Reviews from

in the past


I absolutely loved the Divide. The writing shines here, like in Honest Hearts.

Ulysses macho deja de culparme de cosas que no he hecho de verdad que pesao eres

Nothing I love more than forced backstory in a RPG, these DLCs have really been a massive disappointment, it’s just a long drawn out boring hallway with strong enemies.

this dlc could have wrapped up so much faster if Ulysses and the courier had angry gay sex. oh well, it's pretty good even so


The best New Vegas DLC. The Divide is the most overtly apocalyptic setting in the game and provides an excellent background for the events of the expansion. Ulysses is also a pretty interesting character, and discovering his motives and how they link with the Courier's backstory is fascinating.

What puts this above Dead Money for me is that the gameplay is actually fun. This is a very endgame DLC so they just shower you with interesting loot and ammo to take on the formidable forces of the Divide. I do think Dead Money's story was stronger though.

An excellent conclusion to an excellent DLC lineup.

ED-E is also my goat of all time.

A messy ambitious ultimately admirable attempt at closure.

I do not know what it is, but I just love this DLC. It seems very fitting as the sawn song for this chapter of the Fallout story, tying up lose ends, truly concluding the players story, and offering an interesting world and story.

Verdict:
6/10
C++

TL;DR:
Despite my critique of the storyline, I found the DLC to be enjoyable and had a good time overall. It's definitely worth it for the abundance of ammo and for the great new weapons and gear like the Red Glare, Arc Welder, Blood-Nap, Elite Riot Gear, US Army General outfit, and more. These additions are not only neat but also fun to use. Rushing through Ulysses' forced monologues might enhance the experience next time. I also enjoyed the bit of challenge it posed on the very hard difficulty. In summary, playing this DLC was a fun and rewarding experience.

The Good:
- Great immersive environment and atmosphere. Which both blended very well with eachother.
- The new weapons and armour are a really great addition. The guns are quite fun to use and the armour looks good.
- The addition of new weapons and armour is a really great addition. The weaponry offer an fun experience, and the armour have a great aesthetic.
- The gameplay and gun fights against the NPCs were very fun and engaging.
- The level design stands out, offering a refreshing departure from the base game.
- The abundance of ammo in this DLC surpasses what you'd typically find in the Mojave, at times bordering on the ridiculous. While it makes the DLC and the overall game noticeably easier, free ammo is free ammo after all.
- Unlike other DLCs, this one allows freedom of movement, enabling fast travel between the Divide and the Mojave whenever you want.
- ED-E upgrades are a notable feature in this questline. Discover broken eyebots that offer powerful enhancements for ED-E, affecting both the questline's ED-E and the Mojave version. A personal favourite includes an upgrade allowing ED-E to repair one of your weapons daily.
- Ulysses had a good voice performance.

The Bad:
- The quest structure in this DLC is very linear, providing few choices that significantly change the outcome. The only notable change occurs during the ending. Players must either follow the railroaded questline, listening to Ulysses and ED-E, or opt not to play the DLC at all.
- The absence of friendly or neutral NPCs, aside from ED-E and Ulysses (if convinced), represents a missed opportunity. Including passive NPCs could have greatly enhanced the world-building of the Divide.
- ED-E is an essential NPC and is crucial for progression, limiting the roleplaying options for those who prefer solitude or have a dislike for robots. But at least there is dialogue options to be a bit mean towards ED-E.

The Story and Ulysses:
Unfortunately, the narrative of this DLC is primarily delivered through Ulysses, using ED-E as a floating radio exposition device. Ulysses adopts a demeanour and speech pattern that comes across as a self-inserted pseudo-intellectual, incessantly delivering cryptic monologues and vague statements. For god's sake dude; it feels as if he's trying too hard to be philosophical, akin to a self-indulgent Redditor overdosing on updoots and Reddit gold. Adding to the dissatisfaction is the considerable length and lack of physical interactivity in these exchanges, exacerbated by Ulysses relying on ED-E for communication when the plot deems it necessary. This creates an inconsistent pacing in the DLC, disrupting moments of tension with forced conversations from Ulysses and ED-E.

Consider a situation where the player's interactions with Caesar were solely through a robot, saving the face-to-face encounters for the ending of the game during the Battle of Hoover Dam. That's essentially the experience you have with Ulysses. It's not that he's a poorly written character; rather, his dialogue could have benefited from adjustments to avoid sounding perpetually like a rambling, pretentious "I'm very smart" douche bag.

Ulysses harbours an intense grudge against you, the Courier, stemming from an incident where you unknowingly delivered a pre-war device that triggered a catastrophic explosion, wiping out nearby settlements; killing their inhabitants. Miraculously saved by an eyebot, Ulysses, in the aftermath, erroneously pins the blame on you for the devastation of his home. Despite the event being beyond your control or fault, Ulysses develops an intense seething obsession with you, fuelling a vengeful desire to launch the remaining warheads, disrupting NCR supply lines, and ensuring a Legion victory in the Mojave.

All of this is done with the intention of annihilating the NCR and the Courier's home, all in the hope of ushering in a supposedly improved society after the nuclear destruction? Really? The player is presented with the choice of either confronting Ulysses, attempting to persuade him to abandon his plans, or resorting to lethal means. Subsequently, the impending nuclear threat is disarmed with the assistance of ED-E. Alternatively, players have the option of personally launching the warheads, choosing targets between the NCR, Legion, or both.

The entirety of Ulysses' motive against the Courier appears contrived and, quite frankly, stupid. His misdirected wrath and the convoluted nature of his vendetta make his pretentious philosophical rambles even more harder to take seriously. Despite his evident insanity, the narrative fails to justify the absurdity of his motive when there could have been more reasonable alternatives.

The consequences of your chosen nuclear target surprisingly fail to leave a substantial impact on the Mojave. Despite the potential for significant change, the only noticeable difference is in a new location featuring a unique boss and loot, depending on your selection of target. This lack of substantial impact raises questions about the significance of such a major decision.

Furthermore, your choice affects faction reputations, either positively or negatively. However, the mechanics of how the NCR or Legion becomes aware of your responsibility for the nuclear detonation raise questions. It almost appears as if they possess some form of magical powers? Notably, disarming the warheads leads to a positive reputation boost with the BOS and the FOTA. Once again, the question arises: How did these factions become aware to all of this? Does this imply a prior awareness of the existence of unused warheads, and if so, why wouldn't such super weapons be their foremost priority, surpassing even the strategic importance of the Hoover Dam? The inherent power of warheads should logically place them at the top of any faction's priority list, raising doubts about the realism and coherence of the narrative.

The Courier's backstory is unveiled in this DLC, disrupting the personal head canon many players had crafted for their role-playing character. In the base game, the Courier's origin was simple yet effective – delivering a package to Mr. House. This straightforward premise allowed ample room for imagination and individual interpretation. However, the DLC portrays the Courier as a frequent traveller in the NCR who, during a routine job, unwittingly delivered an item that triggered a nuclear explosion, resulting in the destruction of a nearby community and the formation of the Divide. This expanded backstory may not align with the players had envisioned for their characters. The additional lore introduced in the DLC may infringe upon the freedom players had to shape their own character's history, potentially altering the connection between the player and their interpretation of the Courier.

Specs: Windows 11
165hz 1080p Monitor
GPU: 8GB RTX 3060Ti
CPU: Intel Core i7-12700F
RAM: 16GB DDR4 3200MHz
SSD
Difficulty: Very Hard.
Mods Used: Viva New Vegas Base Mod Pack.

I don't mind that the story is stupid as hell and pulls out random lore out of its ass that makes no sense, because at the very least I found it enjoyable.

But what it does highlight is just how boring Fallout is without a strong open world and RPG mechanics. You walk in a straight line and shoot anything you see, and the game gives you so much loot that you don't even have to account for your resources at all. The only time I ever felt really challenged was a part in which you had to take down two Deathclaws right next to each other, and it was just a matter of remembering that I was carrying a nuke up my ass. I'll probably only play this DLC again to get all achievements and forget this ever existed.

probably the best dlc of new vegas

This review contains spoilers

i bombed both factions

This review contains spoilers

Ulysses could have been a lot better. That truly is what disappointed me in this fourth and final DLC installment to New Vegas. Joshua Graham showed that Obsidian could create a great character with only the limited screentime that you get in a short DLC, but Ulysses didn't live up for me. The ending in particular I thought emphasized this heavily for me, with a great spectacle walking up to the missile with Ulysses having his back turned to you. However, the dialogue with Ulysses is subpar at best, especially compared to the rest of this great game and other DLCs. I personally enjoyed the dialogue with Mobius and all of the other Doctors in Old World Blues, and especially Joshua Graham in Honest Hearts, but Ulysses just didn't do it for me. While he had said that he didn't want to kill you, you were basically forced to fight him if you didn't want to completely ruin your reputation with one or more of the factions. It should have been a bit easier to talk him out of it peacefully, however that was a little bit my fault. I accidentally wore Enclave Remnant Power Armor during it, which I am fairly sure was the reason as a Speech 100 character, I was not able to get the Speech 100 check.

Apart from Ulysses, the DLC was great, my favorite out of any of them. In particular, Lonesome Roads is able to do something that the base game was not able to do, that being creating a great atmosphere. I still think New Vegas is incredible, but it could have done with more time in development to establish tone through the buildings and landscapes. While most of it is not playable, the destruction that is so emphasized throughout Lonesome Roads is clear, and picturesque in a way. It portrays the horrors and ruin of the area perfectly.

One part of the DLC I was very surprised to have enjoyed was the linearity of it. The whole magic of the Fallout series is the openness in being an RPG, yet Lonesome Road restricts the player to one set path with a few offshoot areas to explore. But, as I was playing, I actually enjoyed this, as it felt more like a challenge of the character, forcing them to break a sweat, even for a pretty over-leveled character. It was kind of like the extra levels in some Mario games (I think I'm remembering that right), where they take components from all earlier parts of the game and increase the difficulty.

The weapons and gear acquired is nothing incredibly special, with the exception of the Advanced Riot Gear, but the auto-stimpaks were a great addition. Despite not adding many new enemy types, recycling the same Marked Man enemy types for the entirety of the DLC, the ones they did add were well-designed. In particular, I think the Tunnelers were the perfect kind of difficult enemy. They challenge the player to play in a way they are not used to, merely fending them off rather than obliterating them. The placement of all the Deathclaws forces the player to think about the way they approach an area, because just one misplay could result in death. The previously aforementioned Marked Men troops, while incredibly common, are more difficult than your average NCR trooper or Legionnaire, yet still not frustrating.

On the topic of difficulty, this DLC handles it much better than Dead Money. While in my Dead Money review I bashed it because of how frustrating it is, I think Lonesome Road is simply difficult. Not to an extreme, either, just enough that you have to play with significant intent, rather than a jaunty stroll down an uneventful road. Nevertheless, I obviously had to find some way to sort-of "break" some of the difficulty, and found that there was only three weapons I needed to beat it. I leaned into Christine's CoS Sniper Rifle for Deathclaws, Flare Gun for Tunnelers, and the unique laser rifle (I don't remember the name) for Marked Man enemies. The best way I can sum up Lonesome Road is: Difficult, but not frustrating, with a passable story and great atmosphere

You telling me those lizard gremlins solo'd a Deathlaw?? That's a load of Bullshit (and the bear)

I remember reading how this was the weakest out of the 4 NV DLCs but this was a load of fun. I know it's dumb but the way how you'd have to crawl through the slanted buildings was so cool and the fight at the end with Ulysees by your side? Perfect. That said it also had some bullshit which in retrospective I can look at fondly but in the heat of it I did have murderous rage towards the one who decided to plop 3 deathclaws in

My favorite thing about Lonesome Road is probably all the items and weapons. Otherwise, this is definitely the weakest New Vegas DLC. There's literally no NPC interaction besides ED-E and Ulysses and even though Ulysses is cool conceptually I don't really find his motives realistic and I feel like trying to get the player to step back and feel bad for actions that they've never done in person or were forced to do to forward the game's story is lame.

I've never really heard of anyone being a Ulysses defender, he's just carried by his cool ass voice but all he does is spew nihilistic psychobabble bullshit lol.

I liked ED-E's backstory though, I thought it was cute.

Probably one of my least liked of the DLCs, Ulysses just feels really tacked on, at least Honest Hearts had the character of Joshua Graham to carry it, Ulysses just constantly spouts nonsense at you, and the DLC is hard as shit as well.

I understand that Lonesome Road is supposed to be the end of the DLC's narrative of "what makes a nation?" but I just wish they didn't force a backstory on the player in order to tell it.

I didn’t understand the deal with this dlc, I get that it’s “the last dlc” of the game but why did it have to be so hard

I hated how Ulysses never told me in plain English what my character actually did, he just kept speaking in a convoluted metaphorical way, but it didn’t make him seem smart, it made him seem dumb and even though I got the general gist of what he was saying I still have no idea what happened fully

And the divide was a chore to navigate at times, especially with all the troopers and death claws,


I’m gonna be honest, I don’t think any of FNV dlcs are that good, I don’t like them

Good, but the story was kinda weak in places

This is genuinely the best way to end off the Courier's storyline before the big battle of Hoover Dam. Doesn't get 5 stars though because Ulysses isn't as endearing as Joshua Graham

This review contains spoilers

This was my favorite DLC. I really liked this one.

In fact, I think I like this more than the original game. Although I don't know how fair this comparison is given Lonesome Road is only a 4 hour questline with two fleshed out characters as opposed to New Vegas which is a 50+ hour world that's filled with lots of exploration and unique characters. So maybe what I just said doesn't hold up very well, but I digress.

This DLC gave me a strong Half-Life feel, even down to the elevator ride that made me feel like I was playing Black Mesa again. Lonesome Road was, ironically, a lot like a road in that it focused a lot more on linear storytelling as opposed to exploration. Now exploration is one of the Fallout series' strongest assets so one would assume this expansion would fall flat on its face. For me, the linearization, mixed up with dialogue between the player, Ulysses and ED-E really felt fresh after roughly 60 hours of the same feeling gameplay, with exception to Dead Money. Unlike Dead Money though, the gameplay wasn't nearly as tedious for me. The enemies were really unique and interesting to fight against, which was a problem I had with all 3 of the other DLCs. I also enjoyed the look of most of the areas we explored. It was unique and rarely overstayed its welcome. The story was a little more hit or miss but the strong point was 100% in ED-E's story line. He was the stronger character of the two from this DLC.

As for the negatives, unlike ED-E's story, Ulysses and the characterization of The Courier didn't really work for me in this. Ulysses had potential to be an interesting character but most of what you get to know about him is through long conversations through a robot. You don't even see his face until the end of the DLC, where the conflict gets resolved in all of 5 seconds. The Courier's character gets revealed here in a way it doesn't in any of the other parts of the game, and it simply doesn't work for me. Not knowing who the Courier is or what the Courier has done is why the Courier works as a voice-less protagonist that the player is able to put themselves in. The Courier, despite being separated as a character from the player for the first time in the game, seems to understand just as little about his own past as we do. For whatever reason, Ulysses seems to know more about him than he does.

Overall, the fairly unique gameplay actually works for me, unlike Dead Money and Old World Blues, and the characters and world were far more interesting than those in Honest Hearts (except the GOAT Joshua). While I didn't love all the story choices, ED-E's was really well done and one of my favorites in the entire game. I would absolutely recommend this one, specifically if you have and enjoyed New Vegas.


Lonesome Road is the last of New Vegas' DLCs and the one that feels most personal to the player. The story is connected to the Courier's past and the Legion - NCR war.

Gameplay wise it's fairly linear, more so than Dead Money, as there aren't any sidequests at all and the main missions come one after the other. The map looks complex but it's in reality quite straight forward and the few side locations to explore are very small, offering only a bit of backstory into The Divide and the moments before the war. The atmosphere is dark and oppressive and you always feel on edge about what's going to happen.

Ulysses is a cool antagonist but feels a bit cartooney, and a player with high speech will convince him quite easily to get the "best" ending.

Overall I would say it's my second most favourite DLC, after Old World Blues, but before Dead Money, Honest Hearts being my least favourite one.

My favorite dlc on my favorite game


You can shoot to warheads to make them explode!

For sure it's an interesting DLC, not too long, with good story.
It can be hard in some places, but if you do this DLC last, you should have no problem.

A fitting end to the courier’s story in fallout new vegas and the run of dlc it had. Instead of being the end of the overall story, it’s instead the conclusion to the player’s personal story. While I wish it had more dialouge on offer and wasn’t more focused on combat; the narrative it presents is probably the best in the game. Always a highlight to replay when I play new vegas.

This has been my personal favorite DLC in the game- all of them are fine, this one has a lot of fun combat and cool locales. Less talking and story and more shooting though, it's also very, very linear- still plenty of exploration off the beaten path, but outside of the ending, little to no choice. I also loved that there were so many death claws everywhere- it got pretty hard at times!

All of the people in the popular reviews tab are stupid and don't understand the videogame and i am smarter than you