I'm a bit suspicious about Katamari Damacy, since I like weird Japanese games. However, this one is a treat.
The absurd premise of creating a giant "ball" containing every possible type of object with a soundtrack that, for me, is still very memorable, makes this game a delight.
It will never cease to be on my list of favorites.
The absurd premise of creating a giant "ball" containing every possible type of object with a soundtrack that, for me, is still very memorable, makes this game a delight.
It will never cease to be on my list of favorites.
Katamari has always been on my "want to play this someday" radar, but I never actually delved further into it - all I've known for many years is that it was supposedly about rolling up stuff to roll up even more stuff. But when I saw it for 4€ on sale the other day, I decided to just give it a try.
Surprisingly, Damacy Reroll already managed to set a record within the first 5 minutes in gameplay, where I was ready for nominating the game for the "worst controls of all time" award without even having finished the tutorial levels. Thankfully the award didn't go to Damacy and it didn't take me long to get used to the controls and enjoy the game properly. The twin-stick controls are really unique and simply describable as "easy to learn, hard to master", there's an additional layer of precision when you get the hang of them and it's quite satisfying to see.
The core gameplay is as straightforward as it gets - in the main missions, the Katamari (the ball you're rolling) has to reach a certain size within a certain time limit. Everything you roll over gets glued to the Katamari, so you'll have to start with coins and fruit first and when things get rolling (I'm sorry), you can roll over increasingly bigger things to a point where it's comical. It's so ridiculous, but Damacy Reroll does a great job at creating a sense of scale in each individual level. The side missions are also fun little challenges in the way that their main goal isn't having the biggest Katamari possible, but rather collecting a certain amount of something or having to guess your Katamari's size.
In terms of soundtrack, the dreamy songs fit the fever-dreamish vibe of the game's direction really well and are easy on the ears. Do yourself a favor and listen to Lonely Rolling Star. I think it's rather silly that the music is so cheerful and pleasant when there's a weapon of mass destruction mowing down everything in sight, but that's definitely part of the charm for me.
There's... not much else I have to say, except that I'm looking forward to playing We Love Katamari! Currently pretty engaged with Tekken 8, so my progress in Persona 3 Reload has been paused for the moment, but I'll get back to it soon. As always, thanks for reading my reviews!
Surprisingly, Damacy Reroll already managed to set a record within the first 5 minutes in gameplay, where I was ready for nominating the game for the "worst controls of all time" award without even having finished the tutorial levels. Thankfully the award didn't go to Damacy and it didn't take me long to get used to the controls and enjoy the game properly. The twin-stick controls are really unique and simply describable as "easy to learn, hard to master", there's an additional layer of precision when you get the hang of them and it's quite satisfying to see.
The core gameplay is as straightforward as it gets - in the main missions, the Katamari (the ball you're rolling) has to reach a certain size within a certain time limit. Everything you roll over gets glued to the Katamari, so you'll have to start with coins and fruit first and when things get rolling (I'm sorry), you can roll over increasingly bigger things to a point where it's comical. It's so ridiculous, but Damacy Reroll does a great job at creating a sense of scale in each individual level. The side missions are also fun little challenges in the way that their main goal isn't having the biggest Katamari possible, but rather collecting a certain amount of something or having to guess your Katamari's size.
In terms of soundtrack, the dreamy songs fit the fever-dreamish vibe of the game's direction really well and are easy on the ears. Do yourself a favor and listen to Lonely Rolling Star. I think it's rather silly that the music is so cheerful and pleasant when there's a weapon of mass destruction mowing down everything in sight, but that's definitely part of the charm for me.
There's... not much else I have to say, except that I'm looking forward to playing We Love Katamari! Currently pretty engaged with Tekken 8, so my progress in Persona 3 Reload has been paused for the moment, but I'll get back to it soon. As always, thanks for reading my reviews!
Esse é um dos jogos mais divertidos que eu joguei recentemente, coisa de eu abrir e a minha mente relaxar enquanto eu rolava pra fazer uma bola gigantesca. Tem algo charmoso nisso e em seu objetivo de recuperar as estrelas tentando alcançar um tamanho cada vez maior, foi uma ótima surpresa, principalmente o final.
It’s so intriguingly bizarre, with a simple concept that is just plain fun. Where it falters for me is in the controls, which are decidedly unique, but never really felt like I could get to grips with them because they feel rather unintuitive. When it’s not the controls, it’s me constantly getting stuck on things or getting bumped around. It ended up being a tad more frustrating than I imagined, but it was still mostly fun once I decided I didn’t care about 100% completion. I think that’s the best way to play this, too: don’t care about completion rates or percentages, just keep rolling and have a blast while doing it. I recommend it to anyone who’s curious, just go in with an open mind and strap in for a weird, weird ride.
Katamari Damacy is a magical game that feels like the most memorable acid trip you could possibly experience. And it's not just because of the outrageously colorful pastel visuals or the equally insane and incredible soundtrack, but along with these things, Katamari's gameplay is essentially a visual representation of our smallness as humans. But director Keita Takahashi always does this in service of a life affirming perspective that makes Katamari Damacy unforgettable.
Something about this game just feels warm and charming. I haven't played the original in a long time so I can't compare how this version stands up to it but gosh is it fun. I wholeheartedly love this soundtrack and even if you don't plan on playing the game you should give it a listen. This game doesn't overstay its welcome but has replayability if that's something you're looking for. I love when games really make use of a player's time and I think this game did that down to letting you play the end credits.
Perfectly nails the feeling of slowly becoming a giant ball of destruction, with a great presentation and style to keep you engaged. There's a real weight and momentum to your katamari once you get larger, and the crazy soundtrack gives the feeling of a fever dream. Must play for people looking for games that are by all accounts timeless.
Allow me to present you with a question you might groan at the mere sight of witnessing it, fellow reader, that being: are videogames art?
To that I say a resound:... they are even better than that
I really don’t know where to even start with Katamari Damacy, much like with the weird kind-of-not-spherical bringers of chaos and destruction that give the game’s name, there isn’t really a beginning or end, it just keeps on rollin’...
I wouldn’t be the first to gush about its uniqueness, both in its completely bonkers yet adorably silly presentation and its rather peculiar control scheme, one that definitively takes some time to adjust to, but one you do it’s like riding on a bike. Managing both joysticks, knowing when to turn and when to stop, where to go and what to evade, it’s a waltz performed by a mystical otter that plays the accordion, and you may be thinking ‘’Deemon, that doesn’t make sense at all’’ and to that I say EXACTLY! It’s a hectic loop, there were times I was sweating wondering if I’d even come close to the required size to beat the game, only to steam roll while some of the most varied and oddly beautiful bangers play in the background, some even compliment you! And that’s when the stress starts to mix with an zen sensation, a melding process that culminates once you do it, you manage to reach the required size, and from your mind an profound and sound ‘’WOOOOOOOOO!’’ sensation appears as you begin to try to go even higher, reaching uncontemplated horizons by your small prince mind and achieve a perfect star shine... only for the King of the Universe to go ‘’You call this a star? Oh me oh my.’’ ...
It feels too chaotic, and yet, it’s perfectly calculated. There are so many maps that it feels like new surprises are neverending, yet there are so little that learning their routing becomes essential as well as pretty rewarding; there’s so much stuff that it may be hard to know where to start or on what you can even roll over, yet it’s placement is so finely tuned, so perfectly put together that it begins to be like a puzzle that gets easier as you go along, and even throws some extra challenges like finding the scattered gifts across the globe or trying out the constellation stages. Even when the King of the Universe throws you to repair his ‘’naughtiness’’ or time seems of the essence, there's always a moment of respite, a small victory whether it’s in pure calmness or pure ectasis, or something as simple as triying to find out a new crazy set up or what do they ask of you next. Going from having to just achieve 1 meter to the three-digit numbers was a feeling of progression that seems simple, but I wasn’t expecting to see so well-crafted in so little time, to make me keep coming back time and time again may to grab a scarf or shirt on the way, or get the biggest cow possible and make one hell of a Taurus.
The little intermissions, the songs, the movement... it’s such a silly experience, and I use that word with the best intent imaginable. Katamari Damacy is comfy and hilarious, stressful and maddening, a cocktail of emotions I don’t think a game has made me feel in such a way. There’s not a ton of games that say goodbye when closing them, and even among them, Katamari does it with an irreplicable sweetness, the same with which i does everything else.
You gotta defeat mouses if you want to go up against a Kraken, you need to see small worlds before going through the globe, and of course, if you want to make the sky shine, you gotta keep rollin’
And before I wrap this up, huge thanks to @Drax for recommending me this one, it was the reason I came back to it after giving it a go in 2022 and dropping it near the beggning and I’m so glad I returned, it was beyond worth it...
To that I say a resound:... they are even better than that
I really don’t know where to even start with Katamari Damacy, much like with the weird kind-of-not-spherical bringers of chaos and destruction that give the game’s name, there isn’t really a beginning or end, it just keeps on rollin’...
I wouldn’t be the first to gush about its uniqueness, both in its completely bonkers yet adorably silly presentation and its rather peculiar control scheme, one that definitively takes some time to adjust to, but one you do it’s like riding on a bike. Managing both joysticks, knowing when to turn and when to stop, where to go and what to evade, it’s a waltz performed by a mystical otter that plays the accordion, and you may be thinking ‘’Deemon, that doesn’t make sense at all’’ and to that I say EXACTLY! It’s a hectic loop, there were times I was sweating wondering if I’d even come close to the required size to beat the game, only to steam roll while some of the most varied and oddly beautiful bangers play in the background, some even compliment you! And that’s when the stress starts to mix with an zen sensation, a melding process that culminates once you do it, you manage to reach the required size, and from your mind an profound and sound ‘’WOOOOOOOOO!’’ sensation appears as you begin to try to go even higher, reaching uncontemplated horizons by your small prince mind and achieve a perfect star shine... only for the King of the Universe to go ‘’You call this a star? Oh me oh my.’’ ...
It feels too chaotic, and yet, it’s perfectly calculated. There are so many maps that it feels like new surprises are neverending, yet there are so little that learning their routing becomes essential as well as pretty rewarding; there’s so much stuff that it may be hard to know where to start or on what you can even roll over, yet it’s placement is so finely tuned, so perfectly put together that it begins to be like a puzzle that gets easier as you go along, and even throws some extra challenges like finding the scattered gifts across the globe or trying out the constellation stages. Even when the King of the Universe throws you to repair his ‘’naughtiness’’ or time seems of the essence, there's always a moment of respite, a small victory whether it’s in pure calmness or pure ectasis, or something as simple as triying to find out a new crazy set up or what do they ask of you next. Going from having to just achieve 1 meter to the three-digit numbers was a feeling of progression that seems simple, but I wasn’t expecting to see so well-crafted in so little time, to make me keep coming back time and time again may to grab a scarf or shirt on the way, or get the biggest cow possible and make one hell of a Taurus.
The little intermissions, the songs, the movement... it’s such a silly experience, and I use that word with the best intent imaginable. Katamari Damacy is comfy and hilarious, stressful and maddening, a cocktail of emotions I don’t think a game has made me feel in such a way. There’s not a ton of games that say goodbye when closing them, and even among them, Katamari does it with an irreplicable sweetness, the same with which i does everything else.
You gotta defeat mouses if you want to go up against a Kraken, you need to see small worlds before going through the globe, and of course, if you want to make the sky shine, you gotta keep rollin’
And before I wrap this up, huge thanks to @Drax for recommending me this one, it was the reason I came back to it after giving it a go in 2022 and dropping it near the beggning and I’m so glad I returned, it was beyond worth it...
this game is odd because by all means it’s not that great of a game. pretty odd controls with a frustrating/awkward camera. not a ton of content, reusing maps pretty often, not many variations or changes to the formula either (although, this isn’t inherently a bad thing obviously) but for some reason in spite of all that, it’s got such a wonderfully weird and unique energy and vibe to it i couldn’t help but have a good time! it helps i really love the art style, everything even basic animals have a very unique and charming style to them. the music is also for the most part extremely catchy and upbeat but there were a couple pretty grating songs here and there LOL
the gameplay was a bit awkward to get use to, and the camera is the hardest thing to adjust to, it’d be nice if the bumpers or triggers moved the camera or something but it’s also something that sort of fixes itself as you progress and get bigger. the main loop only continues to get more and more satisfying. the later stages the larger and larger you get feels amazing, going from the big daunting items being things like humans, washing machines, or dressers to massive skyscrapers, a huge octopus, or even clouds/tornados was super fun to experience.
there’s a lot of, and i don’t wanna say “objective” cause almost nothing is objective but things i should consider problems/negatives that should knock this game down some pegs but feel like such non factors because of how much i enjoyed the unique feeling and vibe of this game! really good time, excited to eventually get to we <3 katamari!
the gameplay was a bit awkward to get use to, and the camera is the hardest thing to adjust to, it’d be nice if the bumpers or triggers moved the camera or something but it’s also something that sort of fixes itself as you progress and get bigger. the main loop only continues to get more and more satisfying. the later stages the larger and larger you get feels amazing, going from the big daunting items being things like humans, washing machines, or dressers to massive skyscrapers, a huge octopus, or even clouds/tornados was super fun to experience.
there’s a lot of, and i don’t wanna say “objective” cause almost nothing is objective but things i should consider problems/negatives that should knock this game down some pegs but feel like such non factors because of how much i enjoyed the unique feeling and vibe of this game! really good time, excited to eventually get to we <3 katamari!