Reviews from

in the past


This is as close to a mono sensory game I've ever played, with it almost being entirely driven with fucking fantastic voice acting that brings all the atmosphere and tension it needs to, with good writing to aid it as well.

interessante, talvez tenha feito eu entender melhor sobre mim

Starts off strong, falls off quickly.

As a game this is as pretentious, and as mediocre as it gets. Nothing to truly write home about. But, personally, this review, and the Rating it gets, is because of the feelings, and assumptions I got when playing this game.

This game feels like a NSFW Sex game, with a Sleep Paralysis Demon. Except, it isn't. He talks in a deep voice, he says very romantic, sexual things, and it doesn't even feel hidden, mostly everyone says it's very sexual, and it just shouldn't. Make this a NSFW game if that's what you wanted. Don't even try to make this a horror game, with your fantasies and fetishes.

As a game, it's pretentious, it's mediocre, and it overstays it's welcome.

Overall: 1/10

it was a p unique experience for me. the voice over is not quite as eerie as the game needs, but its not bad either.


harcanmış potansiyel, özellikle sonu leş gibi ama deneyin 10 dkya bitiyor zaten. oda karanlık olsun ve kulaklık takın.

Not scary, but deeply uncomfortable. You'd get the same experience scrolling r/niceguys at night.

This is a strange game, and I enjoy the concept of not being able to see a creature who could either look amazing or absolutely terrifying.

[Played on SteamDeck with no issues.]

It'a not much but it's short, creepy, and free (unless you choose to pay)! The art style and the story are both simple but effective, and I really liked the voice acting and designs for the monster.

I just kinda like the atmosphere.

expected to be terrified and ended up relating

This is a "build-your-own-sleep-paralysis-monster" maker, complete with whispered voice over and minimalistic, black-and-white art. The writing is a little uneven, but I think it gets close to the mark by the end. There's a clever bit of branching sleight-of-hand in the last round of answer choices, too. It makes cohesive use of its limited ingredients, but not quite enough to stand out.