Honestly, this didn't do much for me. There's a fairly strong middle section that utilises the flashlight for some fun and tense scenarios, but the opening and closing sections are quite dull. Alyx is a fun character, but her survivability feels a little ridiculous. Sure, Gordan shouldn't have got through the original Half-Life, but as the player I've seen that his success was only possible with the loading of MANY quicksaves, and thus the unlikeliness of his success is properly conveyed and justified. Alyx's invincibility renders her a non-factor, and as such it's hard to buy this as a joint adventure.
It's a well made expansion to the HL2 world, following the events of the HL2 ending, but outside of that it's definitely not as memorable as HL2, and outside of achievements I probably won't come back to this game as much as HL2. Still fun though and worth playing as it's only 2 and a half - 3 hours long
Having played Half Life 2 Episode 1 directly after finishing the base game, I feel that it resolves many of the issues I had with Half Life 2. Each chapter has great pacing and feels well packed with story, combat, and puzzles. A great way to continue the story of Half Life and address criticisms of the base game.
Due to it's shorter size and less focused level design if we compare it to Half-Life 2, it does end up being a slightly less fun experience if you play it normally, HOWEVER, the best one in the franchise when it comes to completing it, no clue why it's the only one that challenges you with completing the game only using the Gravity gun, but god is it fun to do so, also made me notice how great of an NPC companion Alyx is
Yeah I mean...It's just more Half-Life 2 and nothing more I guess?
It's just a continuation of the story and yeah, it still is fun to play. I just don't understand why they needed to make this one so short, and why not just make a longer part 2 and call it Half-Life 2: Part Two or something...Because these Episode One and Two titles are so fucking confusing I swear to god.
It's just a continuation of the story and yeah, it still is fun to play. I just don't understand why they needed to make this one so short, and why not just make a longer part 2 and call it Half-Life 2: Part Two or something...Because these Episode One and Two titles are so fucking confusing I swear to god.
I was underwhelmed by hl2 and this was pretty much just a few more Eastern European hallways and streets to shoot through. The citadel sequence at the beginning was a notable highlight but the escort mission with Barry at the end was a real stinker.
Can’t believe they’re still making me fight striders those things are awful
Can’t believe they’re still making me fight striders those things are awful
Incredibly short and okay at best. The story ends at the moment where it seemed to start building up towards something interesting.
While the game is derivative in its design and played it incredibly safe by opting to not introduce anything new in terms of enemies or weapons, the atmosphere in places felt better than the base game. Having more environments where it was darker and you had to have the flashlight always on felt like a nice change, at least in my opinion.
You don't get the crowbar until you're pretty close to the end of the game, and combined with the limited ammo you get in most chapters, it was pretty noticeable the devs wanted you to over rely on the gravity gun.
While the game is derivative in its design and played it incredibly safe by opting to not introduce anything new in terms of enemies or weapons, the atmosphere in places felt better than the base game. Having more environments where it was darker and you had to have the flashlight always on felt like a nice change, at least in my opinion.
You don't get the crowbar until you're pretty close to the end of the game, and combined with the limited ammo you get in most chapters, it was pretty noticeable the devs wanted you to over rely on the gravity gun.
A pretty shit epilogue to Half Life 2.
Take everything wrong with the game (pacing,weak level design,shitty gimmicks) and somehow make them WORSE and you have Episode 1. For being less than 3 hours its genuinely baffling just how fucking dreadful going through it can be. The first two levels (out of FIVE) are just retreads of Half Life 2s finale with little sprinkles of originality (mainly platforming and light puzzles). It doesn't get much better after that, with the only real new mechanics being roller mines (which suck) and Zombine (who are annoying but otherwise fine) alongside unnecessary padding. Having to depend on Alyx so much in the levels really makes things so much worse, which reaches its peak with the absolute dogshit sniper section that forces you to wait for Alyx to take her sweet time to snipe (which could fuck you over since ammo is oddly stingy in the middle of Episode One). I'd like to say that things get better in the final level but NOPE. Exit 17 might just be one of the worst final levels in a shooter, with the crux of it being a pretty low energy escort mission ending in another ass strider encounter which ends on another cliffhanger.
If I had anything actually nice to say about Episode 1 it'd be just how nice it looks. Source really has held up after 20+ years of being an engine and the improvements look nice. Will also say some of the tracks go pretty damn hard, with the Hospital music being a great battle piece and the best section of the expansion. Otherwise this shit sucks and might just be the worst thing Valve has put out (that I've played).
3/10
Take everything wrong with the game (pacing,weak level design,shitty gimmicks) and somehow make them WORSE and you have Episode 1. For being less than 3 hours its genuinely baffling just how fucking dreadful going through it can be. The first two levels (out of FIVE) are just retreads of Half Life 2s finale with little sprinkles of originality (mainly platforming and light puzzles). It doesn't get much better after that, with the only real new mechanics being roller mines (which suck) and Zombine (who are annoying but otherwise fine) alongside unnecessary padding. Having to depend on Alyx so much in the levels really makes things so much worse, which reaches its peak with the absolute dogshit sniper section that forces you to wait for Alyx to take her sweet time to snipe (which could fuck you over since ammo is oddly stingy in the middle of Episode One). I'd like to say that things get better in the final level but NOPE. Exit 17 might just be one of the worst final levels in a shooter, with the crux of it being a pretty low energy escort mission ending in another ass strider encounter which ends on another cliffhanger.
If I had anything actually nice to say about Episode 1 it'd be just how nice it looks. Source really has held up after 20+ years of being an engine and the improvements look nice. Will also say some of the tracks go pretty damn hard, with the Hospital music being a great battle piece and the best section of the expansion. Otherwise this shit sucks and might just be the worst thing Valve has put out (that I've played).
3/10