Reviews from

in the past


Cute fun with solid controls, but not groundbreaking or particularly standout

Legit one of the most creative ideas for a platformer I've seen. Expressive sprites, charming story, top tier gameplay and OST! Seriously a hidden gem in the GBA library.

Cómo transformar diversión en trabajo a través de presunto buen diseño. Convertir cada obstáculo y mecánica y nivel en una sucesión de ejercicios a aplicar. Todo en incrementos, progresivamente. Que se note lo concienzudo detrás de cada acción que realizamos, que se vea la mano de los diseñadores. Y pulido, que nada quede fuera de sitio. Then rinse and repeat.

Uno de los videojuegos más útiles como ejemplo de la diferencia entre lo considerado buen diseño y lo que realmente lo es. Una lástima, me encantaría ver este mismo taladro en un buen videojuego. Qué desperdicio.

Playing through this game for the first time felt like hell. It's like the game would detect when I'm having fun and it would pull some bullshit to make sure I suffer. It got to a point where I had to use an invincibility cheat on a boss's phase because I was getting so frustrated.
Once you actually pass the stages and get upgrades, you begin to have fun just looking for treasures and taking the routes you normally wouldn't. Don't play this game if you value your time.


É um platformer muito inteligente e diferente, mas que eu acabei cansando depois de um tempo (e ao chegar num boss realmente bem difícil e desanimador). Quem sabe volto a ele um dia.

The vibration feedback is a gateway drug to overwatch lootboxes

Game Freak going to hell for making a game that isn't bad.