Reviews from

in the past


Towards the end, the game swamps you in a never-ending sea of recycled midboss assets that can easily steamroll any attempt to progress. Despite this, the game does so much so right that it largely defined how beat 'em ups would be made for the next decade. Even today, modern beat 'em ups use 'Final Fight' as a blueprint for their own designs. The game is troubled but it's legacy cannot be denied.

Nothing really special about this one despite the franchise's longevity. Typical brawling mechanics mixed with very vertical special moves that don't allow you to attack and move across the map very efficiently. Visuals and sound work are both good, but nothing about this game has ever particularly stood out to me.

Jogo da minha infancia!!! Pura nostalgia!!!

One of the most satisfying games ever made. No long combos, no strategy, no complex story, but sometimes, all a game needs is to be fun, and Final Fight delivers that ten-fold.

If i was born in the 80's, I would gladly spend my family's life savings playing this.


after this game, guy ordered a pair of nikes

O que dizer né? Final Fight é uma obra prima pro estilo de jogo Beat'em Up, que conseguiu trazer personagens marcantes como o Cody, Guy e Haggar, trazer um puta leque de músicas pra cada fase, inclusive, a melhor música/stage do jogo é a Bay Area, com uma trilha sonora cativante.

While it’s not the deepest brawler, it’s a solid foundation with endearing designs and aesthetic. Fun way to spend an hour. Also interesting to play this within street fighter 6’s battle hub

Não gostei tanto quanto esperava. Já tinha alguma experiência com a versão do SNES e não senti muita diferença, apesar de nunca ter terminado essa outra. Me lembrou muito o Double Dragon, outro que não gostei muito. O spam de inimigo recompensa quem quer praticar isso mas não gostei como uma primeira run. Por outro lado, Haggar é um personagem absurdamente divertido de se usar, deveria ter ele em todos briga de rua.

Game is like 5 minutes long on speed up if ur good at it, loved this game since I first played it on a Capcom arcade comp on PS2. Standardized the beat em up genre, and is still beautiful and fun to play today

I'm sure there's strategies to be found and it would end up being a really rewarding 1CC, but god what a frustrating arcade run. I feel a bit sad it's a beat 'em up that took me this long to get to, but finally playing it solidifies all the reasons I enjoy the Streets of Rage series and other lesser known games from the genre over it. Beyond its difficulty, it just feels rather stiff and sluggish at moments, in a way that feels brutal when trying to maneuver against a crowd of enemies.

That said, for something that was a pioneer, it's amazing how much it does get right than wrong. Frustrating difficulty doesn't change it from feeling really satisfying to play from the get go.

Although surpassed from most of Capcom's following beat em ups the original FF is still enjoyable to this day.

Como eram injustos e mercenários os arcades e game designs de antigamente.

Fora isso é legal o joguinho. É um primeiro jogo, então imagino que por isso não tenha muita carne aqui

(Just remembered to list this one as I've played it a couple of times). I really love the vibes, art direction and music of this game. It's an obvious classic that has inspired a ton of my favorite games. It just has that capcom arcade difficulty that gets under my skin. I'm sure there is a mastery that can be achieved with this, but I could never really wrap my head around it's difficulty, and I'd just quarter spam my way through it.This is definitely my bias for Streets of Rage 2 talking, but it's certainly not as tuned as that game is and has a more loose feel for better and worse. Someday I'll really sit down with it and go for 1cc runs, but for now, eh.

you just can't say no to this classic

playing this shit with another person is such a mess bro

free my man cody bruh he ain't done nothin

Makes me appreciate Streets of Rage even more.
Limited mobility kills the single player experience for me.
(Not denying its superb art and historical importance)

(Played on Capcom Arcade Stadium 1 on PC)

Finally played Co-op on this and while it makes crowd clearing a lot more easier and the game go buy a bit faster, the boss fights still feel like I'm at an instant disadvantage.

Se isso fosse alguns minutos mais longos eu teria chorado... (Não é um elogio)

The design is so stupid it goes like FILL THE SCREEN WITH ENEMIES AND THE THROW BARRELS AND THEN EVERYTHING EXPLODES! I love it.

Final Fight is widely considered one of the classic beat-em-up staples, and for good reason! The music is energizing, the visuals are perfectly crisp and crunchy, and the limited, but well applied move-sets for each of the three playable fighters make combat feel satisfying; like you're constantly getting better.

In my mind, what makes it earn that extra star is the familial element, most beat em ups were about fighting to save a love interest, but when playing as Mayor Mike Haggar, you're out to save your daughter, taken by a gang you've opposed through your legislation. It's the feel good 80's cheese you get from action films, and a deeper (albeit only slightly) motivation via that familial bond, that make the game retain its charm even beyond its years.

kino asf my brother very based and beatemuppilled

Com ficha infinita, é um jogo bastante relaxante para passar o tempo sem ter que pensar muito.


The best beat'em up of its time.

This is a nice, simple beat' em up, I'd say.
Of course, like many other beat 'em ups, this game is pretty guilty of not only reusing many enemies throughout the stages, but also reusing many sprites.
That doesn't really matter much though, because this game is pretty fun!

It's a beat 'em up. Not my favorite genre.

It's a classic! Doesn't mean it isn't just a bit shit. But still very cool for what it is