Kirby's Star Stacker is a charming puzzle game where you match falling stars with cute animal friends to create chain reactions. It's visually appealing, with Kirby's signature charm and a surprisingly engaging match-and-clear gameplay loop. While the core concept is simple, the game adds challenge in the form of increasing speed and special blocks. However, the lack of modes and limited replay value mean it's better suited for short bursts of play rather than extended sessions.
This is the Kirby spinoff that pisses me off the least.
So I honestly have no idea what this game is all about, I just know that winning is really easy in this game and that's why it doesn't piss me off as how the others do. Apparently, this is a clone of Soldam, I've never played any personally but I might check them out if it means a more fleshed-out version of this game because yes this game has a somewhat decent gameplay loop but my god it gets boring really quickly as it's pretty much always the same thing!
Should you play this? Sure I guess, at least it's not shitty golf or pinball.
So I honestly have no idea what this game is all about, I just know that winning is really easy in this game and that's why it doesn't piss me off as how the others do. Apparently, this is a clone of Soldam, I've never played any personally but I might check them out if it means a more fleshed-out version of this game because yes this game has a somewhat decent gameplay loop but my god it gets boring really quickly as it's pretty much always the same thing!
Should you play this? Sure I guess, at least it's not shitty golf or pinball.
Surprisingly addictive, rather cute, and at first I was going to give it a 7, and then a 6, but it's really average after some thought. Play it once, you've played it forever. It can get you in the zone and enough to sink time into, but once you've yawned past all the normal difficulties and go into Insane, then it starts to show that you're just going to spend time on levels that were randomly churned out with long score requirements and disadvantageous starting boards. Not impossible by any means, but clearing the board full of blocks that need 2 clears to disappear (like Puyo's stone garbage) is a rather tiring task. Luck can sometimes screw you over by not giving you what you need, and at these stages every drop counts and you require perfect fitness to succeed, which isn't some magically high ceiling, just an annoying nuance. When you are literally 1 point away from a clear and lose to such things, it's very off-putting. 6 minutes is not that long, but for each level and potential failure, that time adds up. Also, it doesn't help that the latter music is short and repetitive unlike the fun-ner cute melodies earlier on, and the danger theme is very grating to listen to... And it practically replaces the Insane BGM most of the time.
It has its fun, but sometimes I wish the game was as fast as it was in the Time Attack Insane segment because it feels just right even if things would be harder. The stages would just need nicer, fairer starting boards.
I really can't believe I went through and 100%ed this hellhole but oh well, I recommend to stop playing the game entirely once it gets tiring and slow. The bragging rights aren't much at all especially when you have other games to play in this age.
It has its fun, but sometimes I wish the game was as fast as it was in the Time Attack Insane segment because it feels just right even if things would be harder. The stages would just need nicer, fairer starting boards.
I really can't believe I went through and 100%ed this hellhole but oh well, I recommend to stop playing the game entirely once it gets tiring and slow. The bragging rights aren't much at all especially when you have other games to play in this age.
It's strange. I don't really think Kirby's Star Stacker is a particularly good game.
It doesn't really have the thoughtful kind of design that better puzzle games like Puyo and Tetris have; Star Stacker relies on a weird mix of pre-scripted levels (in Round Clear) and RNG, as well as excessive game speed and janky movement and rotation controls to be difficult, mostly for the sake of being difficult.
But seeing a combo I thought would be pretty simple turn into 5 or 6-chain combos and basically wiping my entire screen as the 1-UP and then Kirby Dance jingles play in celebration is... it's nice, I won't lie.
I still don't think it's particularly good. Maybe the SFC game will change my mind. I'm pretty curious about getting to play it on hardware one day, so... we'll see.
But it's like Squeak Squad: the fact that this is one of the franchise's lower points speaks volumes as to how consistently good the series has been throughout its runtime.
It doesn't really have the thoughtful kind of design that better puzzle games like Puyo and Tetris have; Star Stacker relies on a weird mix of pre-scripted levels (in Round Clear) and RNG, as well as excessive game speed and janky movement and rotation controls to be difficult, mostly for the sake of being difficult.
But seeing a combo I thought would be pretty simple turn into 5 or 6-chain combos and basically wiping my entire screen as the 1-UP and then Kirby Dance jingles play in celebration is... it's nice, I won't lie.
I still don't think it's particularly good. Maybe the SFC game will change my mind. I'm pretty curious about getting to play it on hardware one day, so... we'll see.
But it's like Squeak Squad: the fact that this is one of the franchise's lower points speaks volumes as to how consistently good the series has been throughout its runtime.