Reviews from

in the past


this game is incredibly cruel and unkind to the player. it's full of stupid bullshit, cryptic bullshit, annoying bullshit, and the controls are weird to get used to, but damn if i didn't come out enjoying myself. the music is great, the story is pretty interesting, and the whole aesthetic just speaks to me. the ending credit roll cutscene goes stupid hard for some reason too, i think they intentionally transferred it to VHS and back just for the aesthetic like holy shit??? yo??? based???

good game/10 but you might hate it if you can't handle the garbage it throws at you

also play it in japanese if possible!! idk how well the english version holds up, but probably not very well given that it's published by agetec

You know how everyone's favorite area from Dark Souls 2 is Majula because all you do is laying down there, vibing with delightful coastal visuals added with entrancing music, but not actually playing the game per se because the combat is terrible, maybe miserable at best you know?

Makes me wonder where they got that from...

Jesse, play Evergrace full OST

even if we scare the hoes

Modern fromsoft will never make something this interesting that souls cash cow is too good


This game is weird. The music is great. The combat is... interesting. I'm glad I tried this out, but it's a bit too janky for me to want to finish it, so I'll just listen to the soundtrack instead.

There's so much to say about this game that I feel like cannot properly capture the magic and ethereality that is Evergrace. It is an awkward, clunky, jank of a mess video game with the most atrocious dialogue and questionable story, BUT MAN does it FEEL so good to play. I'm not saying in the "oh this kinetically plays well," but in a "this game is so weird and unusual but I cannot find myself to stop playing and exploring its world" sense. The environmental design of this game is really unlike ANY game I've played, and I feel confident to say there really is no game LIKE Evergrace in terms of environmental design.

If I HAD to describe Evergrace though it would have to be a fever dream high fantasy type of game where the monsters are confusing to look at, the world doesn't make sense, and the people are just as confusing. Everything just looks desolate and macabre. I know with the limitations of the PS2 console there's only so many objects and NPCs FromSoftware could place without crashing the game (lord knows I've had some terrible frame drops just from more than one enemy spamming attacks at me as well), but something about that emptiness really brings out the macabre and desolate vibes that I want to say is more coincidental than intentional. The game just oozes atmosphere and surreality for days.

The gameplay is okay though. Aside from the dialogue and story which I will touch on in a moment, the gameplay while clunky and awkward functions well enough in the bare minimum aspect. It is not your usual hack and slash type of game. While you CAN hack and slash, it's more than just about how fast can you pull off combos, but being diligent and precise with your attacks because attacking is contextualized through pressure. Meaning, the harder you press the square button the harder you hit. So you can't just hit willy-nilly whenever you want and how often you want. It's weird, but I actually don't mind that as much. Seeing how FromSoftware went with their SoulsBorne games, I'd say its on brand with their programming and design. Just don't expect anything high paced like Devil May Cry.

I will say that this game is definitely not a "proto-souls" game as Kingsfield is probably more appropriate for that, but I will say that this game is probably more ideal for getting beginners into the Souls type games. The game feels like a "SoulsBorne for kids" type of game with its fun literal character customization where you can dress your character up in anything you want and the "grinding" aspect of the game isn't that tedious at all. You don't really need to grind to beat the game unlike most other games.

The story and dialogue is probably the worst aspect of the game, mainly the story as I don't know WHAT the hell went on, but it's not worse as in its not redeemable, but more as in its so bad its hard not to just laugh at it and say "well, they tried!" People speak so out of context and the dialogue often does not match what is subtitled so I found myself chuckling at how clumsy it is. I know some games you'd need to play through them more than once to understand the story, but I genuinely don't think this game is one of those stories because MAN I seriously do not know what the hell went on during this playthrough. I'm not hating though, I went in knowing that this game wouldn't be great story-telling wise. It very much is an A for effort kind of ordeal for me though.

One thing about this game that I think helps add to its "what the hell am I playing" appeal is the music. I don't think the environment alone would make this game stand out so much as it does as the music is just absolutely wild. It's a fusion of many different genres, mostly just some different styles of indigenous folk and rock music, but the compositions feel very calculated and intentional. I know the composer Kota Hoshino is a making music by ear individual rather than using theory, and I think this game GREATLY benefited from that.

Overall, I'd say this game is DEFINITELY an acquired taste to beat, but I think should be experienced by almost everyone who is into JRPGs/obscure video games as it feels like such a unique and unusual game that is lost in the sands of time, but hopefully with ThorHighHeel's YouTube video on FromSoftware video games this game will have garnered more attention!

I'd recommend this game to the following:
-Fans of FromSoftware SoulsBorne games
-Fans of JRPGs who are looking for something new and weird
-Into games with really weird visuals/music
-Video game preservation enthusiast
-oddly enough, if you like Zelda you might like this game as it does capture that same dungeon design but more unforgiving.

greatest soundtrack of all time kota hoshino tha god

great soundtrack. has cool ideas and a very weird/uncanny charm to it, but the execution is really sloppy

torturous and deranged game, I love it

puse la ost y mi madre me echó de casa

Update:

Actually after posting that review I went and did Yuterald's route up to the point it was the same as Shaluami's. I thought Yuterald's (Darius) route suffered from similar problems to Shaluami's - simple yet tedious puzzles (the mirror cave - once you knew how to make colors from the mirrors, execution was easy, but you had to run a lot.) I enjoyed the above-ground areas, actually, the whole opening sequence up to entering the castle was cool and really felt like proto-Souls.

After learning more about the story - it's kind of funny how similar FromSoft games are story-wise? Is the same person just writing the same story about some dude with a sign being trapped in some weird world? Anyways, that's kind of funny. While minimal and rushed, I did like Yuterald and Shaluami... kind of sad to find out Evergrace 2 is a prequel, but that should also be interesting, I hope...

Original review:

Reviewed here: https://melodicambient.neocities.org/posts/2022-02-13-Evergrace-Thoughts.html

Overall, unique opening vibes (for sharline, idk about darius). Interesting ideas in the combat system but not executed that interestingly. Felt rushed

Kota Hoshino teve um derrame fazendo isso e eu amei

The soundtrack, as anyone will tell you, is an otherworldly masterpiece. I heard the main menu theme and immediately decided I needed to play this game. It just kinda sinks itself into your soul and makes you feel weird things.

Storywise it's that classic FromSoftware joint where your character stumbles into a dangerous and dying world where they have to survive, explore, and discover the tragic backstory at the bottom of all of it. Never gets old.

Gameplaywise it's much more forgiving than your average FromSoft game, but it's also more generic. You will cheese your way through pretty basic combat and do color coded puzzles to progress and upgrade your weapons etc etc. Not really a problem though since the soundtrack and the atmosphere are what we're here for anyway, and aside from an overly esoteric puzzle or 2 you shouldn't face too many roadblocks in beating it.

One time I went to take a piss and Kota Hoshino broke into my bathroom and locked me in forcing me to listen to every single song he has ever composed. Phenomenal game

FromSoftware's Evergrace is mostly what one would expect if King's Field went third-person: A deliberate action-RPG built around equipment skills and minimal direction, albeit following two level-based routes with sci-fi traits and a difficult camera instead. Buried in all sorts of comical jank and obtuse puzzles, its few real innovations were more technological than mechanical, but one compelling idea among those combines HP with stamina to dictate attack power regeneration.

Despite giving this a middling score, I think it's still absolutely worth playing if you have any interest in From Software's pre-Dark Souls output. The soundtrack is unlike anything you've ever heard and the atmosphere is fantastic. Really feels like a fever dream in the best way possible. The combat is beyond simplistic and the puzzles are uninspired, but it's worth looking at despite the gameplay.