Reviews from

in the past


Better R6S ngl shit was a banner

Death is a great teacher. Failure in Intruder is the greatest way to learn where you should have gone, what you shouldn't have done, and how you could have done better. Intruder players spend a lot of time learning -- consequently, they are always getting better.
Growth is an important factor in Intruder, especially if you're coming into Intruder fresh or after a sabbatical. This is an extremely hardcore, skill-based first-person shooter, and it forces you to think differently than other modern shooters. If you’re a Call of Duty player, you’re going to need to change your play style to succeed here. Intruder also tries developing into something new here as well, despite doing little to push itself beyond what it’s always done best. Intruder modifies old maps to keep veterans on their toes, and introduces official new modes that encourage different play styles for the first time in almost 15 years.
For the uninitiated, Intruder is a small-scale, team-based first-person shooter with permanent death. When a guard kills an intruder planting explosives in a match, or a guard escort swallows a sniper round in a mission, the victim is dead for good and doesn't respawn until the next round. As such, players on both sides must exercise skill and care. The objective, meanwhile, gives everyone a purpose. Of course matches end when everyone on a team is dead, but a clever and coordinated Intruder team will give the guardsthe slip, and complete their objectives.

Pieces of the Intruder formula are dated at this point, but the superb heart and soul of Intruder is timeless. Teams are small, guns are lethal, and rounds are short. There's an addictive just-one-more-round quality to it, because there's a constant desire to do better than last time, to earn a satisfying kill, or to win in a new way. Call of Duty and Battlefield vets will wonder why they can't sprint to escape enemy fire or look down the iron sights to improve aim; Intruder players will feel like they walked into their redecorated home. Certain map redesigns will catch hardcore fans off guard, but the changes are for the best.

Even in the face of genre evolution, Intruder doesn’t care to adapt. Intruder is so dedicated to Intruder's aging ideals despite market and trend changes that it brute-forces its way to success. Part of what makes it such an engaging competitive game is that killing in Intruder requires a wholly different skill set than other shooters. Everyone is limited to what they have and can see, with little room for character modification or on-the-fly advantages. Running and gunning is a useless play style, to the point that someone standing still is more likely to score the kill. Walking, crouching, or standing are your best bets to reduce the inaccurate spray of machine-gun fire.
Consequently, killing in Intruder feels good. There's a sickening sensation to dropping someone dead because you know they're not coming back. It's also satisfying knowing you used limited resources to play smarter than your victim. If players aren't watching corners, providing covering fire, or using smoke grenades, they're more likely to take a headshot from a more delicate and patient triggerman. The desire to experience that distinct feeling is a strong motivator to keep playing, even when you're getting steamrolled by an obviously better team.

Sadly, noone plays this game so none of that matters.

One of the best tactical FPS out there.


A better Metal Gear Multiplayer game than actual Metal Gear Online. Super fun and funny.

You have two types of players. One side loves to play this like Rainbow Six, the others love funny haha banana and ragdolls.
I can be both!

If I start getting tired of one playstyle, I try another route, another gadget. It's got a really nice balance of slow moments and heart pumping stress moments. Pulling off the perfect heist without damaging anyone feels amazing.

Some of the platforming is kinda BS wonky though. Requiring a jump and prone maneuver at almost the same time to squeeze through certain gaps. If you fall from a great height, bam. Game over. So the punishment for getting a tricky jump wrong is sometimes pretty painful and feels a tad unfair.

The game just requires a minimum of 6 players before getting really fun. That's a tall ask, so I don't see playing this one as often as I'd like.

i loved intruder even if it made us mad. i loved intruder even if it caused arguments. i loved intruder even if we can't play it anymore. you need high intelligence to play this game and frankly, i'm high intelligence.

Fun but not enough to sustain it for long.

I cant tell if this game is good or bad but im leaning towards bad.

An absolute darling for competitive indie stealth action. This game is fun eve if it's 2v2, 2v1, 1v1, it never gets old.

The options you have are easily able to get a grasp of, and can be used in a lot of ways that one may not expect.

Highly recommend, even if you have to host your own servers to play it; the community is still rather small as of March 2022.

Just get drunk and play with buddies, it's great.

Fun with friends, fairly wacky. Rage inducing.

A lot of fun with friends, but still very much a work in progress. 100% worth keeping an eye on.

It's a smarter, better tactical terrorist vs cop game than any of it's competitors and you can slip on a banana peel down a stairwell alerting every opponent in the game during your tumultuous descent

I love the fact to break into someone house to see him naked and start jerking off to his gigantesc cock. Anyways , Good game with friend !

This review contains spoilers

Ronissexy445

Fun little game with fun interactions, too bad the community is tiny.

please dont let this game die please

i wish i wanted to play it

at it's worst just feels like an inferior counter-strike. at it's best, generally with friends who don't play the game often rather than randos, is actually rather tense. probably needs a lot more guns and a lot more disincentivizing carefree deathmatching.

This game is fucking awesome with friends, seriously some of the most fun I've ever had, getting a 2v2 or 3v3 going on Oceanside is awesome. I wish more of the maps were better though, Riverside is good but not as good as Oceanside, and Mountainside is WAY too big, like you need a 10v10 for Mountainside.


Literally just a better r6 siege

I'm shit at these games and it pisses me the fuck off

It's in early access, rough around the edges graphically, and is pretty obscure, but if you get a 3 or more other people to play with it's some of the best fun you can have playing a game. Mechanics are tight and work perfectly. Highly recommended, it needs more players.