Reviews from

in the past


This game is a lightning in a bottle moment. You really will probably never see a game this good in the franchise again. The soundtrack is fucking fantastic, one of the best. The worlds are great even the lion king one and atlantica. The lion king one is one of the games several ways to spice up gameplay and atlantica is optional and a easy but fun rhythm game. The gummi ship segments are fun arcade shooter moments, also with great music. Gameplay is tight, flashy and critical mode provides a fair but challenging experience overall. Great boss fights, with few, if any, bad ones. The ability to do a level 1 playthrough and no damage bosses displays how good the combat is and is something you don't see that often in action rpgs. The story is dumb but always entertaining. Don't take it that serious and you'll learn to enjoy it. You're supposed to laugh at mickey in a black cloak. Its crazy how most action rpgs can't reach the height this game did in 2007 (besides souls-likes and yakuza if we count that series).

don't even need to say much, it's still one of the best games ever made

this game never gets old! peak gaming is right here!!!


one of the best action rpgs of all time disguised as mickey mouse nonsense. best experienced on the hardest difficulty.

This review contains spoilers

Probably the best combat system in any action game.
Hell, probably the best action game period.

It's kinda weak in the beginning because you don't have many abilities unlocked yet, but when you get to the mid-game, you really start to get a feel for how powerful your kit really is.

Once you learn the system, it feels like the best dance you've ever had in your life.

But where I think the game really shines are the optional bosses / superbosses.

First I'll talk about the Data Organization 13 fights: Pretty much the game's way of letting you replay bosses.
However, you really need to learn the fights if you wanna win these, because they now have way higher stats than when you first fought them.

Some can be cheesed though, but I preferred not to do them this way.

But the best boss in the game is one you can only access after you've finished every world and completed the final boss. Step through the portal at Disney Castle, and you meet... Lingering Will.

This boss is incredibly hard to the point where if you don't make any move the second the fight starts, you will probably end up dying. And the attack he does first is different every single time.

This boss may seem like bullshit to any ordinary person, but I promise you there is a pattern and it is learnable/fair.
It's also incredibly satisfying to learn.

Now, I could tell you the lore behind this boss, but that isn't really something you're meant to know the first time you encounter it.

Remember his dialogue for when you play a future game, though :)

Overall, this is probably the best in the series and my personal favorite.

I would talk about the soundtrack and how amazing it is, but I'll probably do an edit talking about that later.

Hope you enjoy my insane ramblings!

Kingdom Hearts 1 already blew me away when I first played it, and KH2 does nothing but ramp it up. The combat is reworked a little to be more aggressive, Sora gets multiple drive forms which help differentiate builds and spice things up, and every world throws out the tired Disney storylines and become entirely focused on Organization 13s shenanigans, not to mention the brand new wrinkle of the Nobodies.

This is the best combat system i've played in my life, please do yourself a favor and play this game on critical mode.

Amazing lore, amazing characters, this game will made you cry just on how beautiful everything is, i'm looking foward to platinum this game on retroachievements

Roxas a real one you deserved better bro

One of the greatest games ever made

El mejor aspecto de este videojuego sin lugar a duda es su jugabilidad, que es sencillamente impresionante, desde los aspectos más básicos hasta los niveles que se pueden alcanzar tras cierta experiencia con el juego dejan en ridículo incluso juegos modernos de la misma saga. La historia es muy buena, aún con ciertos puntos a mejorar, musicalmente es fenomenal y gráficamente le saca todo a la PS2. El mejor Kingdom Hearts y una obra maestra.

game was boring, controls were bad, story was rushed

Peak Kingdom Hearts gameplay, this is the definite version of KH2 where some content was missing from the Japanese release.
The post game extra boss fights are the best this game has to offer.

While a bunch of interesting ideas are introduced, few are well explored. The plot is fine, but is held back by some pretty bizarre writing decisions. The gameplay is this game's saving grace, although the level design could stand to take better advantage of Sora's new found mobility. And this is my final mix.

didnt age even a bit and thats kinda impressive for a PS2 action jrpg lmfao
prob my fav game of all time

Getting back to form after Chain of Memories' unique gameplay system, Kingdom Hearts 2 is a fantastic sequel, building on almost all aspects of the original and being a phenomenal action game in its own right.

Having assumed that the player is familiar with the plot of both the PS2 original Chain of Memories, Kingdom Hearts 2 begins with a prologue that involves a new character. Though an atmospheric and fairly emotional opening at first, the prologue takes its time and can be a pace-breaker on repeat playthroughs. The remainder of the plot is fairly usual Kingdom Hearts. Its Final Fantasy mixed with Disney that takes its bizarre concept seriously. Though a bit of a double edged sword, the premise being played straight still makes for a sufficiently enjoyable story. It has good comedic appeal, good attempts at emotional moments and despite common criticism, is perfectly coherent and straightforward to follow. Though not a masterpiece of writing by any means, the story does its job well. Tense moments are tense and the Disney branding is used well.

The real meat and bones to Kingdom Hearts 2 is the combat, which is some of the finest in any action game. Sora controls like a dream. Tight, responsive and with a good weight makes for a fantastic feel, only enhanced by the vast array of versatile and viable tools and abilities Sora gets access to. Despite a seemingly overwhelming amount of options, almost all of them have good utility and are fun to use. The free-flowing combo system and general design creates incredible synergy and a massive potential for player freedom and ingenuinety. Unlike the original's deliberateness and low to the ground approach, Kingdom Hearts 2 Sora has a degree of flashiness trademark to character action, but instead of being a case of style over substance, Kingdom Hearts 2 translates this to gameplay very well, with a versatile toolkit that is delightful to use. Enhancing this is the game's excellent enemy design. Enemy variety is high and they encourage utilizing all the tools available, in particular boss fights and the 14 excellent super bosses the Final Mix version introduced. Exemplifying this is the addition of reaction commands, allowing the player to use Triangle to perform context-sensitive, enemy specific manevuers. This adds even more depth to an already excellent combat system, rewarding knowledgeable and skilled players with powerful maneuvers provided they are familiar with enemy patterns. Kingdom Hearts 2 does an excellent job of getting the player to engage and get better at the game, and it only gets more fun when they do.

The level designs of the game have often been criticised. While I agree with the observation that levels are far more simplified and straightforward than the first game, I don't agree that this is a problem. While the interactivity and fully fledged worlds of the original are a positive, Kingdom Hearts 2 is aiming for a different goal with regards to level design. By sacrificing the interconnectedness and depth of Kingdom Hearts 1's levels, Kingdom Hearts 2 is able to streamline levels and create a better pace for the moment to moment action game it clearly wants to be. On the macro level, worlds are simplistic and linear, but on the micro level they have a great amount of variety in combat arenas, and are only as big as is necessary to fit the combat encounters the game is focused on, killing downtime.

I find the PS2 version's soundtrack to be better overall than the HD remaster's, however the HD remaster's looks overhaul is greatly appreciated, running at a constant 60fps and having a crisp look that ages well.

Overall, Kingdom Hearts 2 is a joy to play, and despite taking some liberties, is a brilliant sequel to the initial entry.

In my opinion, currently the best of the series. It felt like an amazing next step after the original and CoM. A flashier, faster paced combat that is a fantastic balance between hack-and-slash and magic, climatic boss battles, the introduction of the Nobodies and Organization XIII and how they fit into the equation and one of the greatest video game OSTs to date. Final Mix makes the vanilla version beyond obsolete. With the addition of extra items, keyblades, areas and phenomenal post-game boss battles that both show the striking depth of the combat system and builds further on expanding on future events makes me forgive its flaws (e.g. slow beginning that hurts multiple playthroughs, cringeworthy moments that haven’t aged well and Sora becoming too much of an optimist) relatively negligible in comparison.


Roxas é fodinha e a gameplay é muito satisfatória, música fodinha porém, lore ainda sem pé nem cabeça

The pinnacle of fiction

I started this game with a hater's killing intent, Final Fantasy simply does not mean anything to me, and I've tended to a garden of dislike for Disney movies from a young age that has blossomed into a forest of disdain as they evolved from saccharine and condescending children's films to emotional therapy for stunted millennials dragging their disinterested kids to watch their dad cry at a cartoon personification of an emotion wiggling it's eyebrows. I had often heard that a 'critical mode level 1' play through was a legendary action game on par with the greats, and had the full bad faith intention of saying this game sucked actually. Unfortunately my faculties are too objective and like the Casu Martz, just because something is conceptually and aesthetically revolting, doesn't mean it's not worth 100 dollars a pound.

Probably the game I have replayed the most out of all video games. THAT speaks for itself.