Reviews from

in the past


minecraft is mentioned a notably larger number than one time in this episode

Completed with 100% of achievements unlocked (190/190G). An interesting start to this sequel series, which gives a strong introduction to brothers Sean and Daniel, the main protagonists of the story, and their close relationship. It took surprisingly long for the series' trademark supernatural element to surface, towards the end of this episode, but even before this the story is strong enough to capture interest and keep you wanting to play on. When the inevitable does occur, the events that surround it are effectively portrayed, asking questions which allow for interesting answers to come later in the plot - I look forward to more to come!

Technically the game shows some improvements over the first series, with a more polished feel to the gameplay, while the voice acting - crucial for a game in this style - is strong throughout.

I quite liked Life is Strange 1 and this one... I was fine with the characters, the Dad was likeable enough and the brothers seemed interesting enough, but thing happens very early on (which isn't a spoiler as it's in the game description) and then they're on the run (or walk in this case) and it kind of went downhill from there.

I think I prefer adventure games that have limited locations. If there's a town, I want to explore the town and get to know it's inhabitants. In this one though, it presents this lovely town and bang, it's taken away.

And I get that taking away something nice is putting me in the characters shoes but eh.

There's some "he'll remember that" that has very quick consequences, but I wonder how much will impact later episodes.

The original Life Is Strange was a successful yet divisive narrative-driven adventure game. Most of that division was rooted in its cringeworthy, hammy dialogue that made its teenage cast grating to listen to. You either looked past it or couldn’t. It resonated with enough people to warrant a sequel in the same vein but with different characters in the same universe. Life is Strange 2 Episode 1 is the debut of a new season and it still has plenty of awkward dialogue and interactions, but it’s also got more heart.

Read the full review here: https://www.gamerevolution.com/review/436369-life-is-strange-2-episode-1-review-hitting-the-road-walking

i will show my hand immediately and say that i have a very vague idea of the endings of this game because i remember hearing they were divisive. outside of that, i know very little about what happens and where these characters go.

so, with that out of the way, i think i can say i'm cautiously optimistic about this story so far. the central characters sean and daniel feel a lot more distinct than any other LIS characters up to this point. and sure, they're pretty one-note in this episode, DONTNOD seems to have set the stage for them to grow and change pretty organically so far. i think the most compelling part so far is going to be seeing how the game's plot handles the player character being the one without the superpowers, not to mention the character with said superpowers being so immature, excitable, and suggestible. i'm more invested in sean/daniel interactions than i am max/chloe, because even though the latter feels more tightly defined, the former feels a lot more open to growth and change in a way that m/c never did.

gameplay-wise, i'm hopeful that the shackles of the illusion of choice aren't going to be as tight here. at first, i was really on-board with "you're making choices early on by picking food and drinks and money without knowing this is going to be important", but then got slightly fucked off by "it doesn't matter if you shoplifted or not, you're going to get accosted and accused of shoplifting regardless". it's a means to an end for story/plot progression, sure, but i hope it ends up being the exception rather than the rule going forward. i was actually pretty invested in the idea of managing money vs. needs + legal vs. illegal actions, but i'm going to be much more wary of investing in those choices going forward. i want my decisions to have weight if you're going to imply that they do, and having this inelegant "you lose no matter what" type of predestination makes me not want to give a shit.

as far as story goes. . . ehhh? i like when it's not indulging in indie movie misery porn and characters are given a minute to breathe and hash out how they're feeling, whether it be internally or intrapersonally. i also dislike how extremely unsubtle this game is going about the idea of racism and police brutality, it feels incredibly heavy-handed and hearing "you're why we should build the wall" has already aged extremely fast. it all feels so. . . period piece-y in a weird way. police brutality and racism against latine people existed for decades before trump's presidency, so clumsily associating your themes with that is just dating your game. i don't doubt that these police brutality elements could be lifted straight from the news or that characters like hank or brett really could exist, they just feel like narrative devices than actual characters. oh well. obligatory "i am white so take every gripe i have with a story that tackles police brutality and racism with a grain of salt because i have never experienced either" line for this review.

overall, i enjoyed episode 1. i'm hopeful for later episodes to expand more on these characters and for decisions to potentially have more weight than just "Did you steal from the handicap fund? You did? Let's have Chloe remind you of your choice every 5 minutes.". if nothing else, this game blows LIS1 and BTS out of the water when it comes to presentation, so at least i'm getting eye candy out of this at worst.

Capitulo 1: O inicio de uma aventura tragica.