones we loved so much in UNDERTALE!
I love how this game come with even more detail and an interesting mystery to the story, unlike UNDERTALE.
In UNDERTALE, we knew right away that our goal was to set monsters free in order to escape the underground.
In DELTARUNE, there is, again, that basic gist of having to seal dark fountains, of course, but there's also the underlying mystery of who Kris is on top of all of that.
It's SO interesting that the character you control seems to also have a mind of their own, who probably doesn't enjoy the player's decisions all too much. That aspect alone reminds me somewhat of Oneshot, which is another amazing RPG.
I initially booted up this game a little wary, because I didn't think it would be able to live up to the standards that its predecessor set, but I was SO pleasantly surprised!
It's got a new and improved battle mechanic (with magic!), and MORE unconditionally lovable characters on top of the old ones we loved so much in UNDERTALE!
I love how this game come with even more detail and an interesting mystery to the story, unlike UNDERTALE.
In UNDERTALE, we knew right away that our goal was to set monsters free in order to escape the underground.
In DELTARUNE, there is, again, that basic gist of having to seal dark fountains, of course, but there's also the underlying mystery of who Kris is on top of all of that.
It's SO interesting that the character you control seems to also have a mind of their own, who probably doesn't enjoy the player's decisions all too much. That aspect alone reminds me somewhat of Oneshot, which is another amazing RPG.
The whole point of this game is that it will never be Undertale 2, and yet the only comment I can think of is that it fails to be Undertale 2... maybe the mistake was trying to relate to Undertale in any way in the first place. However, the music is crazy good, even better than the Undertale OST (and that's a BIG statement)
I'm not really sure where I got the impetus to replay Deltarune from, other than that I wanted a small game I could play over the few days before the release of Persona 3 Reload. I haven't touched Deltarune in two years but I was still able to beat Jevil first try on this playthrough, nice to know I've still got it.
Definitely the weaker of Deltarune's two chapters, but still a lot of fun. Great music, nice character development for Susie, though I think it only really finds its footing after she joins the party properly. Made me remember the release of Chapter 2, back when I still used social media, and all the theories and memes from the fanbase.
Definitely the weaker of Deltarune's two chapters, but still a lot of fun. Great music, nice character development for Susie, though I think it only really finds its footing after she joins the party properly. Made me remember the release of Chapter 2, back when I still used social media, and all the theories and memes from the fanbase.