Reviews from

in the past


Love this game, for it's visual Storytelling, the concepts it explores and the great story

i love noirs and i love jazz, so of course i was intrigued. this game is visually STUNNING! it embraces abstraction and stylization, the entire world is so unique. it’s more like watching a movie than playing a game,
really incredible sense of space. the soul is there, the passion for art and jazz and the cosmic is very clear.

but… it drags on. some sequences are way too long and repetitive, or too confusing because there is 0 explanation of what you’re supposed to do. it’s not easy to figure it out in a game as obscure as this (even the actual story was so confusing.) what was probably meant to be metaphorical ended up just being frustrating and lacking direction. the actual gameplay felt more like a drag, i put up with it just so i could get to the part i ACTUALLY liked, which was the cutscenes. i wish i could like it more, but it could be better when it comes to the gameplay.

6/10

It's interesting but perhaps too obtuse in its mechanics (especially considering it strives to overcome determinism on a narrative level). Its best aspect is how insistingly it leaves you without hints about what to do and how to do it - which is great considering the cosmic pretenses.

It's more stunning than it is good, but it is really, really stunning.


In hindsight, I should've just watched a playthrough of this on Youtube instead of playing it myself

This felt like a drug trip and more a confusing one than a fun one

bonito, trilha sonora incrível com uma das piores gameplays que já vi

Genesis Noir (Feral Cat Den, 2021 – Xbox Series S) reframes the Big Bang – and subsequently, the human creation myth – as a jazz-infused noir mystery tale.

This review contains spoilers

O cara precisou ser corno pra entender o multiverso.


Genesis Noir is a game that I was super excited about at first, but as the story devolved into gibberish and the gameplay into just dragging things around like a 2 year old, I was forced to abandon it.

This isn't really a game. It's an overlong trippy movie that constantly interrupts the experience to ask you to touch the screen. Usually, I enjoy things of this style, but Genesis Noir just lasts too long and offers too little.

Completed with 100% of achievements unlocked. Despite seeming very promising, with a phenominal graphical style, Genesis Noir has been sorely disappointing. Ostensibly a point-and-click-esque adventure game, the gameplay here is very shallow and often confusing/unclear, there's not much of a story and it's frequently rather glitchy.

Genesis Noir is a point and click adventure game with a noir/black and white artstyle. The biggest upside to this game is its artstyle. I have never seen a game like it before. It's both minimalist and expressive at the same time. Use of colour is very limited, and when it is, it's used to show something or someone of importance. My personal issues are with the actual plot, and some of the puzzles. The plot, at least to me, is confusing and hard to follow though the chapters. Some of the puzzles are also nonsensical, and every now and then a chapter would play that had one puzzle that you did multiple times and then finished. Overall, I still enjoyed playing this game. Its amazing artstyle and killer soundtrack does carry it, however. The plot is confusing and hard to follow, and the puzzles can be hit or miss.

I wanted to love this, the aesthetic is stellar and the audiovisual execution is very high quality. However, unfortunately, the writing is not good. While playing with two close friends, we spent the entire 4 hours mostly tearing into the weak plot, confusing themes, and redundant concepts that it echoes repeatedly without really saying anything of substance.

I don't throw around the word "pretentious" lightly, and this is perhaps one of the most pretentious games I've ever played. It's trying SO HARD to be INCREDIBLY deep, but I've read better abstract short stories and plays written by undergraduates or maybe even high school students handling similar abstract existential fantasy concepts.

The creators had AMAZING visual ideas and can script a decent interactive adventure game game, but if they wanted to have story and writing be such a core part of the experience, they needed more experienced and refined writers on staff to edit this and smooth it out.

Gameplay Design: 3/10
Narrative Design: 1/10
Plot: 2/10
Themes: 4/10
Characters: 0/10
Aesthetic Visuals: 8/10
Technical Visuals: 7/10
Audio: 6/10
Music: 7/10

Estava a jogar com pouquíssima paciência, é verdade, mas odiei.

The visual style is amazing but gameplay-wise it’s extremely basic. I didn’t find the writing that compelling either. I only stuck with the game to see all its glorious art. Also the soundtrack is some ethereal and eerie jazz that’s pretty sweet.

You follow No Man as he travels through space and time to stop the Big Bang from ever happening in hopes of saving his girlfriend. See the universe unfold from the sun forming, to first life, all the way into a far future.

The story isn't really quite that solid or defined outside of the game description. In fact, it's pretty jumbled and convoluted, and lost me completely by the end.

Visuals

The striking artstyle of Genesis Noir is what originally caught my attention. It's unlike any other game I've seen. It's all black and white, with some gold thrown in for effect. It's extremely stylized, without much details, but you know exactly what is going on on screen. It's hard to describe, but you'll know if it's for you or not if you see it.

I do have to mention the flashing lights. The game does open with a warning, and it's not to be taken lightly. There are a lot of flashing lights, and sudden changes from dark to light and back again. It may look like a stark game, but it's extremely flashy. Especially the ending. Holy crap.

Sound Effects + Music

Genesis Noir has a unique soundtrack made up of primarily jazz tunes. It's exactly what you'd expect if you were watching a stereotypical noir film. The tone of the music does shift with the scenes and sounded very cool. I personally don't listen to jazz or any similar music, so I can't say that I loved the background music, but I did appreciate the commitment to the theme.

Sound effects are an important part of the gameplay as well. You'll get little noises that let you know if you've done something wrong or not. Some of the puzzles also use sound as part of the puzzle, but there's also visual hints if you're hard of hearing or just not playing with sound. If you can though, I do recommend playing with the sounds on since it adds to the experience.

Gameplay + Controls

Genesis Noir is a point-and-click, so you will be doing a lot of point and clicking. I did use my keyboard and mouse, but you can also use a controller if you prefer. You'll control No Man through several scenes. Hovering over items that can be interacted with will change the cursor to a magnifying glass, so you shouldn't get too lost. It's mostly a matter of figuring out exactly how to interact with the items once you find them.

There's a good variety of puzzle and mini game types, and most of them are quite quick. My favorite was the one where you're creating the first live organisms; it was really unique and fun o figure out! However, there were some that sound way cooler than they are, and definitely overstayed their welcome with how long and tedious they were, such as turning the sun into a super nova.

Replayability

Genesis Noir is a pretty linear game, since it's a point-and-click with a clear story to tell, which makes it less replayable. It is fairly short though, so it is an experience that's easy to repeat if you choose to. There are two endings, but they're only based on the final chapter, so you only need to replay that one and make a different choice.

Overall

Honestly, I liked the individual components of Genesis Noir better than I liked the game as a complete package. The artstyle and theming are top notch, but the gameplay was a mixed bag. I feel like it was going for unique and weird rather than focusing on a cohesive story and game.

A surreal noir spanning through time. Some annoying minigames, but more beautiful moments.

was cool until they added colors, turned to shit when they added voice acting

I don't know what I was expecting but it wasn't this. Sometimes the gameplay is frustrating, a little noodly like improvising jazz players, but it's always doing something interesting and it both looks and sounds amazing. It gets a whole extra star/half a star for just looking so damn cool.

...I'm not entirely sure what happened but I loved it?

É um jogo bem visual, bem bonito, mas é muito viajado e isso não é muito pra mim não.
No final o jogo tenta apelar pro emocional, criar uma conclusão bonita com uma moral, mas o resto da história não criou consistência pra isso.

Genesis Noir - A Review

Genesis Noir’s power and strength lies in the visual and conceptual design. It’s also been paired with a lovely sound design. I’d assume that those who like jazz would consider it a positive here.

This game demands focus in understanding what it expects out of its players. I look at this as both a positive and negative, if you’ve played this, you might understand what I mean by that statement.

The ending is quite fascinating and certainly unexpected. There’s not a lot of ‘play’ here, it’s more along the lines of following a visual narrative. You’re exposed to a few moments that require strategic thinking but I think it was the most evident in the section ‘Improvisations’, that was interesting to explore.

I‘ve developed a love for visually pleasing games and so Genesis Noir ranks a bit higher for me with that regard. If you’re someone who enjoys visual narratives that doesn't exactly offer intensive and demanding game play, you’d enjoy this game. It’s absolutely stunning. If not, then reconsider.

Overall, I’m not too fascinated by the game itself but visually it was quite an experience. Would I consider playing this game again? Perhaps, but only for the sake of re-experiencing its beauty and sound design.

Genesis Noir nunca tuvo que ser un videojuego. Habría sido una excelente serie de animación sino un corto ganador del óscar. Apenas hay jugabilidad, su point&click hace pasar cinemáticas de impresionante valor estético - musical y divulgativo: científico y existencialista.

Full disclosure, the main reason I played this is because I am friends with someone involved in the making of it. His name is coincidentally Evan, just like the creative director of the game Evan Anthony. I thought “Evan Anthony” was like his pen name or something so I messaged him after I played it and I was like the game is cool, but why are they calling you Evan Anthony and he was like Garrett what the fuck are you talking about. That was probably the most confusing thing about this game to me.

It’s not the most intuitive puzzle game but I’m also not the most patient person, so. Also they said they were inspired by Cosmicomics by Italo Calvino, but I like this better than that book. As good as a lot of the stories are in that, at least Genesis Noir doesn’t end with the narrator, over and over again, horndogging over some lady and kicking himself over not getting to bust


La estética y la música es una maravilla, pero como todo lo que envuelve la mezcla de existencialismo, evolucion del universo, teorias sobre el mismo, se forma un cocktel de dificil digestion.

Al final la narrativa se hace muy dispersa y nadie sabe a donde va, ni cual ha sido el proposito final.

Juego fallido en mi caso.

ENGLISH [Traducción en Español mas abajo]
Okay. This game was a peculiar experience that left me with some mixed opinions, mostly not very pleasant.

Short answer: If you expect a detective game, solving a murder case in cosmic noir style to the rhythm of jazz music... you won't find it in this game, it's funny, the game gives you that impression and it turns out its not, this is a story where your girl is killed and you take a whole journey to find her murderer, at the same time give you an allegory of the big bang and the evolution of the human being, add to it a rather slow gameplay in which you will spend most of the hours as a spectator.

Speaking more on the subject:
Now what is the game about? It is about an "individual" who falls in love but this love does not last long thanks to the jealousy of another character in the story, in turn all this drama is used to make an allegory to the emergence of the universe, the big bang, the creation of life and its evolution, etc., basically you will be traveling between eras, from the creation of everything to what was once "the current life" of our species.

If we go through the aesthetic and the music, the artistic style is undoubtedly its most interesting section, pulling from the surreal, in several cases it plays with the theme it offers, giving a very striking visual journey and the music fits like a glove, to which rhythm of the saxophone and also mixes other musical styles according to what moment of the big bang or time of our evolution we find ourselves.

The idea is striking and interestingly also happens to be its Achilles heel, while you are "solving the case" so to speak, it shows you or "recreates" the before and after of the big bang, basically we teach science and philosophy at the same time, you go and they come between the two songs until there comes a point where keeping up with it becomes tiring and you end up wondering what is happening at that moment.

If you moved on to the gameplay this is more of a "click and point" type with some challenges in the form of puzzles, but that interaction is reduced by the insane amount of cinematics they show, instead of playing you end up as a spectator. The good part of the game, it has interesting moments but the overall experience is surprisingly slow, very leisurely and it tells you that someone who likes games where you do almost nothing.

If you want to talk about duration, the game is relatively short, but thanks to its slow gameplay, it feels like you spent more time than you think. In fact, you can finish it in a single afternoon, but if you end up feeling the heavy experience, it is most likely that you spend 2 or 3 days in sessions of 1 and 2 hours or at least that was my case... No, I did not enjoy it as I expected , I let myself be carried away by that visual style that he handles.

If you're looking to bring out that detective side... na, you won't find it here, I'm glad it was a short experience, but it's not one that I would repeat.
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ESPAÑOL
Ok. Este juego fue una experiencia peculiar que me a dejado con opiniones un tanto mixta, en su mayoría no muy gratas.

Respuesta corta: Si esperas un juego de detectives, resolviendo un caso de asesinato al estilo noir cósmico al ritmo de la música de jazz... no lo encontrarás en este juego, es gracioso, el juego te da esa impresión y resulta que noup, en si es una historia donde matan a tu chica y das todo un viaje para dar con su asesino, al mismo tiempo darte una alegoría del big bang y la evolución del ser humano, agrégale una jugabilidad bastante lenta en la que pasarás la mayor parte de las horas como espectador.

Hablando más sobre el tema:
Ahora de qué se trata el juego? Se trata de un "individuo" que se enamora pero este amor no dura mucho gracias a los celos de otro personaje de la historia, a su vez todo este drama se utiliza para hacer una alegoría a la surgir del universo, el big bang, la creación de la vida y su evolución, etc., básicamente estarás viajando entre épocas, desde la creación del todo hasta lo que fue en un tiempo "la vida actual" de nuestra especie.

Si pasamos por lo estético y la música, el estilo artístico es sin duda su apartado más interesantes, tirando de lo surrealista, en varios casos juega con la temática que ofrece dando un viaje visual muy llamativo y la música le queda como un guante, al ritmo del saxofón y ademas mezcla otros estilos musicales de acuerdo a en que momento del big bang o época de nuestra evolución nos encontremos.

La idea es llamativa y curiosamente también resulta ser su talón de aquiles, mientras estás "resolviendo el caso" por así decirlo, te muestran o "recrean" el antes y el después del big bang, básicamente quieren enseñamos ciencia y filosofía al mismo tiempo, vas y vienen entre ambos temas hasta que llega un punto en el que seguirle el ritmo se vuelve cansado y terminas preguntándote que esta pasando en ese momento.

Si pasamos a la jugabilidad, esta es más parecido a "hacer clic y apuntar" con algunos desafíos en forma de rompecabezas, pero esa interacción se reduce enormemente con la increíble cantidad de cinemáticas que muestran, en lugar de jugar terminas como espectador La buena parte del juego, tiene momentos interesantes pero la experiencia general es sorprendentemente lenta, muy pausada y te lo dice alguien que le gustan los juegos donde casi no haces nada.

Si quieres hablar de duración, el juego es relativamente corto , pero gracias a su lenta jugabilidad, parece que pasaste más tiempo del que crees. En si puedes terminarlo en una sola tarde, pero si terminas sintiendo la experiencia pesada lo más probable es que le dediques 2 o 3 días en sesiones de 1 y 2 hora o al menos ese fue mi caso... No no lo disfrute como esperaba, me deje llevar por ese estilo visual que maneja.

Si buscas sacar ese lado detective... na, no lo vas a encontrar aquí, me alegra que fuera una experiencia corta, mas no es una que volvería a repetir.

Beautiful game, great aesthetic, but is like a linear walking simulator with minor puzzle elements. don't play if you're looking for super obvious plot explanation or skill-based challenges, good for a very artsy experience

Genesis Noir is an outstanding achievement in visual storytelling. Evan Anthony, one of the main brains behind this game, already had a beautiful portfolio of motion designs and interactive use cases, like working for Google on animations, beforehand. Playing Genesis Noir is just like diving into an artists brain, there are so many feelings and views and impressions raining down on you, mostly just presenting thoughts and things, the creator might just have in their mind and thought they'd show it to us in this deeply personalized way that feels like getting a share of his most abstract dream.
I gotta confess, I didn't get 100% of whats going on, maybe not even 70% but the main premise of mashing the creation and death of the universe with a 1930ies classic murder case, brought to live by the greatest animation work that looks like Saul Bass forget to take his meds (in a good way) and live recorded Jazz music that alone makes it worth playing through the game another time, all of that carry so much additional value, that its fine if some story bits are left for interpretation.

Only cons are some actual gameplay ones. I mean the game isn't very complex, but playing on a Switch/console makes it at some point cleat, the game wasn't optimized for this. It plays OK but often when you have to select things, you gotta steer a mouse cursor, when you ask yourself, why can't you just select stuff with the analogue stick or even tap on the Switch's screen. There are a lot of similar situations, where mouse-cursor focused control schemes drag you out of this jazzy intergalactic feverdream, slapping UX-realities in your face to make you realize, its an indie game that probably didn't have the budget to fine tune this experience for all devices, although I'd say thes should absolutely do a version for mobile devices as it could work perfectly well for that.

In the end its among those games, I never thought I need in my life, I just stumbled over it through Youtube, immediately bought it when there wo barely any coverage, thought at least its gonna be visually interesting, but apart from just being that, its a mind-expanding journey told by all instruments of multimedia. Its a perfect game if you need some more casual, relaxing yet audiovisually interesting breaks from your Elden Ring bossfights or just something to sip a coffee or whiskey to.