

Evergrace is very basic, Japanese action RPG. As usual, player controls a young hero who eventually will save the world from the clutches of evil. The story takes two roads of two different heroes who run around fields killing monsters in real time action a bit like in Zelda games. The hook in this game, or not so much of a hook, but the thing that separates it from most of other RPG is that the characters don't level up. The power of character is measured by his equipment so when you get a better sword, you kinda level up that way. The weapons and equipment are also customizable so if you like playing with your tools, this is the game for you. This was the first RPG to appear on PS2 in Europe.
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So I'm just going based off of my memory here from playing this 20+ years ago... my pre-teen self despised this game with every fiber of his being. All I remember is the gameplay being atrocious, and the game being unbelievably ugly. I especially HATED the stamina/power meter going down as you ran which tied into your attack strength output... I never did get very far in this game though as I opted to play almost any other game I owned instead of this.
Color me shocked as I look and see this was one of From Software's early games... that is a crazy revelation to me. Since now when I think back on it... I see very early pre-Souls like design here. How far From Software has come since these days is honestly incredible...
It's interesting, you see a lot of recognizable stuff that'd become staples in later Souls games and even Elden Ring. There's definitely a lot that makes the game inaccessible but there's an equal amount of strange comfort I get from the world design and soundtrack, and even the sometimes-indecipherable mechanics
It tries to do a lot of cool things, and... I don't know if many of them land, to be honest. I don't mind the "clunky" controls a lot to be honest; my two main issues are the lack of transparency about why your attacks aren't working against certain kinds of enemies, and the long backtrack to the item shop to try another weapon at random. I assume a lot of the storytelling got cut because of the localization and the whole PS1 development ordeal, but what is there is pretty interesting to me (plan on reading the novelization some time). The interaction between the amount of health left and the stamina regeneration rate was pretty fun to mess around with even if pretty basic. The "doll system" that makes your equipment show up on your character is still really cool to me, but I wish the clothing puzzles (and the elemental ones) weren't so obtuse half the time. Soundtrack is like an acquired taste and I'm all for it.
Nesse fatídico porém clássico RPG da hoje em dia consagrada FromSoftware, controlamos dois personagens, Darius e Sharline, mesmo separados ambos seguem o mesmo caminho em busca de saber o que aconteceu com eles, e apesar de divididos, seguem o mesmo objetivo: tentar entender o que aconteceu com eles e voltarem para seu mundo original. Por já ter uma certa bagagem com os jogos da From, sinto que pude aproveitar bem mais esse jogo, com claramente vários elementos que seriam utilizados posteriormente pela empresa, principalmente em Dark Souls. É fácil pegar as nuances e sutilezas que seriam polidas e trabalhadas nos títulos posteriores da mesma. Incrivelmente difícil e cansativo, mas com um twist interessante, extremamente divertido e com um mistério um tanto quanto convidativo na trama. Não consigo recomendar pra todos, mas é com certeza um ponto gigante fora da curva dos clássicos do PS2.
BUZZ, WE CAN'T BE FRIENDS ANYMORE
YOU PLAYED Evergrace Original Soundtrack IN FRONT OF THE HOES
this game is incredibly cruel and unkind to the player. it's full of stupid bullshit, cryptic bullshit, annoying bullshit, and the controls are weird to get used to, but damn if i didn't come out enjoying myself. the music is great, the story is pretty interesting, and the whole aesthetic just speaks to me. the ending credit roll cutscene goes stupid hard for some reason too, i think they intentionally transferred it to VHS and back just for the aesthetic like holy shit??? yo??? based???
good game/10 but you might hate it if you can't handle the garbage it throws at you
also play it in japanese if possible!! idk how well the english version holds up, but probably not very well given that it's published by agetec