Reviews from

in the past


As a Kirby: Canvas Curse enjoyer, this was another hit for me! Like, if you can count on anything it’s the Kirby series utilizing a motherfuckin’ peripheral. I’m a sucker for cool cartridges, and I’ve always eyed this game on eBay in hopes my copy of WarioWare Twisted would have a buddy. Lucky for me this got added to the NSO Game Boy player pretty quickly, and it’s a great addition because it utilizes, 20+ years on, an under-utilized Nintendo peripheral: the freakin’ joy-cons!

Although the game definitely is clunkier on the Switch than I’d imagine it’d be on a Game Boy Color, shaking around the entire machine in handheld mode is a bit much, but with modern motion controls, the game was really smooth to play. It’s Kirby’s Super Monkey Ball, but instead of you moving around a board within a 3D space, the Game Boy is the board and real life is the 3D space. It’s a really interesting approach to handheld gaming; the way a console can be free floating, and the screen is not tied down by wires or weight.

The game is also very fair. It’s so easy to have a physics game like this be so frustrating, and this game can be, but it’s also fair. Levels are short because the playtime is lengthened by you replaying the same tough sections over and over. I often found that once I got over certain humps, my player instincts told me that there was going to be so much left, only for the goal to be within reach. One would also think ‘game over’s would be frequent, but this game gives out a lot of lives. It’s easy to get 1ups, but not too easy. At least for me, it felt like I was getting a very balance and proportional amount of extra lives based on how many times I needed to try a level. I only did get a ‘game over’ on a very, very tricky boss that I was not being patient enough to figure out.

To some, these games may seem like gimmicks, but also, when you look at the entire Kirby series, these games are kind of a big part of our favorite little pink sphere! This, Canvas Curse, Epic Yarn, Kirby games have a real knack for having fun with a console’s whole thing. This game has a lot of charm and works amazing for an early motion-control-cartridge game. Has a lot of really great Kirby sprite work, too!

This game deserves credit for having a gyroscope built into the cartridge itself to be able to detect movement, but otherwise it's kinda basic for the genre. Generic isn't bad, but it does mean that I got bored after a bit.

I am kirby's strongest soldier

A solid gimmicky kirby title with some solid but sometimes frustrating controls. The variety of the game makes it not get repetitive since at first glance, the whole game may seem like a maze game but its much more than that. I wish there was a greater variety of kirby characters and bosses. The game stands out for a console with a handful of good games and this is definitely one of the better ones.


A friend showed me this game when I was like 6 and he told me it was the hardest game he had ever played. He then gave it to me and I finished like half of the game, he got so mad he grabbed the game out of my hand and threw his GBA at a wall, and told me I can't play his games anymore.

I wonder how that kid is doing nowadays.

This is not really an usual Kirby Game. I never really knew it existed, as we in Europe never had the chance to get our hands on it.

After importing it, I was very pleased about the very cool looking cartridge. But after starting to play I got frustrated really quickly because I just wasn't able to deal with the game's mechanics. The thing about holding the gameboy flat is absolute bullshit. I don't know if it was a thing that I played it on my GBA Advance but I quit and didn't go back for a long time.

After picking it up again for finishing it, I slowley realized, how to trick the system and slowely I was able to come through. I was happy, the game was rather short as I really didn't like the gameplay.

This game is definetly innovative for it's time but I had rather a frustrating than a pleasing time with it. Still great feeling as always to come thorugh something I used to struggle with

This game utilizes physical tilt controls, and it can only really be played on Game Boy Color hardware. It's a terrific game that's fun, different, and challenging without being too frustrating. There's also a bunch of secret red stars to find in order to unlock everything. One of the finest gems on the GBC.

Played on the NSO service. Thought it was alright, but I didn't like that you couldn't make Kirby move backwards at all, which made it a pain when you missed the Clouds you had to jump onto via shaking the Console in handheld mode since he barely goes back at all. Had to use save states more than I'd like to admit simply because of this. A novel idea and cool for its time, but that's about all I have to say on it. It's a shame, since I usually love Kirby's spin offs...

Fun and wacky little game boy color romp. The quirk with this title is the fact that it has an accelerometer in the cartridge so you tilt the system around to roll kirby through the levels. It is cool, but the way the game is calibrated for the original game boy color means that it can really only be played on any system that points the cartridge up. This unfortunately means that you either get to play this with a screen you can barely see, controls that are completely backwards, or, how I played it, by tilting around an entire gamecube with the game boy player. This really isn't saying much considering the series, but this is probably the hardest game in the kirby series. The levels require some solid levels of precision, especially if you want to get all the collectables, and there are quite a lot of punishing choices in the level design. The game gets around it by completely showering you with extra lives so as not to constantly have players game overing, but it can definitely get frustrating at times, which isn't really common for the kirby series. Other than that, it's a solid little romp with a unique little gimmick to make it stand out from other games on the system. Give it a try if you can, but if you don't have the precise hardware to get it working, you aren't really missing out on anything groundbreaking.

Kirby really does fit in the momentum based puzzler pretty well, I would say this is more of a platformer than a puzzler but that's neither here or there, sadly this game never had a rerelease and it was released only on a console with screen without a backlight, really the only way to play this game in modern setting is to have an android phone

This review contains spoilers

This game has the cutest gameboy cartridge of all time

Kirby Tilt 'n' Tumble is a perfect toy.

A toy is not a bad thing for a video game to be, it's not a bad thing to be at all. While a certain type of person will drown themselves in sobriety, the reality is that the joy of play is not only a worthwhile positive experience, it is a constructive one. A toy is a piece of art that informs and prepares us for other art. Kirby is in one sense an early exploration of the possibilities of now formalized gyroscope-based control methods, and in another sense the most fully-featured and high-concept game of the "Pigs in Clover" type. A perfect example of how primitive and romantic art are two sides of a single coin largely informed by the flow of time and changes in technology.

This isn't just a game where you lead a ball through a maze. The ball is a character with a voice and a personality, and the stakes of their journey are at a cosmic scale. The game asks, what would it be like for gravity to drag this "ball" through sand? What would it be like for it to glide through water, to pop it up into the air with a flick of the wrist? What would it be like to steer a raft or manipulate a cloud through the sky? No other game of this type that I have ever played has payed so much consideration to the eccentricities of the actual activity of rolling a ball, and nearly all other games of this type shed any kind of whimsy in favor of being a literal digital recreation of the original wooden toys that inspired them.

Kirby Tilt 'n' Tumble has space shooter segments. It has a shooting gallery that uses much more typical, modern gyro-aiming. It has a hurdle race wherein the player jolts their GameBoy to jump. Kirby Tilt 'n' Tumble is like if the Wii Remote was designed for only a single game, and that game was the best possible version of both Wii Sports and Skyward Sword in a single package. Gimmicks aren't bad unless they're put somewhere they don't belong or aren't utilized to their full potential, and Kirby puts its novel input method to perfect use.

This game has possibly the best 8-bit artwork that Kirby ever received, its certainly the best looking of the GameBoy entries in the series. While much of the soundtrack is from the Dreamland games, its original pieces are some of the best chiptunes that the GameBoy ever squealed out. While classic characters like Kracko and Waddle Dee make their appearances, the game also has various new funny little fellows; I especially like the robots and ghosts that appear in the boss stages.

There's all kinds of interesting and tactile gameplay quirks here. Repeatedly bouncing off of the pinball-style bumpers will put the player in an invulnerable state, and many of the game's secrets are hidden under objects that can only be destroyed while in this state. The game has a number of segments where the player is on some kind of floating platform, but even when the platform moves automatically as in most platformers, the player's tilting can influence the speed of these and other objects in the game world. The floor of the play area is littered with collectable tiles which can be flipped by the player to either reward them with more points towards their score, or more seconds towards their time limit.

And the cartridge is pink!!! How cool is that?!?!?!

The tilt controls are a novel idea and its fun to move Kirby around. The recycled bosses are kind of annoying and some of the levels are clearly not designed well enough to accommodate the gyro control scheme.

Kirby Tilt N Tumble is a game where you play as Kirby except you tilt the Gameboy Colour (the tilting hardware was specifically designed for the GBC so it doesn't work on other hardware that well) and try to avoid obstacles reaching an end goal.

This game can be seen as a spin off of sorts to Kirby's Dream Course, except it's single player and more designed like a traditional game where you reach the end.

The game is good at being not too easy, but not too hard though it can be easy to get frustrated from this game.

The game is pricy now a days (October 2020) and I don't really think it's worth more than $15 at most.

It's a game made for a gimmick and it uses that gimmick okay enough, though jumping can be a bit tricky sometimes.