One of the best source shooters, with a surprisingly amazing feel to the weapons and a great variety of them. It can be unbalanced, and it may be too easy to camp with your boys till the end of the match on occasion, but Fistful of Frags is great and addicting. A shame it's development never really took off
Wanted to give it a try a few days ago... I love the old West so, yeah, I said what the hell..
And I can honestly say it's not leaving my had drive any time soon.
It's just a fun FPS to play. The sounds of the guns is what gets me. Real western feeling, and when you kill someone is so damn satisfying. Much more satisfying the killing someone on CS definitely.
Recommended son.
And I can honestly say it's not leaving my had drive any time soon.
It's just a fun FPS to play. The sounds of the guns is what gets me. Real western feeling, and when you kill someone is so damn satisfying. Much more satisfying the killing someone on CS definitely.
Recommended son.
the best multiplayer FPS (besides TF2) is a western-themed Source deathmatch game that averages around ~50 players.
people think the problem with multiplayer FPS is hitscan but it's not[ASTERISK]. the problem is hitscan that fires faster than a lever-action rifle, is accurate at range, has ~20-30 round capacity, can kill in 4-5 body shots, and is in game modes/maps/contexts which are decidedly not designed well for it. assault rifles and SMGs and LMGs and many handguns are a plague. good thing a cowboy game doesn't have to have any of them.
you can have loadouts and pickups in the same game/mode; they are not mutually exclusive and combined they can be superior to either individually. just make pickup weapons better than loadout weapons.
i think this is the only FPS where dual wielding (actual dual wielding, not uzis that can only ever be held in pairs) is well implemented. it definitely sucks in the Halo games that have it.
the only criticism I can offer is that handgun style seems to be a largely unnecessary feature.
[ASTERISK]more multiplayer FPS could certainly use projectile weapons that aren't effectively hitscan or instakill explosive launchers, though. of course if they exist alongside assault rifles then assault rifles will beat them in every way.
people think the problem with multiplayer FPS is hitscan but it's not[ASTERISK]. the problem is hitscan that fires faster than a lever-action rifle, is accurate at range, has ~20-30 round capacity, can kill in 4-5 body shots, and is in game modes/maps/contexts which are decidedly not designed well for it. assault rifles and SMGs and LMGs and many handguns are a plague. good thing a cowboy game doesn't have to have any of them.
you can have loadouts and pickups in the same game/mode; they are not mutually exclusive and combined they can be superior to either individually. just make pickup weapons better than loadout weapons.
i think this is the only FPS where dual wielding (actual dual wielding, not uzis that can only ever be held in pairs) is well implemented. it definitely sucks in the Halo games that have it.
the only criticism I can offer is that handgun style seems to be a largely unnecessary feature.
[ASTERISK]more multiplayer FPS could certainly use projectile weapons that aren't effectively hitscan or instakill explosive launchers, though. of course if they exist alongside assault rifles then assault rifles will beat them in every way.
classics in unbalanced source mod design. all you do is scream at your boys and then try to knock people flat on their ass because more difficult kills result in higher notoriety, which is the actual point value placing you at the top of the leaderboard. walk into a shot-up tavern expecting white knuckle duels where each bullet shot is a costly time expenditure and instead some drunk slurring 'pass the whiskey' starts playing the piano and with great poise dodges every one of your fired rounds just to get in your face and crush your windpipe. eat your heart out rdr2, this is the real wild west