Reviews from

in the past


A Ghosts 'n Goblins-like platformer that's fairly cute, but about just as unfair.

Just because the game is a platformer doesn't mean it was spared TurboGrafx' curse of not having shmup elements, as you power-up your weapon and collect subweapons.

The game feels chaotic, and not really in a good way. It'll endlessly spawn enemies from every corner in a way that never feels designed, and more just like they were haphazardly placed all over. The levels are short but with lots of going on, and the main attraction are bosses who are all pretty easy but really fun to figure out.

It's almost like a cute version of Ghouls n Ghosts...well...if the main character sprite wasn't so ugly it would be.

It's a short, relatively easy platforming/shooter hybrid and one that you could comfortably finish in like 15 minutes after a couple playthroughs. It does have a few BS moments when learning how to route the vertically oriented stages, but much like a shm'up, it's really nice being overpowered and just tearing through bosses and enemies once you get the game down pat.

Also- I'm kind of bummed the Famicom port got scrapped. It's one piece of lost media I'd really, really like to see resurface along with the scrapped Battle Mania 3.

Contrary to what anyone tells you, Strider (Sega Genesis, Capcom 1993) is NOT the best game you can beat in ten minutes. It is, in fact, Legend of Hero Tonma (NEC Turbografx-16, Irem 1993).

It's like a hybrid of Wonder Boy and Ghosts 'n Goblins in terms of looks and gameplay. Decent all around, but nothing in particular stands out either.

Another great entry in the “what if daimakaimura was good?” canon