Daki
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What if we kissed while reading each other's Sonic the Hedgehog reviews...?
What if we kissed while reading each other's Sonic the Hedgehog reviews...?
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I don't need to have the story of Final Fantasy XIV to be constantly glazing me but I think it's somewhat important for a video game like this to at least place some amount of import on the stuff you're actually doing as a player.
As you play the final boss of this expansion and watch what is ostensibly the main character NPC take literal center stage as your own playable character gets pushed more and more to the side lines it's hard not to ask yourself "why am I even here?"
A game does not need constant narrative justification for its gameplay segments of course, but when the ratio of story to gameplay is this skewed towards the former it's hard not to get a little miffed when the few times you actually get to play the game are mostly a footnote in the grander scheme of the narrative.
But uh Dawntrail's like fine otherwise, I still don't like how simple jobs are nowadays, especially tanks, but at least encounter design seems to be picking up the slack now so I guess the gameplay ends up becoming noticeably more engaging than most of the prior expansions.
As you play the final boss of this expansion and watch what is ostensibly the main character NPC take literal center stage as your own playable character gets pushed more and more to the side lines it's hard not to ask yourself "why am I even here?"
A game does not need constant narrative justification for its gameplay segments of course, but when the ratio of story to gameplay is this skewed towards the former it's hard not to get a little miffed when the few times you actually get to play the game are mostly a footnote in the grander scheme of the narrative.
But uh Dawntrail's like fine otherwise, I still don't like how simple jobs are nowadays, especially tanks, but at least encounter design seems to be picking up the slack now so I guess the gameplay ends up becoming noticeably more engaging than most of the prior expansions.
This is like the platonic ideal of roguelites.
There's no veil here, the game isn't pretending to be something it's not.
"Oh I could have defeated that boss if I'd just played better or if I had better reaction timing"
No, you get your power-ups and it's all about foresight mixed with the ever-present RNG that's a staple of the genre.
While you'd think that might feel oddly limiting it's actually surprisingly liberating to have a game where you don't get frustrated by a literal bad hand because it's not really impacting your actual performance, since what you're actually performing here isn't that taxing in and of itself.
There's no veil here, the game isn't pretending to be something it's not.
"Oh I could have defeated that boss if I'd just played better or if I had better reaction timing"
No, you get your power-ups and it's all about foresight mixed with the ever-present RNG that's a staple of the genre.
While you'd think that might feel oddly limiting it's actually surprisingly liberating to have a game where you don't get frustrated by a literal bad hand because it's not really impacting your actual performance, since what you're actually performing here isn't that taxing in and of itself.