Reviews from

in the past


played this on the switch and i liked the fake computer they gave me

Watching a lets play of this game is basically playing it idc.

Se você não é fã deste tipo de jogo ele demora bastante para engajar, porém seu meio monstra do porque de ser considerado um jogo de terror, muito bem feito com uma metalinguagem relativamente profunda.


Ben zaten monikayi istiyordum niye triplendi anlamadim

My first proper visual novel and I remember loving it to bits. Nowadays I just think it's good but hey the girls are cute so I can look past it.

i've played this game a couple of times to get all the routes, and it's still an entertaining play!

só ladeira a baixo, traumatizada

Mf who made this was off a yerk the horror was quite genius 💀

Wanna to be longer and possibly more accessible, however is chilly and interest story when something went wrong.

Jogo de psicopata, quem joga esse trem e gosta bate bem da cabeça não, e olha que eu jogo lol e to falando isso

joguei com amigos cada um sendo um personagem foi lindo mas nao terminamos

MONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKAMONIKA

A perfectly fine free VN that plays with typical codes and stereotypes of the dating sim genre to make a short & sweet horror filled experience with playful scenes and meta interactions!

I wonder what backloggd think of it...
check 2nd most liked review

wtf is wrong with you people

I hate just about everything about this. A shallow, vapid "critique" on a genre the developer clearly knows nothing about.

The only thing it has going for it is the shock value, but it can't even do that right. It warns you at the start how totally scary it will be, so the whole "cute but actually not" gimmick doesn't work at all, you just expect it. And even then, nothing here is anywhere close to as unnerving as say, Saya no Uta. It's safe, cynical pandering to streamers and people who think they're too cool to unironically enjoy actual stories.

bro this game is veery emotional to me and i love cute japanese girls

O puro terror com meninas bonitas

it's okay, cool plot twist and all, but didnt really leave a lasting impact on me

The script is really strong. It gives the feeling of fear slowly, not immediately. After half of the game you are shocked.
I highly recommend it. Oh, before I forget. Yuriiiii, sweetie!


This review contains spoilers

It's an interesting and cool concept, it takes a cliche anime setting and turns into a psychological horror halfway through. This is a double-edged sword though, as the characters are cliches as well. Even only having watched a couple animes, I was already able to predict the characters' lines and reactions at every turn. I believe it's intentional on the part of the developers but I do find that it's hard to get attached to them.

Instead, the real emphasis is placed on the second half, which does make the first half feel like a slog, but it's not a very long game anyway so it's not a massive issue for me. The psychological horror is done very well, and the twist of who's causing it all is a cool plot point as well.

As I said earlier, the characters don't do very much for me, and the actual narrative doesn't feel compelling to me either. It's more like a sequence of horror moments with a reveal that one of the characters was behind it all at the end. I guess what I mean is that there are rarely moments that feel narratively important, as the majority of the game is unnerving character interactions that eventually culminate in death.

Stories don't always need to be packed with narratively impactful moments, as I think there are plenty of stories that have a very miniscule narrative and mainly focus on the characters, or maybe they focus on your actions and how you interact with the game. I'd say Doki Doki doesn't have so much emphasis on story, characters, or the player's involvement, but rather the horror experience.

As a last note, I believe that if you're interested in meta storytelling, namely that which directly or indirectly acknowledges the existence of the player, the player's role in the story should be more important. Beyond being cool and shocking, involving the player in the story should elevate the player's relationship with the story in some way. Monika's actions are driven out of the player's existence, so it does service the plot to have the player as part of this story, but I don't feel that it's integrated in a very elegant way. Again, I do think it's an interesting ending on paper but in execution I don't feel that it does anything beyond being interesting.

TL;DR the horror is the standout feature of this game, though to me horror is more of a supplementary feature. This game's only real draw IS the horror, so it ended up feeling somewhat shallow and unsatisfying, but still memorable. And while I like meta storytelling and find the concept of the ending cool, I also find that it banked too hard on being interesting and unique rather than leaving me with a satisfactory experience.

This game still keeps me up at night both because it’s scary and also existential dread

I´m generally not a fan of Visual Novels, but I admit that this one positively surprised me.