Reviews from

in the past


This game is in my Top 3 James Bond games. The single player is a lot of fun, with decent replay value to 100%.

Overall, fun Bond video game based on one of the best movies in the series.

It’s so cool to see Connery reprise the role in the game and better still, he actually seemed to be putting energy into it unlike his performances in You Only Love Twice and Diamonds Are Forever. If you watch the behind the scenes footage, he seemed very excited about the project, not only to be playing Bond again, but in a video game that his grandchildren will play. As old as he sounds in a younger Bond, I think that was still the best course of action. Even the other voice actors sound like the actors from the original film.

The gameplay is very fun and the 60’s feel is captured very well. We even have the jet pack from Thunderball and the Aston Martin DB5 from Goldfinger, which aren’t in the actual film. The levels are well-designed despite some confusing turns and they move at a good pace. For a 2005 game, the characters do look like the actors from the film and have good detail. I do wish the special ammo and normal ammo could be used automatically since it gets annoying switching between the two. But the navigation and the menu needed some work.

The story is very much the same as the film’s, but it still works in the video game format. Bond is after the Lektor while the forces of OCTOPUS intend to stop him. It is a shame they couldn’t use the SPECTRE name due to that stupid lawsuit, which makes the experience feel less immersive. There are some extra sequences such as the opening and the fight with Red Grant inside a mechanized suit, but they don’t take away from the experience, however I would’ve preferred to fight Grant in the train, like in the film, since it’s such an iconic moment. I wouldn’t mind if it’s just button mashing.

A well-adapted video game adaptation of the film. Any Bond fan out that likes video games should enjoy this experience. While it’s a bit clunky in areas, it stands on its own and it’s a fun experience.

Solid Bond title, but I kept wishing it would push the envelope a bit more. The opening is very strong and you keep hoping for more moments like that, unfortunately the pacing plateaus after that. It could be because they had to respect the source material, but still it would have been nice to see more creative freedom.

Still a good and varied game, the mix between regular on-foot and vehicular combat was quite enjoyable. One major issue I had though was that the game is extremely tight fisted with ammunition. It runs out way too quick and you need to fallback on weapons that aren't too fun to use.

Overall, it's worth checking out as it's a solid entry in the series. Though I would recommend playing this one before Everything or Nothing if possible.

é um jogo legal, mas tem umas decisões de roteiro bem toscas pra estender a história do filme, de resto a gameplay funciona bem e é até bem variada. infelizmente o level design péssimo, pedaços de barco, lutas contra chefe ridiculamente fáceis e uma história expandida que consegue ser corrida e mal contada ao mesmo tempo, fazem com que o jogo nunca chegue no seu potencial máximo

This doesn't super hold up unfortunately but the hedge maze fire trap (and traps in general) made this such a great lil nostalgia trip. Was a fun split-screen experience.


This review contains spoilers

After Everything or Nothing, EA still wanted to make James Bond games, but Pierce Brosnan was no longer James Bond, and the next Bond hadn’t been chosen. They decided on two things: one was a “Bond” game where you don’t play as James Bond (which ended up being the terrible Rogue Agent), the other: look into the past. They opted for From Russia With Love and even brought back Sean Connery to record new lines (although his Scottish accent is stronger than it used to be).

The game doesn’t officially support widescreen, but I managed to find an Action Replay code that creates a proper widescreen, as well as improved framerate.

Starting off with a brand new introduction, we get an unelated mini adventure as Bond protects the Prime Minister’s daughter from being kidnapped, fighting enemies from a criminal organisation around the Houses of Parliament, starting form the terrace (for me, it’s nice to see a place I’ve been to in a game – reminds me of the worst chips I’ve ever had, sat on the terrace).

The aiming is similar to Everything or Nothing, however now there’s an extra button which activates the precision aiming, something that I think works extremely well. It zooms in and a few important points are highlighted – such as grenades. I found it very easy to pull off headshots due to this mechanic. The aiming still has some issues, though – you still can’t aim freely and targeting objects (like explosive barrels) is still a big pain.

As the villains flee with the Prime Minster’s daughter in a helicopter, Bond stops a jetpack pilot and takes it for himself. The jetpack is loosely based on the Bell Rocket Belt seen in Thunderball (which was a real, functioning jetpack), and this one is equipped with a machine gun and rockets. The controls for it are extremely fluid and it’s a joy to use as you blast enemies around Clock Tower and save the Prime Minster’s daughter.

You then get treated to a fantastic opening titles, with some really cool effects mixed with footage from the film (plus new live action footage of the new characters) and elements of the original opening titles. The names used are of the actors the likenesses are based on, rather than the voice actors (who all do a great job) We then get to where the film opened: you play as Bond sneaking (well, mostly fighting) through a hedge maze to infiltrate a mansion, until Red Grant kills him.

As with the film, it was a fake Bond, with a very smooth transition of Grant throwing the fake Bond mask to the real Bond’s hat landing on the coatrack in Moneypenny’s office. You get to walk around MI6 and talk to Moneypenny, M and Q – this is exactly what I wanted from the “MI6 Interlude” sections in Everything or Nothing.

From Russia With Love does a great job at capturing the style of the film and the period that it is set in, with a wonderful style throughout the entire film. The presentation of the game is outstanding from start to finish, and even though the models and textures don’t look the best for the GameCube, the damage done to the environment more than make up for it to make the levels feal more real.

During the briefing, M explains that Russian defector Tatiana wants to help MI6 obtain a Lektor (a soviet encoding device), but specifically asking for James Bond. It’s deemed that it’s a trap but still worth the risk, so Bond heads to Station T in Istanbul. On the drive there, Red Grant blows up a Russian car, resulting in a horde of cars attacking Bond.

The driving mechanics are good, but unfortunately you can’t use the shoulder buttons to accelerate or break. The map is a similar “small open world” type map. After a bit of driving, you’ll have to get past a tank by sneaking around to a turret on foot – again, it’s nice to transition between driving and on foot sections.

As you get to Station T, it gets attacked. You’ll need to rescue hostages and diffuse bombs. Here you’ll get to test out one of the new gadgets: the miniature Q copter, which you can use to fly though vents and detonate to activate switches. Bond also has a rappel belt and laser watch, making their appearances slightly earlier than the films. At the end of the level, a helicopter enters the building for a brutal boss fight.

After another car sequence where you have to obtain a disguise, you need to reach a secret underground tunnel to spy on the Russians, this involves a dreadful turret section as you get driven around in a boat, having to blast open doors.

Once you spy on the Russians, you discover an attack on a Gypsy camp and that the Lektor has been moved to a secure vault, so your ally, Kerim, heads off to warn your friend while you make your way into the building to steal blueprints to the vault. You’ll encounter some large armoured guys with gatling guns, and you’ll need to shoot off the straps holding their armour to kill them.

As you escape, you’ll discover a jetpack, the opening wasn’t the only appearance of it. You blast your way out of the building, although there are a few spots you can land on to find secrets. These secrets let you update Bond’s weapons and gadgets, giving you an incentive to explore the levels.

After you escape, you help defend the Gypsy camp. Red Grant saves Bond and you then defend Kerim with a sniper rifle. Grant’s desire to kill Bond is expanded in this game as something he’s really looking forward to, and is his main motivation.

After the KGB agent retreats, Krenim really wants to go after him, so it’s time for more sniping, although this level is much more fun to the really nice setup as Krenim makes his way though some buildings.

Now it’s finally time to meet up with Tatiana and grab the Lektor form the Russian consulate. She doesn’t have a standard health bar, but a “threat” meter that goes up when enemies are targeting her, so escorting her isn’t too bad. You’ll have to make your way through gas to activate buttons to progress, as well as a go through some very long vents with the Q copter.

As you flee, it’s a race to the train station to board the Orient Express as you leave. As you take control of the car…you have to randomly drive around and blow up 30 Russian vehicles before proceeding. It’s a really strange an unnecessary mission, simply having to deal with enemies as you rush to the train station would be enough.

Now it’s time for the pivotal train section…which unfortunately is the weakest part of the game. Bond and Grant fight in a cutscene before Grant flees with the Lektor (and his new sidekick), telling his goons to sort Bond out. I’m not sure why they built up Grant’s desire to kill Bond in the right way only to have him run away like a coward.

You fight through a train station (where the escort of Tatiana does become annoying as she sits out in the open for no reason) and then have to fight a retro sci-fi Octopus train – due to rights issues with the SPECTRE name, they got renamed, but Octopus just sounds a bit too silly for this game, surely something like GHOST or PHANTOM would be better?

You finally get to fight Red Grant, and you just shoot him a lot across a train track. After shooting him with around 100 bullets (including targeting specific points on his body), he collapses and gets ran over by a train. However, his assistant has escaped, taking the Lektor with her.

Following the new villain, Adara, to a Octopus factory, you once again don a jetpack as you blast through the first bit, before having to do the rest on food. This is a really nice villain lair, with secret underground portions and a boss fight against some kind of space rover-like machine. It’s a very enjoyable mission.

Once you set some explosives and flee, Bond escapes trough a tunnel in a vehicle in a really fun car section, shooting your way through obstacles. After this, you regroup with Tatiana.

Another fun car mission mixed with on foot sections. You have to find a key to the docks and then make your way back, fighting helicopters that blow up portions of the road.

Once you make it to a boat, you need to flee the country and make it to the border. This is unfortunately a very long and dull turret section that feels like it never ends. After this, you get a cutscene recreating the end of the film as Klebb attacks Bond and Tatiana, before it abruptly jumps to the next scene.

While the film has ended now, the game has an additional tacked on action scene. Story-wise, it comes from nowhere: it just cuts to Bond parachuting and M explaining that Octopus are launching a nuclear missile towards, demanding £100 million to cancel it. It’s completely unrelated to anything else, which is fine for the cold opening, but feel really out of place.

That said, the mission is a fun one as you make your way through the secret Octopus base and sabotage their missile. You get a short jetpack section and you have to take out Adara, who is firing missiles form a jet on the ground, at the end of the mission she flies the jet into the hanger door, attempting to take Bond out with her, but missing.

As you escape the building, Bond gets attacked by a large machine equipped with gatling guns and lasers, controlled by Red Grant. Turns out he didn’t die earlier. You blow it up and Red Grant still survives the explosion, getting shot by Bond in a cutscene.

While the From Russia With Love has flaws, it’s a very enjoyable game. This smooths out the problems Everything or Nothing has and is a lot of fun to play. The missions also flow a lot better, with missions having multiple parts to them before you go back to the menu, including proper endings each time.

While I have the handheld port to look at still, From Russia With Love ended up being the last James Bond game from Electronic Arts, which is a shame as they seemed to be figuring out their style of Bond games.

Definitivamente um dos jogos do james bond já feitos

Não é o melhor, não é o pior, mas com certeza é o mais sem sal que existe.

Joguei a versão de PSP que eu achei sinceramente muito boa, com gráficos bem bonitos e é um port até que bem feito, tanto é que eu nem senti tanto o impacto da falta do analógico direito como já senti em outros ports por ai (CoD Road to victory que o diga), seu sistema de gameplay é simples e um bebe de 2 anos conseguiria passar de todas as fases desse jogo sem problema algum, ele te coloca tanto na pele de James Bond que até mesmo os upgrades do jogo te deixam bem overpower em pouco tempo, ou seja, um sistema de progressão bem mal feito e que seria melhor se nem existisse.

Sua trilha sonora achei mais ou menos mas não é nada ruim, só não fui muito com a cara. A forma de contar história do jogo é bem rápida e direta, que em alguns momentos chega até a ser confusa pra quem nunca viu o filme, não sei se a versão de PS2 conta com mais cutscenes que explicam mais coisa do jogo, porém a que eu joguei foi tudo muito rápido e com cortes seco em alguns momentos.

Vale a pena pegar pra jogar isso aqui numa tarde em que tu ta de bobeira e afim de terminar algo rápido, durei apenas 2 horas e meia pra finalizar isso aqui

Conclusão das 14 missões principais em modo agente em 18 horas em ago/2023. Para conquistar todas recompensas, em modo 00 agente e destravar 4 fases ocultas mais 28 horas, concluindo o jogo 100% em ago/23.
Provavelmente agora treinado terminaria entre 6 e 8 horas. Acabei gostando ainda mais nessa segunda jogatina depois de tantos anos da primeira.
Mission 1: London [100%]
Mission 2: Hedge Maze [100%]
Mission 3: Istanbul (Part 1) [100%]
Mission 4: Station T [100%]
Mission 5: Istanbul (Part 2) [100%] Speedrun terrível pelo carro.
Mission 6: Underground [100%] Gameplay ruim mira stick errado.
Mission 7: Gypsy Camp [100%]
Mission 8: Sniper Alley [100%]
Mission 9: Consulate [100%]
Mission 10: Istanbul (Part 3) [100%]
Mission 11: Train [100%]
Mission 12: Factory [100%]
Mission 13: Border [100%]
Mission 14: Octopus Base [100%]
Secret Missions
Tunnels [100%]
Ruins [100%]
Plaza [100%] Speedrun abaixo de 3 min foi bem desafiador.
Airport [100%]

Status
Missões 00 agente 18/18
Metas eliminações 18/18
Speedrun 18/18
Bond Moments 18/18
Schematics 45/45
Attache Case 12/12
Recompensas 72/72

Naked Low Poly Sean Connery Alert

A step down from Everything or Nothing in many regards; shooting has been simplified, levels are more streamlined and controls are a little hit-and-miss, but despite all of it I had a great time with this. I feel its simpler nature is still fun in an arcadey way, and being able to play as Sean fucking Connery is as awesome as it should be, even if his voice sounded a little tired. Unskippable cutscenes are bullshit though, especially since you'll be replaying missions a lot to get 100%.

Much more fun than GoldenEye, quite a few changes from the movie but still a classic James Connery

I found this to be a dissapointment after "Everything or Nothing".

I used to get bored and play the multiplayer with both controllers plugged in while I listened to podcasts. This was about seven-or-eight years ago. Never got past the first level in the actual campaign because I was and still am a very anxious person.

A good ride for a 007 game and principally a great homage for the best Bond of all time.

Has a stunning opening setpiece — vintage jetpack gunfight around Big Ben — followed by the most inane stealth-but-not-really Ocarina of Time castle town hedge maze nonsense.

Replaying this one, it was a hard decision whether it'd be above or below Everything or Nothing. That game was the peak of EA's years with the Bond title! Despite the shooting and driving being clunky, the production values, story, and everything in between made it a blast to revisit. From Russia With Love hits more of those same notes, improving on the clunkiness and polishing the shooting and driving to a fine sheen... then proceeds to do not much with either.

Playing on 00 Agent for every level, I noticed there was a significant drop in difficulty. Everything or Nothing could get pretty brutal on Agent, Mr. Bond met his end around 40-50 times during my playthrough of it. Here? Only 7. The drop in difficulty isn't bad, mind you. It is incredibly noticeable when you play EoN and then this, almost like night and day.

FRWL has a bit more of a linear structure. It has the usual variety of missions from shooting to on rails with a few driving, but all three are undercooked. Shooting works, but enemy AI is far less aggressive regardless of difficulty and you get into the rhythm of pressing B every time you enter combat to aim at their grenades, heads, or any weak spot you can find. Gadgets also make a return but are woefully underutilized. Alas, poor laser watch and Q-copter. The latter only gets a few objectives, mostly being used for access to secret areas, but the former is used at least once or twice the entire game... but at least it damages enemies, I guess?

Driving isn't the all over the place mess like it was in EoN, but it's let down by forgettable levels. Despite my struggles with the Pontchartrain Bridge in EoN, zooming through traffic on a motorcycle, speeding up to burn the wheels on Jaws' behemoth tanker was sick! Even as I write this review, I can't remember much about FRWL's driving aside holding R with the machine guns.

On rails sections i can't write much about, but I remember these were harder when I was a wee lad playing them on the GameCube. Only to realize it's really a game of remembering positioning.

If you're hankering for an old school Bond adventure with a few liberties taken due to the Spectre copyright being all over the place, or just loved Everything or Nothing but want to play it with better mechanics, FRWL is a short, fun time, though not as memorable as its Brosnan-fronted predecessor.

From Backloggd with love <3

007 From Russia with love is love letter to the Connery era, bringing it to the 6th Generation of consoles. I would say in my opinion this game is probably the Black Sheep of the EA Bond Era as it target audience was aim at teens. Coming out in 2005 where most people only knew Pierce Brosnan; Making a game set in the 1960s bond era certainly was a bold move on EA part but even playing it as a kid it still nailed all the bond aspects.

Now coming back to it almost decades later, I still enjoy this game. It seems to be using the same kind of engine that Everything or nothing was using and just refining it to its max potential. With that being said there were some caveats. Shooting, levels and challenge were super simplified but in a good arcade like way. Shooting felt very tight and certainly better than everything or nothing and the inclusion of Bond Focus to aim a reticle to where you want to shoot (kind of like free look) felt super responsive in my playthrough and every shot I took felt earned and not hit scanned. I REALLY LOVE SHOOTING THE GERNADES OFF OF SOLIDERS IT'S SO SATISFYING.

I also really enjoyed this structure more than previous bond games in the 6th generation era. I really liked the ideas of being able to customize James Bond with upgradable gadgets, weapons and clothing and its reward system was very motivating as everything I did per level I was on my way to unlocking BTS content, Multiplayer content, or even Concept Art Content. Playing the game there was lots of variety from its 3rd person point of view. There were vehicle sections, Jetpack sections, Boat sections that all felt tight and faithful to the source material.

Now, while keeping to the source material EA managed to get Sir Sean Connery back as James bond as one of his last roles in the industry. This was right move and probably the only move they could have done here. Well done. As far as the movie tie in, it is faithful for the most part. Consider it a directors cut of sorts but it tries really hard to not deviate from the movie.

Overall, SUPER SOLID Bond Entry. I had a great time with this. If you are a fan of Bond or Everything or nothing and haven't managed to play this, I urge you to try this game out. As for a general audience I would say there is certainly enough action and fun factor here to warrant a playthrough.

If you played Everything or Nothing, you played this. It is almost exactly the same, but somehow EA decided, to stop with the weird ideas like Rogue Agent, and use a classic Bond movie for the base of this game.


A good movie tie-in game. Well done controls. Shooting a grenade off someone and it go off will never not be satisfying

A decent adaptation of the movie, not as good as Everything or Nothing but a good companion piece. The game is stupid hard though near the later levels which made it not fun. But good game

Loved this game. Remember playing the multiplayer with my friend it was super fun.

One of the last good 007 games.

All video games should be 5 hours long and feature a disinterested voice over from a Hollywood legend in their 70s


Somehow one of the best James Bond games. Love the Bond Eye mechanic letting you shoot people off wires or grenades out of their belts. CGI Sean Connery is an affront to humanity.

a gloriously indifferent voiceover from Sir Sean Connery makes this unmissable

Enjoyable love letter to the Connery era, really nails the mid-60s ambiance, and Sir Sean voicing Bond after 22 years is a nice touch.

Was pretty excited when I got this one and I do enjoy 3rd person Bond, but none of them are that remarkable.