Playing this over parsec with about a quarter to half-second input delay was pretty sick especially when the final three levels decide to ramp up the difficulty and precision to the point where I couldn't do most of the platforming challenges on my own. Clearly the devs should've accounted for me and my experience specifically.
Give the means of your game to the community and they will deliver every single time.
One of the best games ever, The community maps were some of the most fun I had as a kid. Props to everyone who knew what they were doing in the editor when I was only 9 years old. Bomb/Shark survival will always be in my heart
One of the best games ever, The community maps were some of the most fun I had as a kid. Props to everyone who knew what they were doing in the editor when I was only 9 years old. Bomb/Shark survival will always be in my heart
LBP was a solid game. I remember getting it for free after that big PlayStation hack happened. It was one of the freebie games you could grab, and I already had 3/5 of them, so LBP was one I picked up.
It was a solid little platformer with an awesome amount of creation tools available. But I never really got into the custom content side of things much. I finished the pre-set levels, played some user created content for maybe a day or two, and that was it. Solid enough time.
Score: 74
It was a solid little platformer with an awesome amount of creation tools available. But I never really got into the custom content side of things much. I finished the pre-set levels, played some user created content for maybe a day or two, and that was it. Solid enough time.
Score: 74