Reviews from

in the past


I still think gameplay itself wasn't bad, just the company is insanely greedy and stonewalls hard after awhile unless you shell $$$

I don't play on mobile devices at all. But this game really got me hooked. So much so that I bought Diablo 4 on PS5 and I'm waiting for the disc :) Basically, it's my first Diablo - not counting D2 about 25 years ago because that was just a moment. Beginners might be overwhelmed by the multitude of items, things, activities - everything. There's definitely too much for someone who hasn't had experience with this type of game. But it's addicting - very much so. Even though I haven't spent and won't spend a penny on it, you can still play. After 2 weeks, I'm somewhere around level 55. Basically, I still don't grasp most of the mechanics and builds, so I'm not sure if this free progress is actually progress, but the game is enjoyable

Diablo: Blizzard scams your money

Rating: 10/10

Diablo Immortal has officially redefined the mobile gaming landscape, offering an unparalleled gaming experience that combines breathtaking visuals, intense combat, and an ingame shop that truly takes the concept of convenience to a whole new level. This mobile adaptation of the beloved Diablo franchise successfully captures the essence of the series while introducing innovative features that make it a standout title in its own right.

First and foremost, the combat system in Diablo Immortal is nothing short of spectacular. The fluidity of the controls and the responsiveness of the characters make each battle an absolute joy. The action is fast-paced, strategic, and, most importantly, incredibly satisfying. Whether you're unleashing devastating spells or executing precision melee attacks, the combat mechanics are finely tuned, creating an immersive experience that feels tailor-made for mobile devices.

One of the standout features of Diablo Immortal is its ingame shop, a true game-changer in the world of mobile gaming. The shop seamlessly integrates into the gameplay, allowing players to enhance their characters and customize their experience with a vast array of items and upgrades. Microtransactions are presented in a player-friendly manner, providing a wealth of options without compromising the integrity of the game. The variety of cosmetic items, power-ups, and other enhancements available in the shop contribute to a sense of personalization, ensuring that every player can make their mark on the world of Sanctuary.

Graphically, Diablo Immortal is a feast for the eyes. The game's stunning visuals bring the dark and atmospheric world of Diablo to life on the small screen. From the eerie landscapes to the intricately designed character models, every detail has been meticulously crafted to deliver an immersive and visually stunning experience. The attention to detail in the graphics enhances the overall ambiance, drawing players into a world that is both captivating and foreboding.

The game's storyline is another strong point, weaving a compelling narrative that ties seamlessly into the broader Diablo universe. Engaging quests, memorable characters, and unexpected plot twists keep players invested in the unfolding events of the game, ensuring that there is always something exciting just around the corner.

In conclusion, Diablo Immortal stands as a testament to the potential of mobile gaming. With its outstanding combat mechanics, player-friendly ingame shop, breathtaking visuals, and a captivating storyline, it sets a new standard for what can be achieved on mobile devices. This is not just a mobile game; it's a true Diablo experience that will undoubtedly leave a lasting impression on fans of the series and newcomers alike. Get ready to embark on an epic journey through Sanctuary, right from the palm of your hand!

This game represents everything that is wrong with big corpo game devs. Forgettable, grindy, repetitive and greedy, with enough polish to suck you in and enough pretty lights to try to make you stay inside.


The grind is great, gameplay is smooth even on phone, it's great to play dungeons with friends and also I found some legendary drops randomly so can't say that I saw the pay2win part in this game yet.

cant believe myself for spending more than $30 just for this crap

P2W-hell. Nothing unique about the gameplay in this, either.

(Winner of "Press X To Win the Award" for Worst Gameplay)

Oh, Blizzard. Blizzard, Blizzard, Blizzard. You just can't catch a break can you?

The announcement of this mobile abortion heralded the beginning of the end for this once-great copmany. So, now that the dust has settled, what are we working with?

If you look up guides on Diablo Immortal, out there lies a spreadsheet so you can balance time enjoying the game while using as little money possible to mititgate Blizzard's predatory monetization model. There is gameplay here, but it's muddled, disgraced, and uglied by the game's infinite grind, while pushing in-app purchases the same way Blizzard management pushes themsleves on female interns. It's not just BAD game design, it's sinister.

But that was not a surprise. Blizzard has been languishing with their games: Dragonflight's lackluster reception, Overwatch 2's equally obnoxious nickel and diming. Hell, even in this show, the Modern Warfare 2 Remake only managed to squeak a nomination in guilty pleasure because it could not qualify for a single positive award. Maybe Blizzard can still make some good games, but their blatant attempts at whale-hunting smother any good gameplay they could have.

Diablo IV is right around the corner; may Diablo help us.

There are many ways you can look at this game. And based on those ways, you can form an opinion, and make a choice.

Here's my take on things:
I played this game, intermittently. Sometimes, I played a lot of it. Sometimes, I played a little.

I did not engage with the monetization aspect of the game. I did not focus on PvP or PvE. I just wanted to play the campaign and then call it finished.

So, how long is it? Diablo Immortal main campaign takes about 23 hours to complete if you focus on the main objectives. If you want to see everything the game has to offer, it can take around 47.5 hours to achieve 100% completion.

So a lot of my opinion revolves around the fact that, it's an easy to learn and understand, ARPG, that gave me 25-30 hours of story-mode gameplay, on a mobile device, on the go. The lore was simple but fairly interesting, the voice acting was good enough. There was enough there to keep me engaged.

This does have enough mechanics, classes, skill trees, item stats and gear to theory craft, if you're looking for that. I personally, was not. I just wanted to level up and finish the campaign, which I did.

I was not a fan of some side-quests and busy work, but that is also because I am not used to ARPGs. This was my first Diablo, and my first ever ARPG to get into (but not the one that I finished first).

For no charge, just on my phone, I had fun.

Game itself isnt that bad but it's such a greedy, reprehensible game. Thank god we did eventually get Diablo 4 but wow this was awful

It's a fun Diablo game. Played with friends. Micro-transactions suck, but its still fun.

this game is pay to win. but, enjoyable

É feito de qualquer jeito, muito lagado, mal otimizado, pay to win... mas é muito divertido, não tem como.

Played on and off for around a year.

It's cool that a functional Diablo game was made possible for mobile, but even though I clearly missed the worst of the aggressive monetisation by playing late, its hard to ignore Blizzards grubby money grabbing finger prints which are all over this.

Enjoyed the gameplay loop enough to finish the campaign. Lost interest fast once the immortals/shadows BS became the focal point

I downloaded it on my phone because I missed playing a Diablo style game and been hearing about how good it is until you hit a brick wall of dogshit. Which is enticing to man like me who gazes upon man-made horrors and laughs at the audacity of greed in our digital age.

So I fired the app up -- and the whole time I'm thinking "when's it gonna hit? when am I going to see the most egregious microtransaction system yet?" It never came, because I got bored and uninstalled before I even saw a store menu.

I hit level 6 within 3 minutes, which is not a sustainable seratonin boost. I got so bored 50% into the tutorial and I just dipped because I wasn't even latched to the core gameplay loop. That or the Blood Knight class was boring as shit.

Sometimes games are so penis-y you don't have to stay for the main course of shit it's trying to shove in your mouth. Quite satisfied with the poop nugget entree. You know what I'm saying?

u guys have cell phones right?

não sei explicar o tanto que gostei do jogo, muito divertido jogar com os amigos e história bem simples mas muito boa, diablo immortal com certeza é um dos jogos de todos os tempos

This is a complicated game to talk about.

In one hand i can approach this as a main diablo game that has a beginning middle and end. In that context, Immortal is formulaic but nothing offensive. Id personally say its just a worse version of Diablo 3 but on mobile, which would make it a 6/10 on pc and a 9/10 on mobile, and i would be lying if i said i didnt enjoy it. If you only plan on playing the game beginning to end, i guess this is where the review stops. Its a really good ARPG on mobile.

But then we get to the post game content and get more involved with the MMO parts of this MMO game and the experience starts falling apart. Plain and simple, Immortal lacks any form of meaningful content after you get done with the main campaign, unless you wanna count replaying the main campaign with different classes, which is par for the course with diablo games. Besides that, however, its just simple raid bosses, simple grinding missions and simple grind for legendary gear that will make you want to just stop playing.

TLDR: Great as a casual experience. Pretty meh as an MMO but still fun if you dont try get too deep into it. 4 stars (8 out of 10) only because the base experience is really solid for a mobile game.

Oh yeah, almost forgot, pvp is pay to win. not that i personally care, never cared about pvp in mmos, but if you do thats reason enough to stay away.


Diablo Immortal is a mobile action RPG set in the Diablo universe. The game features a variety of familiar Diablo characters, enemies, and locations, as well as new content created specifically for the mobile game. This is the best action-RPG experience I have played on mobile, due mostly to how well the touch controls work in enhancing gameplay. I don't feel like I'm lacking a controller or that I need to plug in my gamepad.

The graphics are of a very high standard, with the game split into different zones on the world map that vary in geography, weather, and monsters, making each one feel distinct.

The dungeons are well-made and include high-end cutscenes, varied boss battles, and dynamic events. They are the best part of the game and some of the most fun I've had with a mobile game. Unfortunately, being a mobile game, they require a lot of grinding and leveling up to access.

Overall, this feels like a premium mobile game that has managed to capture the best properties and streamline them for mobile. Other developers should take note when looking to bring their big IPs to mobile.

- Note this review of the main story missions and does not touch on the poor monetisation practices.