Reviews from

in the past


It's a good enough game, but it gets repetitive quickly and DANG it's hard. I'm not the best when it comes to puzzle games, but this felt like it ramped up too quick and I was just stuck forever. If you do enjoy challenging puzzle games, though, it's worth a shot. It's not a game I'd suggest for most people though.

Filament makes you feel dumb and is such a slow burner. You don't feel any satisfaction finishing a puzzle and you repetitively get stuck. No recommendation at all.

A fantastic puzzle game that does exactly what great puzzle games do. Having a simple idea, but stretch it to its limits.
In theory Filament has a very simple mechanic, wrapping a cord around pillars in order to open the gate and exit the stage. However this simple idea keeps expanding more and more. Wrapping pillars in the correct order, wrapping only specific pillars, wrapping from a specific angle, wrapping them based on the colors, wrapping with multiple cords etc. This simple idea keeps getting more and more interesting to the point where you're wondering what else could they think. The campaign is pretty lengthy close to 20 hours for 100% completion and the final-final level is one of the hardest in puzzle games history.
Apparently it has a nice story as well presented via computer logs, but I didn't bother to read any of them.
If you like puzzle games then you should play it.

A puzzle game that has you move a string through a level to make it touch certain walls. I like the atmosphere but the puzzles aren't that fun to figure out... You usually have to follow a very specific pattern that isn't necessarily obvious, so you just run around aimlessly trying to find out which way to go. Even levels introducing new mechanics - like color-matching or counters - can feel confusing, so the levels after those that actually use the mechanic have me completely lost. Although the story, which you unlock piece by piece, is pretty interesting, but mostly written in the form of the crew's logs.

puzzles fodas que realmente fazem vc quebrar o cranio
alguns infelizmente nao sao nada intuitivos e vc fica la sem fazer a menor ideia do que vc sequer precisa fazer pra resolver
nao deixem a lore de lado. achei mt interessante esse sistema dos logs. jeito diferente de contar a historia. as coisas nao ficam na cara. fiquei envolvidissima
nao sei se entendi o final infelizmente


Ya tengo suficiente con el juego "The Witness" que me harté de algunas absurdeces en varios puzzles que no quiero volver a experimentar en este juego.

Good if you love puzzles

i kind of like the mechanic of laying thread down, but the puzzles are hard (thanks for the hint options!) and the idea of doing like.... 100? 200? of these back to back makes me want to put the game down for a very long time.

Good game, a envolving story, but it´s too repetitive, so I dropped to play other games lol

I was hyped for this before I played it 😭
Feels more like trial and error than logic building to me. I might fare better at it if I could see better but the visibility sucks.
If spacial awareness is your puzzle type; it's an attractive game with plenty of content.

I'm to brain dead for this shit

Filament is a puzzle game where levels have a deceptively simple concept: move the robot to wrap a wire around all the exits and head through the exit. However, quickly things will start to get turned around as the game throws new twists on this concept like needing to avoid certain pillars or wrap them in a certain order, and even starts mixing them together at the end. I found the puzzle design to be just right for the majority of the levels, both in terms of difficulty and elegance. So many times puzzles had that satisfying loop of thinking it's easy, realizing the reason the naïve solution doesn't work, and figuring a clever way around it.

As you explore the abandoned ship, the game does a good job with direct and environmental storytelling about what happened aboard. There are things to collect which provide codes to unlock archived messages between the crew, either directly or indirectly. I read through a good chunk of these and enjoyed doing so but I was usually just determined to get back to the puzzles.

For puzzle game fans, Filament is absolutely worth a look. If you like it, then there is no reason to worry about lack of content since my playthrough took well over 30 hours.

eu tenho small brain, jogo bom, 8/10

I keep thinking this game's name is Ligament.

Probably just not for me because I'm a dumbass when it comes to puzzle games. That process of my brain turning into mush before I look up the answer and find it was something exceedingly dumb is why Baba is You is gonna be stranded in my backlog for quite a while.

I checked this one out because it was free on Epic Games, and also it seemed to have a unique premise with its whole rope mechanic. You're trying to tie your little string around all the generator block thingies in order to unlock the door, but you can't walk over your string, so you've got a lot to plan out. Making sure your string is tight enough or tied to maintain contact with the blocks, planning the optimal route to not cut yourself off from the exit, it's all rather intuitive even if some of the puzzles make me feel like I need to absorb graph theory to figure out what to do.

There's some extra exploration stuff wrapped around the puzzles, too. I don't know if "isolated puzzles broken up by exploring a static space for worldbuilding" is one of those overdone subgenres that some guy with the blandest taste in games thinks is ruining the indie scene, but it seems serviceable enough. You walk around a nice looking spaceship, and there's some junk scattered about like old magazines and computer terminals hinting at what's going on. Although it's not abandoned because there's some sort of tryhard quirky character stuck on the ship that you're going to end up helping. They seem pretty generic but maybe if I actually played the game for more than like an hour more of the story would get revealled and they'd be interesting.

This is probably a weird thing to say, but I hate the one song they have in this game. Feels like it should be in a commercial about how an oil company definitely cares about your feelings, I don't want to puzzle solve to this.

Overall, seems like a good puzzle game, but definitely not the kind of game I specifically want to play. People more inclined towards this genre would probably have a great time, honestly. And plus, I got it for free, and unlike Rising Hell I actually reviewed it while it still is free, so it's pretty worth it to check out.

Speaking of free games, Shadow Tactics spent so long in the dark corners of my Steam library that I didn't touch it before it's gonna be free on Epic Games. Damn, that's like 5 dollars I could have spent on... Sonic Adventure, or something.