I played Limbo on Xbox One a few years back, but decided to play it again on PC and go for all achievements. The main campaign is a very fun puzzle game, that lets you die and learn from those mistakes to continue forward. I didn't expect it to make me tense up as much as it did, but that's part of the thriller aspect of Limbo that I really enjoy. The achievements are very doable, as I got most of them playing through the game naturally. However, the No Point in Dying achievement really put me through the wringer. I wish it didn't exist to be honest, as it seems like their follow up game Inside removes this type of achievement. Overall, it was a fun game with simple gameplay, a minimalist story, and lots of thrills and puzzles to solve.
For a game that really wants you to be scared/creeped out, I could not stop laughing while playing this game. A certain interaction with a log and a swinging ball had me in tears for at least 1 minute. I don't know man, the idea of "solve this puzzle or die a horrific death", works the first time but by the 3rd time the tension is gone and I'm genuinely locked in trying to solve the puzzle. It's at that point that the "horror" elements no longer work on me, and I'm just playing a puzzle game with bad vibes. The puzzles are good too and can even get tricky at times; I remember having to look up guides to some of them. But honestly at that point I think I'd rather just play a puzzle game where I don't have to watch a small child get brutally murdered, even if I manage to laugh at it.
Limbo is haunting, beautiful, and sticks with you long after you finish. It's a puzzle platformer, but the atmosphere is what really shines - the black and white world, the creepy sound design, and the feeling of being completely alone. It's short and some puzzles are frustrating, but for a unique and emotionally resonant experience, Limbo is definitely worth playing.
De los peores en su categoría. Los puzzles son tediosos a más no poder hasta el punto de tener que ir al pixel en la mayoría porque si no, te caes, fallas o te mueres. El entorno no te cuenta absolutamente nada, sientes que estás jugando a un juego difícil de puzzles en blanco y negro y ya. He tenido que tomarme mis pausas para no terminar de enfadarme de lo frustrante que me estaba pareciendo cada minuto del juego; menos mal que dura poco.