Reviews from

in the past


A very unique roguelike. Also very hard.

any game that includes a terminal with tab-completion is a big win in my books.

no i will never finish this, it is existentially troubling.

Such a cool concept, you are piloting rescue drones on abandoned space ships, and you're doing it all while using actual commands in a control panel. It creates such a eerie atmosphere and is very immersive.

Como programador confirmo, é assim q se explora o espaço


Simple and Fun. Not a ton to do but a reliable game I always come back to when bored

An excellent example of horror without jumpscares.

Probably a fun game in its own right, but using the command line is too close to what I do for a living to be fun for me.

it's an AMAZINGLY well done game but unfortunately it's not for me </3

I was very hot on this initially, it's a great idea and the execution is unusual and fun. But I soon realized it's not really a roguelike; if you mess up it just resets you outside the last ship you hit with all your drones restored. There's not even an easy way to start a new game. That kind of took the fun and danger out of it for me and I lost interest pretty quickly.

A fun concept with great atmosphere and good gameplay, but that's about it. It lacks the replicability that would allow me to highly recommend it as a roguelike and no real story to it to recommend as a story experience (like Crying Suns), but props to it making me feel like an hackerman operator.

Duskers is terrifyingly good at what it does, which is isolating you, restricting you, and overpowering you with an atmosphere so terrifying you'll never want to play this game again. I believe this is honestly one of the scariest space horror games ever created.
The audio design in this game is godlike, serving both the mood and the gameplay, as if you're perceptive, you can guess who's on the otherside of a door, or if an event is about to take place.
The drones are unreliable and pretty brittle, but are modular and can be equipped with different abilities like a turret, a motion sensor, or a computer interface. These loadouts give you the tools to tackle different parts of the ship you're looting, and can impact how you respond to situations. It's this slow, tense crawl throughout the ship as you try to gauge what rooms are safe and what are to be avoided, where anything at any given moment can go wrong. A pipe could burst, a meteor could smash into the room, an airlock could open sending anything and everything not anchored into space, or an enemy could crawl through a vent and start wrecking your dudes. Thankfully, many of these situations can be risk mitigated with game knowledge and experience, one a good rougelike has to have in order to keep players coming back.
How you see the world is either through a map or a top down drone view, and you can either control drones through the terminal, or pilot an individual one manually. It's a bit obtuse, but it's implemented deliberately as to not be overbearing. In moments of relative ease, it's not an issue. But once something unexpected happens and you need to get your drones out fast, you need to be able to know how to get every drone where you want it as fast as possible. Thankfully, there's some command shortcuts like "exit", which sends your buddies booking for the exit, and you can also macro sets of commands if you really want to optimize things. It really adds to the tension, and one unexpected situation can make an inexperienced drone operator lose his entire team.
It's been ages since I've played this game, but I really want to get back into it. This game is criminally underrated, and I can't recommend it enough to anyone who is a fan of Rougelikes, horror, and strong atmosphere.