Reviews from

in the past


the best story mode in a dynasty warriors game tbh

When I want to be a senseless killing machine, this is the game. Having Jin in story mode makes it so much more fun but I like the old weapon system better.

Easily one of the best cinematic experience I've had the pleasure of having regarding the Three Kingdoms Era of 3rd Century China. My first formal experience with Dynasty Warriors and this is a great start.

My main gripe is you auto start with stupid strong weapons due to having all the DLC but it's w/e.

♥♥♥♥ SUN QUAN.

Kinda sucks that the movesets are weapon-based instead of each character having unique combos and shit, but whatever, DW7 makes up for this somewhat by having one of the best story modes in the series


this almost got me into dynasty warriors

Tried playing DW again to see if it was any better. Whoops.

My first musou game, I enjoyed it a lot. Actually played it enough to get the platinum trophy, but found out this was actually impossible because the download version was for some reason missing some cutscenes needed to be viewed to obtain it. Thanks, KT.

Yeah, I like a DYNASTY WARRIORS, and I don't care who knows it.

My understanding is that long-time fans dislike this one because it was kind of a reset on some of the mechanics and ended up simplifying a lot. As a more casual player of these games I can say that I definitely don't care about that. I'm mostly here for the story and the characters, and this version is absolutely better at depicting that stuff^ than any of the other ones I've played, including the ones immediately before and after it. I'm not looking for challenge, I'm not looking for any kind of depth, really, I just want to mow down guys in the thousands and enjoy my Three Kingdoms drama. This definitely gets me there.

^seriously, where is there anything this good anywhere else in this entire franchise

Tying movesets to weapon types instead of them being unique for every character absolutely killed it for me honestly.

The Three Kingdoms story has never been told in a better way than this game right here. It's just a shame that they ditched multiplayer on the story mode as well as free mode altogether. Free mode was always a staple of these games.

Easily my favourite of the Dynasty Warriors games, spent the most time on this one.

Blast of a game. Played on Xbox, currently replaying on PC. Fucking love the story modes.

Best story mode in the series and finally introduces the Jin Faction.

I view DW7 not as a pure hack and slash(comparatively speaking) but as a story based action game. No other DW title did as good of a job with the story as DW7. The ending cutscene with Jin is PHENOMENAL.

Romance of the Three Kingdoms, Luo Guanzhong's work finally realized in a hack and slash scale

A much needed and extremely special return to form for Omega Force for the highly experimental and dreadful Dynasty Warriors 6. Well there is still an appreciation for changing things up due to appearing stagnant from an outside perspective, I think the former game did too much, too different and too quick. Dynasty Warriors 7 is still different compared to the classic age of musou (Dynasty Warriors 2-5, pretty much the PS2 games) but still bring some integral reintroductions to the series.

The usual flow of playing through the stories of the Three Kingdoms before has you picking a character and going through a few disjointed stages without never getting the full picture or context or why you're even fighting for. I never really minded this since I enjoy the action but something about the new story mode adding context makes this a much more special experience. Romance of the Three Kingdoms is considered one of the greatest literary works and compared to Shakespeare for the english readers for the Chinese. Despite it never coming completely close to examining every detail, it does an amazing job providing context, excellent narrating and moments of pure sadness that for the first time in this series provoked an emotional response in me. The musou mode now dubbed "Story Mode" is easily the best representation of the overall story of the three kingdoms from my experience of the series. I think it might be almost too good since I've always played this series with a disjointed perspective and now that I feel like I have the complete picture on what mostly happens, it changed my perspective of the characters I would play and what they did and how they went out. The commitment goes beyond this as new characters are introduced including a brand new faction called Jin that pretty much feels like the epilogue and true ending for everything that came before. The very final cutscene is something special that I hope fans will get to see for themselves. Playing as Jin themselves feels extremely depressing as well, it goes beyond the original scope of the games after the original lords have come and long gone. You're fighting these battles with brand new names and a few remaining uniques that somehow managed to live this long but everyone is essentially gone at this point. It feels like entering your old high school twenty years later and seeing people you have no idea who they are. Faded memories lost forever to time.

It's gonna be a bit jarring to describe the gameplay because it went back to the old ways and it also didn't completely at all. You have the old charge branching system from the older games but now you can equip any two weapons on your character. There's a compatibility system where they can equip some weapons efficiently and not, a seal system that essentially acts as equipping abilities onto the weapons and so forth. I don't know how I feel about this system since it means the characters themselves don't feel that unique anymore barring them having one ex move from their preferred weapon and two musou attacks. Musou attacks are more like singular special moves now and not a constant combo and I actually like this change. Now I can sort of understand not making everyone unique with the new weapon system for a reason. Mostly being that the story mode does lock you into one person for specific stages and having the option of more weapons sounds more enticing but I think making each person have a unique person is why we pick them in the first place. It just feels like you're picking a skin at some point. The game does a generally better job of reducing clones but there are still clones with shared ex weapons.

Character stat increases has gone back to relying on drops from officers for increases to attack and defense and I'm not a huge fan of this system. I will say it's good that you can get health increases now instead of relying on map spawns but the factor of getting these stats feel a bit too erratic for me especially if you want to grind most of them or all of them. Skill point system lets you grab some important upgrades like another musou segment or the rest of your combo which is a nice addition considering you can save the points up during story mode and always have some upgrades for each new character you play as. I will say the difficulty is the lowest it's been so far as I can one shot officers for most of the story mode on Normal. Despite my complaints, this is still pretty fun for the twenty hours it took to complete all four story lines which I highly recommend you do for this one. The story mode is the true experience for this title.

As I just mentioned the story mode being the true experience is because there really isn't much here (until Xtreme Legends) at all. Free Mode is essentially replaced with a new mode called Conquest Mode and it's an awful substitute. You can only play as officers that were actually there that is and was essentially the huge draw of replayability for me and instead just introduce a lot of scenarios and serves as a method for getting ultimate weapons. That's honestly it apart from a new tutorial mode which is nice to have for newer players at least.

Another graphical jump from 6 and it's just as big this time. Characters look really nice and the amount of soldiers on the screen essentially always fill the entire screen. I know people said Dynasty Warriors 4 has the best soundtrack but I really think 7 has a definite running here. A young star fulfilling a promise on his mentor's final battle, and this track appropriately titled hide emotion.

Overall I feel this title is a "three steps forward, one step back" type of deal. Brought the series back from the brink and finally introduced a proper telling of the story from a video game perspective. It lacks a bit in content that the Xtreme Legends will hopefully fix but I truly think it does enough to be extremely enjoyable and marks itself enough as a unique and fun title in the series.

If you're purely in it for the story, this is the best way to experience it bar none in the whole series.

To start, this doesn't have a score because I'm doing it in multiple parts. This will cover the Story Mode, and I'll give it a final score when I cover Conquest Mode, Legend mode, and Challenge Mode together. I'm unsure of how the multiplayer works, but I may play through a bit of that and do a third entry, too, with my partner if we decide to.

Anyway, so this adaptation of the Romance of the Three Kingdoms focusing on a 4 part story based on 4 kingdoms (god damn it), Wei, Wu, Shu, and Jin. That was the order I was told to play them in at least. Each of these stories is seperated into the historic battles they fictionalize, 'episodes' kind of, where you switch playable characters quite seamlessly throughout.

The Wei story, where your recommended to start, I think is the most coherent. The biggest benefit to starting with Wei, though, is that it's the story line most focused on the characters' friendships, making you immediately emotionally invested, if an adaptation of an old ass historical fiction novel as a large scale action game is the type of thing to emotionally invest you in the first place. It's sort of a double-edged sword, I became attached enough to some of this little guys to feel a little bad going against them in combat as the other dynasties.

The Wu storyline mixes with the combat present in the past one of my favorite things: story-based restrictions in combat. Albiet, they aren't the best, but the effort is noticed. Throughout the three first campaigns, a lot of visuals repeat, making you feel like your running through the same story as different people at times.

The Shu storyline is defined, I think, by the unique armory compared to the rest. In Wei you'll rely on swords and axes, in Wu you'll use nunchuks and tonfas. But here, you'll be using magical staves and war fans. The weirdest arsenal difference is the staple of combat games on the PS3 and Xbox 360: turret sections. Yeah, they found their way into a game set in this of all time periods. They're short, mercifully. A lot of these stories revolve around a specific death, and while Shu's is the least effective one, it comes so late you barely expect it, and serves as a great shock....assuming you haven't read Romance of the Three Kingdoms. God damn, they all hit regardless, I bet.

I'm a little lukewarm on the final storyline, Jin, but I may just be burnt out from all this. It's main gameplay mechanic is fog of war, not done as well as it is in other strategy games, but still pretty neat. But if you've played all the other stories, your pretty much in for the long haul, and have to check this one out. It's quite the incredible ending as well, to be fair.

Anyway, it's a fine story. The narration between each battle is relaxing and enthralling amongst other things. It's crazy they could string an understandable story between this gameplay loop.