Everyone had Crash Bandicoot as kids, except for me, DOnald was my Crash. Unironically this was one of the only videogame that my father respected "as a piece of art".... I honestly don't know what he was smoking, but it is a fun bonding memory I have of him in my youth.
Honestly just a cute little game that doesn't do nothing wrong except legit just copy pasting the mechanics from Crash.... but it does something creative regarding Donald himself: has a platfroming hero, Donald grows anger if hit by an enemy, meaning that for the next seconds he will turn into a cartoony cloud and is able to beat up anyone that meets on his path. That is a really cute way to express the character of Donald and it makes for a cool showcase of the life bar.
The bosses and presentation are also creative too: Beagle boys and Magica De Spell shows up as bosses, Gladstone Gander is your "rival", Gyro Gearloose's lab is the hubworld..... if you are a fan of these older disney character this game will give you a giggle... but in terms of gameplay and overall experience there are longer and better adventures overall.
Also the hand that chases you in those chase levels scared the heck outta me as a kid... I dunno why but screw that hand.
Honestly just a cute little game that doesn't do nothing wrong except legit just copy pasting the mechanics from Crash.... but it does something creative regarding Donald himself: has a platfroming hero, Donald grows anger if hit by an enemy, meaning that for the next seconds he will turn into a cartoony cloud and is able to beat up anyone that meets on his path. That is a really cute way to express the character of Donald and it makes for a cool showcase of the life bar.
The bosses and presentation are also creative too: Beagle boys and Magica De Spell shows up as bosses, Gladstone Gander is your "rival", Gyro Gearloose's lab is the hubworld..... if you are a fan of these older disney character this game will give you a giggle... but in terms of gameplay and overall experience there are longer and better adventures overall.
Also the hand that chases you in those chase levels scared the heck outta me as a kid... I dunno why but screw that hand.
Was basically my Crash shoe-filler while I had my Nintendo 64.
It adds some extra mechanics to the formula, nothing crazy. Probably one of the best Disney licensed games of that era strange enough. The weird thing is that it did use it's linear 3D map design as an advantage, adding a lot of verticality to it compare to Crash Bandicoot's mostly flat designed levels.
Not the best platformer but, far from being the worse.
There are countless adaptations of this game.
It adds some extra mechanics to the formula, nothing crazy. Probably one of the best Disney licensed games of that era strange enough. The weird thing is that it did use it's linear 3D map design as an advantage, adding a lot of verticality to it compare to Crash Bandicoot's mostly flat designed levels.
Not the best platformer but, far from being the worse.
There are countless adaptations of this game.
Esse jogo tem umas 7 versões diferentes e eu pretendo jogar todas elas! Esse fim de semana eu zerei a de Dreamcast (que é parecida com os ports de N64 e PC até onde entendo) e posso dizer que esse é um clone de crash bandicoot bem bacaninha de se jogar. A experiência no geral é bem de boa e o jogo todo é BEM fácil, exceto pelo o último mundo onde jogo começa a ficar um pouquinho difícil. Ponto forte são os chefes que tem mecânicas individuais e ponto fraco são as time trials que são a mesma coisa que nada (fiz todas de primeira com muito tempo sobrando no relógio).
Se você quiser um joguinho pra relaxar e fazer um 100% ele é uma boa pedida!
Se você quiser um joguinho pra relaxar e fazer um 100% ele é uma boa pedida!
Donald Duck: Goin' Quackers is a charming 3D platformer that delivers solid fun for fans of Donald and classic collect-a-thon gameplay. While the camera can get a little finicky at times, the colorful worlds, humorous animations, and varied challenges provide a thoroughly enjoyable experience. Donald's short temper and tantrums add great personality, making it a nostalgic trip for Disney aficionados and a lighthearted adventure for platforming enthusiasts.
Always had many PC Disney stuff also because of a collab with a famous italian ice cream giving demos included. You know, frozen. Thank god they stopped not much later because it was really stupid.
Always kept redoing the same two levels (city and a haunted house) but always remember having fun.
It's still what it is: a Crash Bandicoot clone not nearly as great (as Crash 2 and Warped, that is, I would still enjoy this better than og PS1 Crash 1).
Always kept redoing the same two levels (city and a haunted house) but always remember having fun.
It's still what it is: a Crash Bandicoot clone not nearly as great (as Crash 2 and Warped, that is, I would still enjoy this better than og PS1 Crash 1).
pretty dull and samey throughout, despite being presented with a mix of linear 3d, 2d, and face-towards-the-camera-run-away-from-something levels. i usually don't care for that last type, but they end up more engaging than the other styles and only appear at half the frequency, so it helps keep things fresh. i went ahead and did all the time trials despite its mediocrity, because why not. its tolerable enough with a video playing in the background. you unlock alternate outfits for your troubles, and they each have their own idle animation, which is a nice touch. unexpectedly, the bosses were the highlight for me. they're all pretty decent and unique. there are five different versions of this fucking game. i kind of want to play them all.
Apparently it's similar to Crash Bandicoot which I never played but I have the feeling that I have to thank the universe that it was this game instead. The collectable costumes were also quite rad. Went to a friends house to burn a copy for him but I forgot to tell my mom which wasn't a very good idea.