The game is fine. The level design and controls are frustrating at first but eventually you get a good enough feel for the physics and controls where the game becomes significantly easier. There's plenty of "soft" checkpoints where you basically cannot go down past a point once you reach it so the game doesn't feel as frustrating. Not too much mechanical depth but its fun enough for what it is.
I enjoyed my experience with this game, but I have to deduct a star. Because basically, I wanted to give it 4 stars, because even if the concept is obvious, the game is full of good ideas.
However, putting invisible platforms and collisions in elements of the scenery to be able to cling to hidden elements is completely ridiculous.
However, putting invisible platforms and collisions in elements of the scenery to be able to cling to hidden elements is completely ridiculous.