Reviews from

in the past


The game that started many of the Final Fantasy traditions. The story is dark and surprisingly ambitious for its time but still feels dated compared to other games in the franchise due to the limitations of the NES version. It has an interesting but flawed leveling system that isn't too much of an issue here because the difficulty is less brutal than the original. Just like the previous game the sprite work and new OST arrangements are incredible.

Even the enhancements made by the pixel remaster couldn’t save this game from being incredibly boring to sit through. I appreciate the attempt at telling a deeper story than its predecessor but even that aged horribly due to all of its limitations and still pretty basic storytelling. The general structure is also pretty annoying since it devolves into “go there, do this, return here” over and over again, making me realise once again how timeless the mostly intuitive progression of its predecessor is.

[heavy sigh] somehow Palpatine Mateus has return

The story gets a little less basic than the first game but is still pretty mediocre.
The system of leveling up by using different weapons is lousy.


Ah Final Fantasy II, one of the many "black sheep" of the Final Fantasy series. It's often debated whether it or entries like VIII or XIII are the worst, I'd still say that Final Fantasy II is definitely still enjoyable, and the Pixel Remaster is a decent way to pick and play Final Fantasy II. While all of the FF Pixel Remasters lack many post game features from the GBA and PSP ports, which hurts a lot for FF II a lot as Soul of Rebirth allowed you to play as the fallen party members, there even seems to be evidence that Soul of Rebirth with unused sprites of Scott but they were never used. While it might not be a perfect port, it's probably one of the best ways to play through Final Fantasy II for completion, and you might even get some fun out of it's unique leveling system.

Such a big downgrade from the first Final Fantasy.

It is good to see that, unlike Final Fantasy I, this game has an identity of its o.. wait a minute, this is just the plot of Star Wars.

My biggest problem with the first FF game was its lack of originality. The world and its enemies felt uninspired and, in some cases, were straight-up copied from other forms of media. While II partially fixes this by introducing many of the series' iconic elements that are still present to this day, it completely fumbles the gameplay side.

Instead of the enjoyable brisk pace of the original, II is a complete slog thanks to its frustratingly dull never-ending loop of going back and forth between a handful of places, all while having a broken leveling system and incredibly boring dungeons with awfully high enemy encounter rates.

While it is fascinating to see the series we know and love today slowly take shape, the sophomore entry sadly feels like one step forward, two steps back.

What the hell were those trap rooms?! Where the developers TRYING to waste the player's time? On top of the levelling up process being total garbage and our main characters being negative to any source of charisma or interesting character traits, this game is a massive downgrade from the original in almost everyway. Fuck this shit.

I actually enjoyed the story quite a bit, but the gameplay just feels worse than the original in every way. The levelling is terrible, attacks now deal 0 damage & the damage numbers made no sense half the time, once it’s 200dmg for 12 hits, then the next it’s 0. Also I found the game gave me no real direction quite often, I’d be told to go somewhere and it’s either in the middle of nowhere or I had to go talk to 3 different characters before that, which the game never decided to tell me. Overall it’s still kinda fun, it is FF but god what a let down after the first.

I respect that they tried something different with this one but man it drags so much I hated my time with this one for the most part.

The story is short and some of the writing is funny, but this game is like 30 years old or something and they did the best with what they had back then. I know this game is hated for its combat but honestly I found it really fun! I liked the idea of your weapons and other stats being leveled as you use them. But when it takes you hitting your party members here over and over again to level up your weapon skill to full level ..... hmm maybe it is a bit silly. But yeah no, loved the game. The pixel art in this remaster is gorgeous. I loved the music! And the characters are pretty decent too. Honestly wouldn't mind seeing a small remake of this one day.

I love FF2 so much. If you don't like the levelling system you are weak. Top half of FF games and it ain't 8th

I’ve typically heard Final Fantasy II described as a deeply skippable entry of the series, largely due to the unwieldiness of its “realistic” combat system. I found this characterization a little unfair as I played through the game, as there’s quite a few risks taken that go on to become staples of the series. But played right after the first, FF2 is an often underwhelming experience, stymied by unsatisfying combat and a story that feels more constrained by the NES than its predecessor.

Constraints aside though, FF2’s chief appeal does come from its ambitious narrative. It’s largely a standard story of a rebel kingdom fighting back against an encroaching empire, but there are some fun flourishes that elevate it above something totally unmemorable. There’s a certain “cinematic” angle from the jump, with the game starting with a fight you have no way of winning that causes you to semi-permanently lose one of your party members. This emphasis on uniquely leveraging some of its JRPG systems best manifests in the game’s passwords, where you log different key phrases for use in conversation with important NPCs. It’s not particularly elaborate, but it dovetails well with the structure of the game; you receive quests from the rebel royalty, complete them, and come back to base for new orders. Your fourth party member slot is also taken up by rotating named characters that are engaged in the fight with the empire, widening the scope and granting some affection for them via their presence in battle.

This sense of groundedness is cool and new to this entry, but I did end up missing FF1’s post-apocalyptic mood and escalating sense of possibility. FF2’s large cast and experiments with a “lived in” setting (ie. towns can assume multiple states of being occupied/damaged/destroyed, the empire’s airships zip around on the world map, different NPCs will seem to have some bearing on the plot and attend to their own needs…) are very impressive for the time, and manifest at least a few cool plot moments, but ultimately feel like the first draft of what would lead to games like FF4, 6, and so on. It’s also way more of a bog standard restoration fantasy than the first, which is Fine and all but again speaks to my generally muted enthusiasm for the whole thing.

What’s more annoying is the combat system, which never once felt satisfying in my 15 hours of playing. It’s not really for the reasons that get thrown around, like how you can break the whole thing by attacking your own party members. Frankly, I never experienced challenge at a level that would require such tactics. It’s moreso that my party never reached a point where all three of my core members felt like they were equally contributing to fights. I could count on Firion to kill any enemy in 1-2 turns while Maria, Guy, and whoever my fourth party member was did about as much damage as him combined. And despite putting more effort into rotating through Maria’s magic abilities than any other character, she ended the game as easily the most underpowered (while you spend a quarter of the game searching for the Ultima tome, it did not pay off to solely focus on leveling it up once I got it lol). I can sympathize with Square’s desire to make an RPG with no strict class boundaries, but I ended up feeling punished for pursuing anything other than a two handed fighter or a healer and generally confused by the opaqueness of the systems (you level up your left hand individually???). Despite this, I was still able to roll through the game by just exploiting health and mana regeneration items. It ends up feeling like a lot of fuss for something exponentially less satisfying than FF1’s more basic approach, which is really the core issue with FF2 as a whole.

Final Fantasy II is a troubled game with a lot of potential buried under a mountain of problems. They tried a lot with FF2 but sadly most of it didn't work.

The levelling system is creative and I can see the vision of characters that can be grown however the player likes and grow as you use them in the direction you use them, but in practice it just encourages poor behaviour and playing like a maniac. Even the "fixes" offered by future releases like Pixel Remaster basically amount to the game cheating your skills, health and attributes up more quickly, freely and frequently to lessen the need to stand punching yourself in the face like a lunatic for hours on end.

The dungeon design too is a competitor for the worst in the entire Final Fantasy franchise, unrewarding mazes full of monster-closets that punish instead of rewarding you for looking around and taking the time to try to find all the loot and secrets the game has to offer. Once again the only fix PR could manage was to tone down the absurd encounter rates.

But despite all this there's still something in the game worth saving in it's story and general 'vibe'. While the story itself is simplistic and repetitive, and the characters too underdeveloped to form attachments all that strong with, the tone of Final Fantasy II is nonetheless incredible with a fantastic soundtrack even by the series standard and a somber mood throughout. Do you know any of the characters long enough or well enough to shed a tear when half the cast bites it? No, but the fact the game is brave enough to repeatedly kill party members and have them stay dead is something in itself, even if the repetition makes it lose weight it still has feeling behind it when people stay dead unlike something like Final Fantasy IV where the characters keep showing up alive again later on.

There's a feeling throughout FFPR that of the 8-bit and 16-bit FF games, there's more like three attempts each at two games between the odd class-based and even evil-empire-story-focused entries in the 2D series, but while Final Fantasy IV and VI are both better story-tellers and better games that Final Fantasy II I think FF2 nailed the mood the first time around in a way only the latter half of FF6 competes with.

Final Fantasy II is a lot of good ideas and things to love left underdeveloped in a generally pretty poor game. I can imagine a world where FF2 got the modern Squenix re-imagining treatment like FF7PR or Strange of Paradise and turning out something incredible, but I'm not entirely sure that the original is actually worth playing today.

2 steps up, 2 steps down...but atleast the last boss fight was fun and playable

Essa é a prova de que ser ousado tem um preço alto. Esse jogo tinha muito potencial mas acabou sendo um dos piores se não o pior de toda a franquia principal

When I was playing this game, one of my friends put it best. FFII is a game of “in theory...”. The devs of FFII swung hard and built a system based around levelling up your stats and skills based on what you do and use in battles. In one sentence, that doesn’t sound terrible, but in practice it’s a bit all over the place. Your characters level fast, becoming quickly powerful with high stats, as your fourth party member rotates in and out and nearly always plays a very distant fourth fiddle to your three main party members. The later characters you get join with okay stats in theory, but their weak HP, MP, and spell lists mean they have a hell of a lot of catching up to do to the point where it’s not really practical to consider them. All spells you get also start at level 1, so spells you get later in the game take effort to bring up to speed.

And that’s fine, I don’t mind an easy game, but it’s just a bit too overtuned. The encounter rate is cranked up very high and the dungeon design is rough, with many maze-like designs and dead-end rooms in practically every dungeon designed only to waste your time. The enemy encounters and bestiary are also quite odd, with tons of repeated monsters everywhere with lots of midgame enemies far overstaying their welcome. I do quite like the Key Terms system, at the very least.

Overall, it’s fine. I didn’t really hate it, but I found it very grindy (which I suppose is kind of the point) and was far too easy to really have great payoff for what I had to put into it.

This review contains spoilers

Story -
100% step up from 1 but still pretty lacking none of the characters have a clearly defined motive no backstory for anyone. but there is still something there which is alot more than what ff1 had
Art/Graphics-
Amazing looking sprite work as ff1 had but it I did notice it did more with effects helping sell those grand changes on the map like the castle Changing into pandemonium or the cyclone were really cool
Gameplay-
Sadly a step down from ff1 I found the magic system extremely unintuitive making it more of a chore to level up your spells and finding i didn't even need them except for the odd enemy that resisted psychical attacks, it disappointed me considering how much i enjoyed the magic system of the first game. The dungeons were also a huge downgrade none of the charm the first game had all blending together inside my brain even while i was playing same goes for the bosses maybe minus the emperor who I think was way better than garland. all of the bosses in this have no personality or uniqueness which I feel also stems from the fact they are the easiest fights in this game I found myself having more trouble with the fights i got from random chests than from the story bosses of this game. if I were to give one compliment to the gameplay aspect of FF2 it has to be the weapons system which I thoroughly enjoyed having more freedom to build your character as you choose.
World-
So so so so good definitely the highlight of this game seeing the world changing as story events happened was so cool it really gave it a better sense of scope like there really is a war going on and how these attacks were effecting people and leaving there mark of the terrain and peoples. also chocobo forest

This certainly feels like when Final Fantasy became "Final Fantasy". The series aesthetic is crafted throughout your journey that punctuate a rather mature story for the usual FF affair (at least so far from what I've played and know from osmosis). I became a kid again playing this game, just imagining this game remade with that FF7R flair, all the batshit crazy set pieces that could be crafted. It elevated my experience by getting past my disdain for pixels.

I enjoyed the keyword system, I enjoyed the skill based leveling system. It was more so just FF1, but with most of my gripes ironed out. While it still isn't like...the greatest thing in the world, it was definitely a lot more enjoyable than the first game.

Wish they didn't put out the multiple attacks with the characters attacking with their double weapons.

Great version of a really overhated game, still.

It's Final Fantasy: Star Wars!

While the story is anything but original, the characters in this installment have a way of making you quickly invested in their heavily Lucas-inspired plot straight away. Leaving the fourth party member slot for the occasional story-relative characters helps to show you where you could go with your three primary characters, whom you have total control over when it comes to how they play.

Mechanically speaking, this game feels like a giant leap forward from both its predecessor and its successor. You have the ability to take your three primary characters and make literally any party combination you could ask for. Want a priest who dual wields spears? Equip the character with the spears and work up their white magic spells! Want an arcane archer? Give 'em a bow and learn some offensive black magic spells! This was such a fun and free concept that was, unfortunately, abandoned for the far more limiting "Jobs System" to come in the next sequel.

The Pixel Remaster does exactly what you want it to do: takes the original game, polishes it, and gives it modern conveniences to make it a more enjoyable experience for everyone in today's gaming sphere.

Of the initial three Final Fantasies, this one gets my highest praise and strongest recommendation.

This review contains spoilers

Despite the things I have heard about this game from friends and other sources such as it being horrible or a "black sheep," I still tried to go in to here with an open mind. You can really tell that they went for a lot more here, but the execution truly was not the best. It flips the script from FFI and gives the player actual main characters with names, more of a story that is actually somewhat compelling and dark given the era of its original release, and a lot more customization for your party set up. The password system is cool in theory, but you definitely need a guide to know what to learn and/or ask. The game overall is average to me, despite these additions. I think the leveling system is fine, it's not the worst once you understand it and find ways to take advantage of it early game, so I really had no troubles progressing through the story and dungeons. The Blood Sword is CRAZY, though, made the final boss stupid easy. Magic is more useful than I, despite the necessary grind to level up these skills to level 16, which I only got a few to. Speaking of the dungeons, those SUCK. While I's are not too remarkable by any means, the confusing corridors with rooms that have dead ends with the already high encounter rate, the traversal through these dungeons felt monotonous to say the least. Invisible walls that are sometimes necessary to progress through said dungeon is a pretty interesting idea, too. Overall, the gameplay flow had me over it about halfway through and was eager to be done, so I wasted no time turning off encounters after being sure that I secured all new bestiary entries. I was not too big on this game's world map, either. The fourth party constantly rotating was not an idea I was too fond of because there really is no point in building characters and buying them equipment or leveling up spells. The "true" fourth party member does not join the game until way late- so what's really the point in investing in any others besides the initial three members? I like the characters and their designs, though, mostly Firion, Ricard, and Minwu, who were my personal favorites. The villain here, the Emperor is raw and his goals and what he did to accomplish his goals highlights the truly sinister theme they accomplished here. The OST is really good and a step up from I's, Pandemonium was definitely my favorite.

The opening scene is really neat, however, creating a sense of hopelessness for our party. They lost their friends and family around them, Maria loses her brother, and the first battle results in defeat. No doubt the theme of this game is sacrifice. You meet a lot of characters in your three person party that join you temporarily and die off, but most sacrifice themselves for the greater good so that the evil that our heroes are fighting are able to continue their path towards justice. I do wish the characters had a little bit of dialogue, some sort of reaction, at least after some of these deaths. It's truly amazing how dark this game actually is, after digesting the whole story and after that final boss against the Emperor, it's genuinely incredible the tone that is established here.

Overall, I want to like this game more a lot than I do, and I wouldn't even go as far to call it "horrible," but there are a lot of things I am not a fan of to even call it "good." Maybe in time I will give other versions of the game a try to see if that can change my view on this entry. It has a lot going for it, but falls short and can its systems can feel awkward and its easy to identify the issues it has. There still is a few aspects of this game I love and appreciate its existence for trying new things and what it brought to the table for future entries of the franchise.

I believe these dungeons were designed by a fascist


Mi experiencia fue horrible hermano, todo mal, pusieron un bestiario muy bueno pero para llegar a él tenías que guardar partida, salir al menú, abrir los extras y recién ahí lo encontrás. Las magias son una porquería no había forma de levearlas alto, terminé el juego con magia de nivel 7 como mucho de los 16 niveles de fuerza, las cajas de texto y menús en general chirriaban un montón por la fuente de mierda que usaron (Tengo entendido que ya hay una actualización que deja cambiarla), las dungeons son horribles encima, era un suplicio entrar en cualquiera y Pandemonium ni hablemos. La historia me gustó al igual que la música pero en comparación con cualquier otro de la saga queda cortísimo.

this game fun as hell when you don’t got a bitch in your ear telling you the leveling system is awkward. skill issue

The game receives a lot of unnecessary hate. Although it's not perfect, it adds depth to the narrative side of the mainline series. The gameplay might not be the cleanest, but the changes in this version help quite a lot in avoiding some of the HP leveling exploits.
Even though it's not 100% necessary, it provides some assistance, so excessive grinding isn't necessary

the beauty of this system is that you benefit from everything that happens. there's no such thing as a wasted spell or a battle that drained more resources than it was worth. if you get hit it benefits you, if you miss it benefits you, if you have a long drag-out battle it benefits you more than an easy battle. perfectly tuned with 0.5x everything and hp compensation off. i recommend resisting the impulse to try to optimize the game and just play it however you want, because the system will conform to your playstyle like memory foam.

the emperor is one of the coolest villains in the series. the guest character structure lets you see the possibilities of what your permanent party members could become. equipment must be chosen carefully to balance all the different stats it affects. it's easy to change anyone's build midgame, as a precursor to the formalized job system. the enemy rank system means it doesn't take long for new skills to catch up, the loot encourages weapon switching by giving you powerful weapons of types you haven't used yet, and taking advantage of elemental weaknesses makes even low-level spells powerful in the right circumstances.

just a really smart evolution of the jrpg, and a game that makes me excited to check out saga.