Reviews from

in the past


For me this wasn't as good as Gunstar or Alien Soldier but it's still an interesting and fun title from Treasure. The difficulty and level design aren't good later on but I liked the weird atmosphere and music

God damn am I surprised on how much this game's grown on me ever since my first playthrough a while back. I think this might genuinely be my favorite Genesis game as of now. It's just bursting with so much creativity and charm, not to mention it's just super rad as hell too. A stage play is a super cool style to theme a game around, and Treasure truly knocked it out of the park with it. You have super cool set pieces and sequences like the opening chase, practically every fight with Maruyama, the climb through Dark Demon's tower, and the flying stages which honestly became one of my favorite parts of the game. The game is a blast to play as well too, with Headdy's gimmick making for some really fun platforming and combat. I initially had some issues with odd difficulty once I first played it, but I didn't really have that issue this time around. That's probably because I played the original Japanese version, which is noticeably more fair. (Though to be fair, extra knowledge this time around did help as well) Either version would probably be fine for me now though, since I basically love every corner of this game now, but I would recommend the original version if you want to try it out for yourself though. This Genesis classic really is something special.

Also if nobody got me, I know Dynamite Headdy OST - Hustle Maruyama got me. Can I get an amen?

The first Treasure game I ever played as a child, now beaten for the first time many years later. Not as great as Gunstar Heroes, but easily one of the best games on the Genesis. Like Gunstar, it's surprisingly modern, including tutorials, awesome setpieces and how it messes with video game story tropes for fun.

This one doesn't have infinite lives, but continues are easier to get than I expected. I think most people wanting to play this could get pretty far without needing to use savestates because it's a tough but fair game, except maybe for the final boss. Even once you figure out how to predict his attacks, you'll need to be so fast you'll probably want to pause the game. This is all about the Japanese version with the English patch though, the western version was made even harder, removed all story and changed names and enemy colors and designs for no reason. Play the Japanese one.

What is better than Gunstar Heroes is the music. It's shocking that tracks like "you're Izayoi" or "Danzen Dungeon" aren't in best Genesis music compilations on YouTube. I also can't not praise the graphics, the art design stylized around a puppet show, the game's surreal, funny tone and what may be the first Vergil in action games, Maruyama.

It's a great game with amazing graphics but it's plagued by that awful one life amd youre done system most games were plauged by back then, and some pretty bad difficulty spikes.


In all honesty, I didn't think I would finish it when first picking it up, but woooow, it's so demented that I couldn't stop myself.

Dynamite Headdy is certainly not as addictively action packed as some other Treasure outings on the Mega Drive. What this game does have, however, is one of the most out of this world art directions in any 2D game I've seen. As always, Treasure pushes the hardware to great heights in both graphical effects and outlandish mechanics. Couple that with its sheer visual insanity and Dynamite Headdy manages to stand on the same tier of Mega Drive classics as Gunstar Heroes and Alien Soldier.

I say Mega Drive because I had to play the japanese version with an english patch. The american release is too cheap to bother with, and a lot of its visual mayhem is needlessly tampered with.

On a final note, the credits theme gave me a very melancholic feeling. It was rather beautiful, even if not entirely in tone with the rest of the experience.

Definitely a few steps behind Treasure's best 90s games, but a fun time nonetheless if you've already gone through the others

(sonic's ultimate genesis collection 16/40)

completely surreal and off the deep end. pretty solidly lodged into my top 5 games i've ever beaten, was very pleased to do it again for this marathon thingy. makes me wonder along with many other examples, why was 1994 so stacked for quality video games? crazy shit

(Beat this, but used saved states liberally— it’s really fucking hard.)

This is an insanely-paced platformer with wildly varied game mechanics from level to level. In fact, one of its downsides may be that it throws TOO MUCH at the player too quickly, and could’ve benefited from some conceptual editing.

However, as it stands, DH is tough-as-nails but mostly fair, super smooth in the control department, and highly impressive from a graphics/art direction perspective. It contains some absolutely brilliant boss fights, as all Treasure games do!

The bonus game sucks, the melon head sucks, and it’s arguably FAR too unforgiving with health, saves, continues, etc... but if you’re playing with a saved state at the beginning of every scene, and can learn via trial and error, it’s a joy to play.

One of the best old-school platformers out there, and there's nothing else quite like it. My biggest complaint is that it's a little slow to get going.