Bio
I like beat em ups and JRPGs.
Personal Ratings
1★
5★

Badges


Gamer

Played 250+ games

3 Years of Service

Being part of the Backloggd community for 3 years

Noticed

Gained 3+ followers

Liked

Gained 10+ total review likes

GOTY '20

Participated in the 2020 Game of the Year Event

N00b

Played 100+ games

Favorite Games

Tales of Xillia 2
Tales of Xillia 2
Xenoblade Chronicles X
Xenoblade Chronicles X
Baldr Sky
Baldr Sky
River City Ransom: Underground
River City Ransom: Underground
Tales of Vesperia: Definitive Edition
Tales of Vesperia: Definitive Edition

273

Total Games Played

000

Played in 2024

057

Games Backloggd


Recently Played See More

Stranger of Paradise: Final Fantasy Origin
Stranger of Paradise: Final Fantasy Origin

Nov 11

Wild Arms 4
Wild Arms 4

Aug 30

Tales of Zestiria
Tales of Zestiria

Jun 15

Sakuna: Of Rice and Ruin
Sakuna: Of Rice and Ruin

Jan 05

CrossCode
CrossCode

Dec 13

Recently Reviewed See More

there are cool things added but unfortunately the loss of being able to set allies to manual and keep them on standby to be called as an assist for combos was disappointing especially when characters like nina have moves that would be so good for said purpose. the big areas in which you fight would also fight would also make this awkward even if you could do such a thing. not a fan of how a lot of moves simply don't affect a juggled enemy beyond doing damage and letting them just drop to the ground and not experience knockback is really disappointing. vanguard assaults can be cool but not being to do the manually aimed one at will in combat without awkwardly trying to get every enemy offscreen first is frustrating (and also trying not to accidentally fly out of the fight area and escape in the process)
also, not a fan of losing max AP whenever you get in hitstun, making the game rough on characters who don't get access to no guard's super armor and even more of a pain in boss fights where there's only one enemy where it sucks to try and regain max AP.
I like ray's english VA and the princess is mega cute though I wanna pinch her face

person responsible for enemy frame data needs to be on the receiving end of the ol spicy keychain

needs polish (enemies sometimes throw projectiles before they even show up on screen once, food doesn't always render on top of everything else, doing a running jump fails and comes out as a roll as if I'd instantly landed half the time for me, other minor gripes) but the design choices are at odds with what I want out of the game in the first place so even if they were fixed I don't think I'd add much more than .5 to my rating. I really do not like that special moves can't be used unless full, meaning you have to commit to using them only when you're planning to go in and kill something and limiting the game's sauce potential, and I really do not like that TAGGING doesn't have a separate cooldown timer either. I could go on about other small issues but when it comes down to it the meter only being usable when full is the main thing that makes me not want to play anymore because I'm hindered from trying to figure out what impractical combos I can do during a run

edit: docked another .5 because the game literally refused to let me revive despite having 4x the needed money