Reviews from

in the past


Yo antes de jugarlo: "Un conjunto de 32 bits no me puede parecer atractivo" y de la nada sale fuckin Igrene, alto bonbonsote.
De ahí en fuera alto juego castroso, los niveles bonus dan dolores de huevos porque los enemigos de la nada tienen ultra instinto y además atacan desde saturno. Aún con eso es un buen FE para empezar con la franquicia

I really like this game, but it has it's problems. At the very least, Roy is lore accurate to SSBM, in that you might think he's ok at first, and then you realise how much worse he is than another sword guy

O nascimento da era de ouro de Fire Emblem. Foi o que originou muitos conceitos pica pra franquia, mas ao mesmo é tão SNES, nn sei dizer, acho que o 7 e o 8 brilham muito mais

I love wasting 5 turns fighting the boss on the throne

melady is one of the most fun units to use in the entire fire emblem franchise. unfortunately the maps kind of suck sometimes


Played this fully through in 2023 on the Steamdeck. Solid game. Difficult game. Story wasn't as fun as FE7 or FE8 though.

The best fire emblem game
only true scholars understand

Los fire emblem de gba son mi perdición

I’m very glad I played Sacred Stones before this one, because Jesus, it's unbelievable how 2 games made with the same engine are vastly different ends of the quality spectrum. It's one of the most punishing games I’ve ever played, and I don’t even know if I can bring myself to finish it. I’ve been putting off playing Kaga’s FE games because I find them to be either ancient or exceptionally daunting, but they are probably going to be a breath of fresh air compared to the video game equivalent to waterboarding myself.

I apologize for the scathing opening paragraph. Let me calm down a little. As I’ve said this is one of the most punishing games I’ve ever played and it goes without saying that this is one of the hardest as well, at least in the Fire Emblem franchise. I think the previous holder of that, from the FE games I played, was Engage, partially because I started on Hard mode. But Engage had many ways of making its difficulty interesting, such as occasionally having two chapters strung together and you're forced to use the same team for both, and taking away all of your Emblem rings halfway through the game, as well as other map gimmicks. Binding Blade has somewhat interesting ideas, locking the true ending behind extra Gaiden chapters, and not allowing you to shop in between chapters(which I realize is something older FE games probably did, but as discussed, I haven't played them), but then just puts you in large, foggy maps with endlessly spawning Wyverns and mages with long range Berserk staffs. I always enjoy some Fire Emblem gameplay, but this can be a rather miserable experience at times, especially without a guide.

I said “opening paragraph” like I had more than 2 paragraphs to say about it. If you’re new to the Fire Emblem series, don’t start with this one. I;d be really surprised if I enjoy any of them less than it.

Edit: Did actually finish it. The last few chapters are considerable less painful than the rest of the game, althoughstill a bit annoying. Decided to give it a little more credit than I did because of that, and since I probably didn't play this game completely optimally, although it's still my least favorite Fire Emblem that I played so far.

Been playing this on and off for a long time. Not as exciting as Sacred Stones or Blazing Blade, but you can't go wrong with a Fire Emblem GBA game. I'm using the romhacking mod Rising Wind on a flash cart, playing on a GBA with an AGS-101 screen. So it's only a matter of time before I get this stick outta my ass, surely!?

I removed 0.1 star from final score for each Berserk / Sleep staff :)

A game I wish I liked more. After beating chapter 15 I lost the motivation to finish, but I’ll most likely come back to wrap it up down the line. The maps weren’t very exciting, the characters were not very memorable besides a couple standouts (Rutger the GOAT!!!), and I didn’t care for the story despite enjoying it in FE7 quite a bit. Overall I don’t think it’s bad, but there isn’t enough going for it to keep me engaged.

man is this rough around the edges, it picks up a lot in the back half when you've managed to build units up to be decent but there's an overabundance of absolutely dogshit filler units and virtually every map being a Siege map gets really repetitive. I get why the hardcore ironman crowd might relish the challenge but that ain't me. The story isn't terribly interesting until right near the end either, but the true ending is pretty great even if the gaiden maps needed to get there can be fucking dreadful. Man is this game really fucking pretty tho the spritework and animation is top notch.

The foundation of FE moving forward.
And a very good one at that.
Very fun overall, even if the hit rates can be low as fuck.
Zephiel did nothing wrong.

Genuinely my favourite Fire Emblem game. Its a game known for being janky as hell and that's pretty true, with wack units, low hit rates, gimmicky and annoying gaiden chapters, and there's probably more that can be said.

In spite of that, it has really solid maps and those shaky hit rates and gaiden chapter requirements force you to think a lot. I find a lot of fun in using the game's wack ass nobody characters like Dorothy or even Sophia because you can find ways to level them up or give them a purpose in a chapter. Even with very strong units like Rutger, Perceval and Melady available there is still room for other characters to contribute. Roy is infamously bad, but he becomes more like a king on a chess board where you need to think carefully to keep him alive and that ties really well into his character. Not for everyone but he isn't without merit.

Story is simple and could use more characters for Roy to interact with but it does its job. Elibe is a well realised setting, with each country having a distinct and memorable role. Supports were introduced in this game, and while they can be too short and simple at times the game has a lot of good ones. Roy, Shanna, Sue, Lugh, Igrene, Echidna, and Dorothy just to name a few. Just read them on an FE wiki tho, the GBA support system sucks.

It took me almost 2 years to finish this fucking game man fuck this shitty story why is Zephiel the only interesting character (his backstory goes really hard no spoilers). I still see chapter 14 in my nightmares...

Had a lot of fun playing as scuffed as possible and being surprised at how willing the game was to accommodate me with free, powerful prepromotes the further the game went. Lots of great memories and tense situations playing this one, hit rates kind of blow though and the level design is quite bad

made it about to mission 13, doing an ironman and got my shit scuffed

i think that everything that made rekka no ken great is here but this is three failed playthroughs now, two out of apathy and now this one. the maps are too big, i feel like the enemy power ramp is too quick, i dunno. i remember running into this even when i was reloading fights, it just required too many reloads of long fights. and i refuse to get better or smarter!

to be real tho i really do like the idea of doing ironman playthroughs in these games, but without the freedom to train back benchers (they get mulched by a random wyvern knight) its pretty precarious. i might try rekka no ken this way, we'll see if that works out better.

stray thoughts:
1. its cool that roy can marry his social studies teacher
2. echidna is the baddie of all time

After Shouzou Kaga's departure from Intelligent Systems, it feels like they weren't sure what to do next. While all Fire Emblem games make use of the character archetypes established in the original Fire Emblem, the early game recruits are functionally identical to Shadow Dragon's. You even start the game with an identical set of units to Shadow Dragon, minus a stand-in for Caeda. This improves as the game goes on.
The maps seem to borrow from past Fire Emblem as well. The large waves of reinforcements and overall large size of maps make some chapters play out like a small Genealogy map. The layout of Chapter 7 of Binding Blade is Thracia's Chapter 6.
The Binding Blade is post-Kaga Fire Emblem at it's core. If you strip away all the bells and whistles of every succeeding Fire Emblem game (maybe not Three Houses though) this is the game you're left with. And it's good.

Pretty middle of the road FE. There isn't much variety in chapters since the game basically consists of siege only maps. There's a lot of really bad filler units that the game constantly gives you, when in the end I just kept using the same characters for the whole game.

Story is also nothing too special. It just feels like a combination of Archanea and Jugdral's stories, and it doesn't really do anything special with them. The true ending however is pretty sweet, and I wished the game had more focus on Lilina, Fae, and Idunn since I think that's what the game really excelled at.

Nothing else much to say tbh. This game is whatever and the foundation is greatly improved with later GBA FE titles.

A very fun game bogged down but the GBA Fire Emblem's simple mechanics and certain weird choices when it comes to the difficulty. The characters in this game are extremely unbalanced, but that's kind of the charm. The game feels very rewarding in various different ways, most of which other Fire Emblems can't touch.

bad but i like the little guys

Fir is crazy OP she literally never gets hit if you level her up.

I hate perceval, bitch ass cost me my true ending ironman

Possibly the most lackluster entry in the franchise? Generic characters, boring story, and no fantastic music tracks to accompany the gameplay. This feels like a skip in an otherwise legendary franchise.

You know, for as much as everything about this sucks, I still kinda like the ending.


This is somehow my second most played FE games despite the fact I always say I don't like it so it must be doing something right

Despite the frustrating early chapters, I think this is overall one of the better FEs. It's got some pretty major flaws (Roy promotes way too late, the gaiden chapters are mostly annoying and the fact that you need them all to get the true ending is deeply frustrating), but it's overall worth a play, and I hope Nintendo remakes this sooner rather than later.

Easily the most difficult and less approachable FE on GBA, sadly. And I've tried. Graphics have that amazing late 90s/early 2000s appeal I love so much, but at least Blazing Blade and Sacred Stones exist.