I quite enjoyed this to begin with but there's not much to experience. The game is an autobattler where you have a little army of guys that you equip with tools, each granting them a class. As they survive they get better at their weapon and survival will depend on class synergies such as defenders taking hits to protect melee units, and melee protecting fragile ranged units.
Each floor has a number of encounters and each win grants you tokens that can be spent on people, equipment, or food. Each move between rooms costs food and if you run out you have to sacrifice people to feed the survivors. As you can imagine there's a balancing act. There is also a skill tree which tends to be central to tipping the balance on a run.
It's a fun premise but relies heavily on the equipment you find, though I was surprised how quickly I managed to roll up a reasonable enough team and beat the game. Also the only unlocks are for different starting teams which is a bit frivolous, there's nothing of substance to gain from playing multiple times sadly.
A nice concept and good start but there's much more untapped potential here waiting to be accessed.
Each floor has a number of encounters and each win grants you tokens that can be spent on people, equipment, or food. Each move between rooms costs food and if you run out you have to sacrifice people to feed the survivors. As you can imagine there's a balancing act. There is also a skill tree which tends to be central to tipping the balance on a run.
It's a fun premise but relies heavily on the equipment you find, though I was surprised how quickly I managed to roll up a reasonable enough team and beat the game. Also the only unlocks are for different starting teams which is a bit frivolous, there's nothing of substance to gain from playing multiple times sadly.
A nice concept and good start but there's much more untapped potential here waiting to be accessed.
So much missed potential here. As someone who absolutely loves both roguelikes and auto-battlers, this seemed like a slam dunk of a concept. It was fun to mess around with for a couple hours, but decisions are extremely shallow and runs become deeply repetitive.
It's obvious there was care put into certain aspects of the game, but I definitely would not recommend it as it exists now.
It's obvious there was care put into certain aspects of the game, but I definitely would not recommend it as it exists now.
Another game leaving game pass, and perceived as being short. It's an interesting take on rogue-likes, as it has you setup your army and they will fight automatically. You can get powers, and different classes etc, which allows you to make a unique team. I guess this is part of a series of games called "Despot" so I'm curious to try others in it, as they seem to be different from one another.
A rogue-lite tactics game.
Despot’s Game has players enter a dungeon and lead a squad of humans, though leading is a relative term. You’ll be able to equip your humans, put them in a formation, and then they’ll fight the enemies with minimal interactions. Players will have to balance, food, upgrade, and replace humans who unfortunately die.
At the same time, there’s a definite lack of interactivity. The strongest moments of the game are when you have to play out a short scene at the beginning of a level, but outside of that, you’ll mostly be moving through the same encounters you saw in the previous runs. There are some great synergies but a lot of the game comes down to being limited to what you can find to buy.
Pick this up if you like what you’re seeing on screen, but also realize you’ll barely be doing any of this, it’s mostly a game that plays out, and you’ll have a very small amount of interaction here. I’m torn on it, but I’d recommend it to fans of rogue-likes who want to replay the game a lot, otherwise, I’d definitely pass on it.
If you enjoyed this review or want to know what I think of other games on Game Pass, check out the full review on or subscribe to my Youtube channel: https://youtu.be/-pXRVpyf2rc
Despot’s Game has players enter a dungeon and lead a squad of humans, though leading is a relative term. You’ll be able to equip your humans, put them in a formation, and then they’ll fight the enemies with minimal interactions. Players will have to balance, food, upgrade, and replace humans who unfortunately die.
At the same time, there’s a definite lack of interactivity. The strongest moments of the game are when you have to play out a short scene at the beginning of a level, but outside of that, you’ll mostly be moving through the same encounters you saw in the previous runs. There are some great synergies but a lot of the game comes down to being limited to what you can find to buy.
Pick this up if you like what you’re seeing on screen, but also realize you’ll barely be doing any of this, it’s mostly a game that plays out, and you’ll have a very small amount of interaction here. I’m torn on it, but I’d recommend it to fans of rogue-likes who want to replay the game a lot, otherwise, I’d definitely pass on it.
If you enjoyed this review or want to know what I think of other games on Game Pass, check out the full review on or subscribe to my Youtube channel: https://youtu.be/-pXRVpyf2rc