"Coming off of the arcade version of Frogger, which is a characterization masterpiece and paragon of gameplay, this version of Frogger is impossibly catastrophic. Frogger makes a leap (lol) from being our likable blank slate protagonist who we just want to see get to the other side of the road safely into a deeply unlikable and disappointing excuze for a frog. What’s with the bone sound effect?
Graphically the game is ugly. Plain and simple. Voice acting is mid but what else do you expect from Frogger.
The game’s antifeminist rhetoric is deeply entrenched in the naming of Lily, which eagle-eyed Frogger fans will recognize from the HIT TITLE, Swampy’s Revenge. Naming all girls Lily and therefore reducing them to one singular entity, especially when that name is congruous with a frog’s home, the lilypad, is misogynist.
If this hasn’t convinced you, they stole Silent Hill 2’s Promise. Lily’s not your Mary.
But Slick Willy can get it tho"
The hubris in the above review displays an unhinged troglodyte who has, clearly, burst. Frogger is a departure from its predecessors, it's true, but it is also a breath of fresh air and work of art in it's own unique, specific way. In creating The Great Quest, the devs seek to absolve themselves from what once made them legendary, and in doing so create a truer, more real game.
The fact that this person missed the obvious metaphorical and narrative explanations for what they've crudely described as "the bone sound effect" should be proof enough that this is not a review or a reviewer worth respecting. That the obvious subversions of the concept of "fridging" with the character of Lily have flown over this simpleton's head is no surprise, either.
Slick Willy is also ugly as hell. Stan The Magical General of Light and Industry.
Graphically the game is ugly. Plain and simple. Voice acting is mid but what else do you expect from Frogger.
The game’s antifeminist rhetoric is deeply entrenched in the naming of Lily, which eagle-eyed Frogger fans will recognize from the HIT TITLE, Swampy’s Revenge. Naming all girls Lily and therefore reducing them to one singular entity, especially when that name is congruous with a frog’s home, the lilypad, is misogynist.
If this hasn’t convinced you, they stole Silent Hill 2’s Promise. Lily’s not your Mary.
But Slick Willy can get it tho"
The hubris in the above review displays an unhinged troglodyte who has, clearly, burst. Frogger is a departure from its predecessors, it's true, but it is also a breath of fresh air and work of art in it's own unique, specific way. In creating The Great Quest, the devs seek to absolve themselves from what once made them legendary, and in doing so create a truer, more real game.
The fact that this person missed the obvious metaphorical and narrative explanations for what they've crudely described as "the bone sound effect" should be proof enough that this is not a review or a reviewer worth respecting. That the obvious subversions of the concept of "fridging" with the character of Lily have flown over this simpleton's head is no surprise, either.
Slick Willy is also ugly as hell. Stan The Magical General of Light and Industry.
Unfathomably terrible. Every decision made here feels wrong. Jumping physics are off, hitboxes are super janky, power-ups don't add a whole lot, enemy AI is rudimentary at best, there is little mechanical intrigue behind gathering collectables, buttons and switches don't always do what they're supposed to do...
Of particular highlight are the character models, which are nothing short of HIDEOUS. I actually think there are a lot of solid character designs that just did not translate well into 3D, or at least this game's version of 3D. Or maybe it's just down to seeing how they animate - I guess I get how you'd stumble upon the idea of Frogger flying around by inflating his vocal sac, but boy does that look gross.
Shrek feels like an obvious point of comparison, as another conventionally ugly 3D edgy Fractured Fairy Tales take on kitchen sink fantasy referencing whatever pop culture it wants that released in 2001. But Shrek had heart and complexity, and this game does not. Actually, I wouldn't think Shrek would be a point of reference during this game's development, since that'd be a roughly 6-month turnaround time between initial releases, and dev cycles usually take longer than that. But I'm not sure what the dev cycle looked like for this. Would love to read or watch a post-mortem, if one exists.
Having said all that, this is a very fun game to think about. None of the intended ideas come together, but it's a breezy playthrough, and it's fascinating seeing how everything it's going for abjectly fails to come together. I don't claim to love it or anything, but this is far from my least-favorite game.
Of particular highlight are the character models, which are nothing short of HIDEOUS. I actually think there are a lot of solid character designs that just did not translate well into 3D, or at least this game's version of 3D. Or maybe it's just down to seeing how they animate - I guess I get how you'd stumble upon the idea of Frogger flying around by inflating his vocal sac, but boy does that look gross.
Shrek feels like an obvious point of comparison, as another conventionally ugly 3D edgy Fractured Fairy Tales take on kitchen sink fantasy referencing whatever pop culture it wants that released in 2001. But Shrek had heart and complexity, and this game does not. Actually, I wouldn't think Shrek would be a point of reference during this game's development, since that'd be a roughly 6-month turnaround time between initial releases, and dev cycles usually take longer than that. But I'm not sure what the dev cycle looked like for this. Would love to read or watch a post-mortem, if one exists.
Having said all that, this is a very fun game to think about. None of the intended ideas come together, but it's a breezy playthrough, and it's fascinating seeing how everything it's going for abjectly fails to come together. I don't claim to love it or anything, but this is far from my least-favorite game.
The first game I ever beat, almost twenty years ago. I haven’t played or seen anything from it since, so this review is made while wearing olive-tinted glasses. Any mention of the narrative is a complete guess, so please don’t lambast me for any errors. The errors are probably more interesting. Don’t message me, telling me that my review is “total frogwash”, because I already know.
I don’t have to replay the game after two decades to know this: the controls are horrible. I vividly recall failing jumps multiple times, and shrieked like a typical squeaker. They really made the experience realistic by making Frogger jump with as much force and randomness as a real frog. They set the realism in overdrive by giving Frogger a mastery of martial arts. And you can spit. I don’t know why, but you can.
You spend the majority of the game hoping to platform successfully, collecting…gems? And there are runes that you can pick up to get magic abilities. Oh that’s right, it’s set in a medieval-like fantasy world. This is either due to Frogger using a time machine, getting lost in a nightmare, or being stuck in this purgatoric-like fever dream after getting squished flat by a semi. Or maybe this story follows the ancestor of the Frogger we know and love.
I really don’t remember the story. I was too busy being pissed at the controls and the enemies. All I remember is feeling an overwhelming sense of accomplishment for beating it. I mean, I beat this game, after giving up on Halo: Combat Evolved on the easiest difficulty (I got to the end! I just hated timed levels when I was younger and gave up before trying).
Would I recommend this game? No. Not at all. I just needed to gloat about conquering this pile of frogspawn. This was the first game I beat, so I wanted it to be my first game review. In the words of Mark Twain, “if it’s your job to eat a frog, it’s best to do it first thing in the morning.”
I don’t have to replay the game after two decades to know this: the controls are horrible. I vividly recall failing jumps multiple times, and shrieked like a typical squeaker. They really made the experience realistic by making Frogger jump with as much force and randomness as a real frog. They set the realism in overdrive by giving Frogger a mastery of martial arts. And you can spit. I don’t know why, but you can.
You spend the majority of the game hoping to platform successfully, collecting…gems? And there are runes that you can pick up to get magic abilities. Oh that’s right, it’s set in a medieval-like fantasy world. This is either due to Frogger using a time machine, getting lost in a nightmare, or being stuck in this purgatoric-like fever dream after getting squished flat by a semi. Or maybe this story follows the ancestor of the Frogger we know and love.
I really don’t remember the story. I was too busy being pissed at the controls and the enemies. All I remember is feeling an overwhelming sense of accomplishment for beating it. I mean, I beat this game, after giving up on Halo: Combat Evolved on the easiest difficulty (I got to the end! I just hated timed levels when I was younger and gave up before trying).
Would I recommend this game? No. Not at all. I just needed to gloat about conquering this pile of frogspawn. This was the first game I beat, so I wanted it to be my first game review. In the words of Mark Twain, “if it’s your job to eat a frog, it’s best to do it first thing in the morning.”
Coming off of the arcade version of Frogger, which is a characterization masterpiece and paragon of gameplay, this version of Frogger is impossibly catastrophic. Frogger makes a leap (lol) from being our likable blank slate protagonist who we just want to see get to the other side of the road safely into a deeply unlikable and disappointing excuze for a frog. What’s with the bone sound effect?
Graphically the game is ugly. Plain and simple. Voice acting is mid but what else do you expect from Frogger.
The game’s antifeminist rhetoric is deeply entrenched in the naming of Lily, which eagle-eyed Frogger fans will recognize from the HIT TITLE, Swampy’s Revenge. Naming all girls Lily and therefore reducing them to one singular entity, especially when that name is congruous with a frog’s home, the lilypad, is misogynist.
If this hasn’t convinced you, they stole Silent Hill 2’s Promise. Lily’s not your Mary.
But Slick Willy can get it tho
1/2 star
Graphically the game is ugly. Plain and simple. Voice acting is mid but what else do you expect from Frogger.
The game’s antifeminist rhetoric is deeply entrenched in the naming of Lily, which eagle-eyed Frogger fans will recognize from the HIT TITLE, Swampy’s Revenge. Naming all girls Lily and therefore reducing them to one singular entity, especially when that name is congruous with a frog’s home, the lilypad, is misogynist.
If this hasn’t convinced you, they stole Silent Hill 2’s Promise. Lily’s not your Mary.
But Slick Willy can get it tho
1/2 star
I had expected to complain mostly about what a stupid idea it was to abandon the tile-based gameplay of the last two Froggers, just to make yet another generic early-2000s platformer. And it was a stupid idea, but I wasn't prepared for this to be so insufferably awful even as it freely borrows from every other game ever made. There isn't a single fun moment in the entire thing; every single aspect is a complete failure, even down to the voice acting and music. It plays like shit, it looks like shit, with level design ripped straight out of Superman 64, and all the storytelling depth of a Lucky Charms commercial, with none of the charisma. You've played better terrible licensed GBA games. Total creatively bankrupt, cynical garbage.