Reviews from

in the past


Creating levels was actually fun and engaging, other community driven games miss this aspect and indulge in trying to create the best toolset but forget that they're making a GAME. This is my riff on dreams and project spark and halo infinite and the dozens of derivative games on PC.

Pretty much spent three years of my life on this game, Angry Whale Encounter never got old.


OMG! JUST THE F GOAT
I love you lbp2 so much
Its like lbp but BETTER! just another level

Is and will forever be my favorite videogame of all time, there is truly nothing like it. When I was about 6-7ish I would come home from school, sit down, and play this game until my mom forced me to go to bed. Eventually, my PS3 got the yellow light of death and I would no longer be able to play, and sadly when I started to save my money for another PS3 some fucking turd ddosed the servers and now the game is unplayable online unless you port it to RPCS3 (which requires a Blu-ray drive or a PS3 of which I have neither)

EDIT: I have put more hours into this game than I have any relationship I have been in

the impact this game left on me, no other game can replicate, think one of my favorite childhood games oat

#1 favorite game ever made, even beats out mother 3 in that regard. incredibly charming, great varied and cultured soundtrack and alongside a fantastic campaign, the level maker is pretty intricate and it even has a built-in DAW, meaning you can make your music for your levels. the main meat of this game is player-generated content btw.

I literally cry from how nostalgic this is, childhood incarnite

Even though I'm probably blinded by nostalgia this game holds a special place in my heart since the series kickstarted my love for video games

This is both a mix of fun and pure genius. It’s the best platformer I’ve ever played.

There was no greater feeling than making a dick rocket with 3 other friends and flying to the end of the stage

If I saved a Genie from a bottle & got 3 wishes I'd use all 3 wishes on killing my dad

One of the games that contributed to helping me learn english.

The story mode is so fun, it has platforming, great bosses, all of that. But then you can customize your own levels, and go online to try other people's levels with other online players. Some people made science inventions the customizing was intense.

10 year-old me saved every penny I found to buy the collector's edition of this game. I still have the bookholders to this day.

es increíble. no jugué al 1 así que no puedo comparar. nunca fui muy bocho para crear niveles (me encantaba hacer disfraces) y tampoco me interesaba, pero era increíble meterte al online y ver cómo el juego le daba rienda suelta a la imaginación de la comunidad. me hubiese gustado que tuviera más alcance, siento que podría haber tenido un lugar en el corazón de los nenitos que pasaban mucho tiempo con la redstone en minecraft. qué triste que este juego siga encerrado en los confines de la ps3.

I have a bit of a love/hate relationship with LittleBigPlanet 2.
Moreso than the first game, the campaign this time around is much more fantastical and imaginative, which, while fun, kind of robs the game of some of the quaint feeling its predecessor had - the original LittleBigPlanet is a globe-throtting adventure told through an arts and crafts project, this is just a full on sci-fi fantasy video game.
And that's like, fine.
All the characters are still demonstrably either dolls or made out of papercraft materials, we've just moved into a much more anthropomorphisized world.
It has its advantages and disadvantages, the game has a far greater focus on character writing with companions that follow you around the world and dedicated cutscenes between levels, your character is a part of a big ensemble cast which, while one-dimensional, is still suitably entertaining.
Do I kind of miss the tourist-y feel of the original game's campaign? Yeah, it lended itself better to the customization aspect of it all with your character being able to use the different outfits of the places they were visiting (a whole decade before Mario Odyssey did it too!), but this kind of goofy parody mixture between Star Wars and Ocean's 11 works well enough here and makes the game feel distinct from its predecessor.

As far as the actual levels are concerned they're often both very long and also have a tendency of feeling like tech demos more than anything, the game's more preoccupied with showing you all the cool ways in which you can use the new creator tools than it is in having a good coherent campaign, which results in more than a few dud levels across the campaign with gimmicks that maybe could have been left on the cutting room floor.

That said, it's hard to deny how much more fleshed out the customization and level creation in this game is, there's stuff here that's just outright coding language presented in a way to be easily understood and utilized by a kid and that's something to be commended - there were user-created levels in this game that would put some actual professional projects out there to shame.

Now did -I- use any of these amazing new tools that would let you take your creations to the next level? Well... no, I was a bit too dumb to wrap my head around it all and ultimately I just kinda wanted to make levels where you jump on stuff, which is where my bigger problem with the game arises: it's a bit TOO complex.
I realize that's kind of a nothing complaint, but I think there's some merit to it - LittleBigPlanet 2 increased the complexity of level creation to such a degree from the first game to the point where it stopped feeling like you could just pick the game up and make a fun level, anything you could make in a few hours with friends would just feel inadequate next to the gargantuant projects that smarter and more dedicated players could put together - is that a big of a skill issue on my part? Sure, but I think a game that's all about promoting creativity making it feel like your ideas aren't as good as other people's isn't exactly ideal.

Still, all of that said I had a grand time with this game as a kid and that's something I just can't brush aside, I can't think of a game since this one that allowed me to make so many friends and have fun all within the game itself with no outside input - it's likely that there'll never be anything quite like this again, and I'm glad that, despite the faults, I was there to experience it.

All I can say is this game was a large piece of my childhood growing up & gave me my best friend of 12+ years. I'll never forget playing through the community levels in it's prime & making endless levels on my moon that eventually got sent into the forgotten abyss.

Rest in Peace to a series that stopped getting the attention it deserved only to inevitably sadly turned into a singleplayer game.

My childhood! A fun as hell puzzle platformer with funny characters and a imaginative story that encourages you to get imaginative!
The main villain is a Lovecraftian vacuum cleaner, what else can I say?

i spent more time playing this game as a child than my parents did with me


played fhis when it first released, i used to be an emo on rhe game. i miss the old times when levels like “stop bullying emos” got released, bora bora island, survive jeff the killer, or when popular creators made “high school wirh _____” episodes. i also miss changing rooms and picture rooms. i remember when everyone used to wait for earth day to get the earth day shirt and when we used ro glitch getting the crown .. i miss lbp2 i wish rhe servers were still up. this game is so nostalgic to me, it makes me cry when i actually start to think about rhe good memories i had on that game.

If you never played this game, sadly there's little to no point in doing so now, it was a 'you had to be there' type game. Of all the things I could wish for again in my life; I would wish to relive the era in which Little big planet 2 was popular. The community was absolutely amazing and the only video game community in which I could randomly join someone's pod and end up still chatting to them 9 years later! Inadvertently this game has shaped me and my personality therefore creating me as a person and I am none but thankful to media molecule for it. "Out pops a transcendental dream verse. A remarkable place where the real meets the fantastic and this vast expanse of imagination has a name, they call it Little Big Planet"