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Personal Ratings
1★
5★

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Best Friends

Become mutual friends with at least 3 others

Noticed

Gained 3+ followers

GOTY '23

Participated in the 2023 Game of the Year Event

Full-Time

Journaled games once a day for a month straight

Busy Day

Journaled 5+ games in a single day

On Schedule

Journaled games once a day for a week straight

Elite Gamer

Played 500+ games

Liked

Gained 10+ total review likes

Gamer

Played 250+ games

N00b

Played 100+ games

Favorite Games

The Binding of Isaac: Repentance
The Binding of Isaac: Repentance
CrossCode
CrossCode
Sunset Overdrive
Sunset Overdrive
NieR: Automata
NieR: Automata
Dishonored
Dishonored

593

Total Games Played

062

Played in 2024

078

Games Backloggd


Recently Played See More

PowerWash Simulator
PowerWash Simulator

Apr 22

Souldiers
Souldiers

Apr 21

OlliOlli World: Rad Edition
OlliOlli World: Rad Edition

Apr 16

Demon Turf
Demon Turf

Apr 16

There Is No Light
There Is No Light

Apr 10

Recently Reviewed See More

Beautiful looking metroidvania, that really falls apart in the combat and movement sections.

Movement is often quite limited and clunky, but it does have the usual metroidvania abilities - dash, wall jump, etc. Your character is painfully slow, until you get one of those abilities, which helps you move about 15% faster. The decision to not re-enable double jump after wall jumping also limits whatever platforming options you have.

Combat has A LOT of variety, regarding secondary weapons, but you probably won't get to utilize them, due to the limited amount of times you can use them. And it's not like ammo shards regen after resting at a dragon statue, no no no, you need to either buy them for dirt cheap from the shop or find them in chests/enemies.

Speaking of chests, it's like a 50/50 split if you're gonna get something useful from a wooden chest (coins, area items) or something completely useless (potions that you don't use or aforementioned ammo shards). The big boy red chests are less of a gamble, but you can still get ass warts from them (secondary weapons you're never going to use).

The world is beautifully constructed and animated, there's virtually never a place where it feels empty (by metroidvania standards). However, the dungeons are a bit too large. They all have their separate unique gimmicks and that's fine, but boy is it tiring trying to re-visit those areas to get all of the chests, bugs and crystals.

On the topic of those green flying shits, I wish the map marked them (as it does with every other collectible on the map), because doing 100% exploration without a third party map is impossible. You can absolutely find them, but it's going to take hours upon hours of wall hugging, jumping down random cliffs, straining your eyes to see the littlest crumb of differing texture on a wall (which would indicate it's bombable, very nice). This is like a joint point on map clearing, but it does blow at times. I have no clue how people even found some of those secrets, they're sometimes hidden at absolute random locations, with no indicators that something is there to be blown up or passed through.

If you're going to 100% this game, the game requires you to complete it 4 separate times (for the 3 classes available and 1 NG+ mode). Complete insult of anyone's time. Speaking of that, everytime you collect a health crystal (forgot what they're called in-game, it doesn't matter), the game plays the collection animation (ala Legend of Zelda) and then plays a separate animation of the crystal going into the collection slot. Waste of time, every time. Also all of the cutscenes are unskippable. At least you could skip the credits.

The game gets the general idea of metroidvanias, but really falls apart trying to execute everything. I'd still recommend playing it, but do beware ofthe scare of being lost in the humongous dungeons.

Great platformer, takes a lot of inspiration from a hat in time and SM64 (like half the moveset is from that game), but manages to put on its own spin on it. Everything oozes with style, it's just a feel-good game until you die to the same fucking spikey shit.

Title of the game checks out, because oh boy is it fucking dark.

A very aggressive playstyle requiring game that scales it's difficulty beautifully. I never felt overpowered, even if I got stronger and better at the game, the enemy variety, different, progressively harder to dodge attacks meant I needed to be on my A game.

Fantastic artstyle, great soundtrack. All of the areas are unique, all of the bosses are extremely well designed (one's are focused on more of a defensive-aggresive playstyle and for other's you just need to utilise every single weapon in your arsenal to even think about taking them down before their health regens).

However, the map is lacking a map and some of the areas are extremely hard to navigate without it (with the aforementioned "no light" everywhere).

All in all, very good game, mucho spice