Reviews from

in the past


Megaman V FINISHED! 9/10 I will evaluate it based on the time it was released and the difficulties at that time it was normal to increase the longevity of games, not everyone in the 90s could have games to buy whenever they wanted like it is these days, what it's like to buy an indie for 10 reais or 20 even a AAA game on the eshop or Steam emulators didn't even exist and this game is from 1992 but it has very beautiful pixel art!

I take back what I said about the first game being difficult, the first Megaman may even have poorly positioned platforms, but in 5 this was overcome, the most annoying thing is the respawn of enemies, just turn 1 millimeter of the screen and they reappear, there were many times when I lost a life That's why... since there are several levels that appear in just 1 centimeter of screen time, Megaman's jump animation is canceled when he takes damage, which occasionally causes me to fall straight into a cliff or spikes, and so, this was quite common in games from the 8 Bit era.

Flickering is quite common to the point of having some areas that had so many enemies that you could see how the Nes struggled to run the game, the Boss battles in the game are challenging, I noticed how heavy they were, the weak weapons I thought were good part was almost useless the Power Stone is literally USELESS! the weaknesses did not cancel the boss's action but if Megaman takes damage his animation is cancelled... and Charge Man is by far the most unbearable Boss! The good thing is that some phases can find the Tanks that you use to recover your HP, depending on the phase, you can find 2 to 3 Tanks.

Each level you can find a letter they form the title of the game MEGAMAN V but I recommend it AT ALL COSTS! Get them at any cost! They are not difficult to find, I found them all just by walking between the stages and looking where I was going, if you collected them you release Beat a partner who will help you with support, he is a partner who is the weakness of some boss robots that appeal to you You won't have any headaches from facing them, but with Beat you'll have to worry about just deflecting attacks.

Megaman V was a good experience, I played it through the virtual console on my Nintendo Wii, I didn't use Save State and I had a total of 7:03 hours of gameplay, I just played until I won and saw the credits, I wanted to experience what it's like to be frustrating time where we even tried to defeat the final boss and watch the credits, it was countless game overs, but I'm happy that with Megaman it's not the end of the world to have a game over but just return to the beginning of the level or choose to return to the selection screen of Boss, what were there games from the 80s to 90s where they gave you 2 to 5 lives, some didn't even continue... to make you try to reach zero, but these games don't even waste my time, it's one thing to be a boss and enemies challenging and frustrated that you were losing, but losing all your progress after so much effort was frustrating to the point that you never wanted to play again! Since it was a frustration due to the game developers and programmers, I highly doubt they would finish these games, but with Megaman I didn't lose all my progress so I could have waited until I beat that enemy.

But then I only recommend you play Megaman 5 if you're looking for a challenge or are a fan of classic Megaman like me, it was a fun experience and defeating Wily was quite fun too.

I remember these games used to take me so long to beat as a kid, and now I can finish them in one day. Either they've gotten easier, or I've gotten older.

Not sure if I'm getting better at Mega Man or if Mega Man 5 is the easiest game in the series as of its release.
The game is surprisingly generous with its 1-Up drops, and a majority of the bosses are a complete joke. Like, why is there a post-Robot Masters boss whose only attack pattern is walking back and forth? Mega Man 5 also has the easiest set of Robot Masters as of yet, with only a few of them posing a considerable challenge, at least when you understand their attack pattern.

The game has a few cheap "gotcha"-moments within its levels, but I honestly thought that the level designs were all-around pretty good in this one. A bit on the simpler side perhaps, but they were nice to plow through. Gravity Man's stage was a real highlight with the gravity flipping mechanic.

There was only one optional upgrade this time around in the form of Beat the bird. Collecting letters in each stage in order to unlock him was not as compelling as trying to find hidden routes like in Mega Man 4. Most of the letters are placed in plain sight, while the one in Stone Man's stage was hidden behind a breakable wall. I honestly wish that all of the letters were hidden in a similar manner, but oh well.
However, I didn't find much utility in using Beat -- or any of the unlockable weapons for that matter -- which was a bit disappointing. One of the great joys of a Mega Man game for me is discovering how the weapons and upgrades can make my life easier during a stage or a boss. I tried to experiment with my new weapons, but ultimately came to the conclusion that they were more effort than they were worth, and that the Mega Buster is simply better 90% of the time.

Mega Man 5 is simply more Mega Man, for better or for worse. Nothing major is added, but nothing major is lost either. It's a fine game, and I think I would recommend this one as an entry point for people who are curious about the classic Mega Man games. However, I personally prefer 4 over this one.

This one leans a bit harder into the silly side of things but it's a largely fun and worthwhile sequel that really tests my grit in the fortress stages.

This game's weapons suck, buster is objectively the best weapon. ON THE OTHER HAND, I will use every weapon in my arsenal until they are out cause I love them that much. they're so fun to try using. stop saying charge kick is useless you're literally invincible while using it


I remember this one the least out of the classic series. It's Post-MM4 so it's still alright, but it definitely shows that these were coming out once a year with how the stages are long but boring and most of the main 8 bosses are jokes.

similar to megaman 4, good game but not the best when it comes to classic megaman

I really like this game because it's comforting in some way. The graphics are pretty, the music is good, and the controls very precise.
It's not a masterpiece by any means, but it's pretty nice experience if you want to start playing the Mega Man series.
Also, it's probably the easiest one of the nes series.

Nobody cares about the story in these games, so i won't either, but the constant appearances of Proto Man and his relevance in the plot it's something i appreciate.

Bom, porém ele não é nada memorável. De todas as fases e chefes eu só consigo lembrar do Gravity Man (aquela fase é muito boa)

Esta bien, no es mejor que los 2 anteriores, pero cumple, eso si, esta un tanto roto el mega buster.

Mega Man chegou no seu pico em seu terceiro jogo, sinceramente, não tem muito pra onde ir com a limitação do NES e o quinto jogo da franquia é a prova viva disso, infelizmente, é mais do mesmo, agora, com bosses fraquíssimos e power-ups ridículos, sim, estou falando de vocês, Stone Man, Star Man e Charge Man.

Não deixa de ser divertido, porém, já está defasado.

Nada pra se falar, o jogo mantém o nível do 4, porém os bosses são fracos.

Played on the GameCube version of Mega Man Anniversary Collection, as well as the 3DS and Switch versions of Mega Man Legacy Collection. Collected all Beat parts and finished the game.

Good, but that certainly was a Mega Man game

The music in this game is really great. Gravity man is also such a rad concept

Okay, I dug up my old NES to give Mega Man 5 a spin and... wow, it's tough! The controls feel good and it has that classic Mega Man charm, but these levels are seriously brutal. Definitely a throwback to the old-school difficulty, which may be too much for some now.

até o momento esse foi o megaomi mais tranquilo! novamente as armas eu achei a maioria muito paia, mas os chefes são divertidos de enfrentar quando você aprende os padrões (que aliás eles são bem mais justos comparados aos dos jogos anteriores)

El juego tiene niveles muy interesante como el de Gravity Man y Star Man, la saga ya se siente pulida en cuanto a graficos, considerando que es un juego de 1992 y la SNES ya había salido Capcom ya estaba empezando a exprimir lo que podia de Megaman.

this one actually felt less annoying to play

this lineup of robot masters has absolutely zero rhyme or reason. and honestly i am fine with levels based on completely random bullshit, i think it's neat to see like umbrella man's weapon versus type-ii superconductor man. and in this game we finally get to see who would win in a fight between a train and a large boulder. the issue there is that, if youre gonna do that, the matchups still need to make sense. For example: a gyroscope is one of the least likely things I can think of to theme a killing machine around, a gyroscope is a mechanical device that uses physics tricks to balance itself perfectly when it's turned in different directions, regardless of gravity. You could say, that the purpose of a gyroscope is to beat gravity. If I tried to think of one thing that could beat a robot whose powers are manipulating gravity, it would be a gyroscope. unfortunately, the weaknesses here aren't based on logic, they're based on vague, loose word association, so gravity man beats gyro man instead, which is the the opposite of what it should be. so i dont understand what the point of making gyro man named that in the first place even is. neither his stage nor his weapon nor really his design actually have any relation to a gyroscope, it's just an airman clone.
i think there should be a robot master themed around my uncle ralph.
this is another game that has eight wily stages (too many) but half of them just have dark man as a boss, megaman's first PoC robot master! you can tell the boss fights are half baked with him, but he's such a cutie pie that i cant help but forgive him. the castle aesthetic is pretty neat but as usual there's way too much original stuff here, these stages could easily have been made into their own robot masters. the wily bosses that are actually original are pretty rad though.
megaman 5 has this unique ability to be completely uncreative in the most creative way possible. nothing is unique about the gameplay formula compared to the previous games at all, the matchups make no sense, the wily stages take way too long, and the weapons are completely phoned-in, useless, unoriginal, or all three, so the game forces you to use overpowered the charge shot the whole time. the music this time is great though. instead of strong melodies each song is kind of all over the place, but each song has this wonderful way of mixing genres together to indicate the robot master's theming perfectly. very reminiscent of a movie soundtrack to me.
It is definitely the same formula as the games that came before it, but perfected into the best version of that formula. sadly it's all plagiarized from Megaman for GameGear.

Died 1992 Born Again 2008
Welcome back Wave Man

Mas de los mismo x2.
Pero con un mega buster mejor


Robot master designs kept getting weirder, levels stayed fun and music stayed rad though. Collecting the letters for Beat was tough but he was a cool ally to go with Rush

Video game version of “She’s mid but I like her”


Mega Man 5 is the only one of the bunch that I actually played through on my Famicom rather than on the Switch collection, and I actually played through it before Mega Man 1, but I'm putting it here order-wise for the sake of consistent formatting XD. Mega Man 5 was a game I only played through once on the Anniversary Collection when I was younger, so this was a game I remembered far far less of than the first three games. It ended up taking me around four hours to beat the Japanese version of the game.

Mega Man 5 has a bit of a different take on the story again, and does a bit of a fake out like Mega Man 4 did. Proto Man has suddenly turned traitor, and he kidnaps Dr. Light! He tells Mega Man to defeat his eight robot masters before taking him on directly if he wants Dr. Light returned safely, and Mega Man of course sets off to the task. In the end, "Proto Man" turns out to be Dark Man in disguise, and it was Dr. Wily behind it all the whole time (of course), but the scene where the real Proto Man saves you from the fake one is a really well done, text-less cutscene for the NES. It helps set up the action just fine, as the other NES games do.

However, story aside, Mega Man 5 is a pretty steep blip in quality from the generally upward trend with saw with the previous four games. Mega Man 5's stages often feel like they repeat the same thing too often and are far longer than they need to be, so they end up feeling a bit empty as a result. You also have a fair few stages, especially Crystal Man's, that have really unfair-feeling traps that require either super reflexes or downright luck to get past. They also have a letter of "MEGAMAN5" hidden in each of them, and you'll really want those if you want to unlock this game's hidden weapon: the new birdy companion Beat! They aren't awful, and I definitely wouldn't say this game's stages are worse than Mega Man 1's if only because of how much better this game controls, but they're still definitely one of the weakest among the NES games in quality.

The boss designs are also less than stellar compared to most of the others in the series. You still have your chargeable mega buster from Mega Man 4, thankfully, and it's also even better because it now unleashes a much larger projectile. But this is one of the few saving graces of this game. While this game does tend to be fairly easy with how often it gives you extra lives and health powerups compared to previous entries, the bosses also tend to be disappointingly easy in just how simple their patterns are. It often didn't even feel worth trying to use their weaknesses on them, as they're just so easily beaten with the mega buster. But on the flip side of that, you have Dark Man's stages and his bosses, which you REALLY want Beat for, as he's their weakness. The Dark Man bosses are generally really tough and not in a fun way, and drag this game down just like Doc Robot did in Mega Man 3, but even moreso. Wily's stage's bosses are pretty good, but that doesn't make up for just how short and unimpressive their stages are, and the whole thing ends up feeling way more rough than you'd expect after an entry as good as Mega Man 4.

The presentation is pretty good, but it's still a far cry from the goodness that was Mega Man 2 and 3. Dark Man's stages have a pretty good theme, but other than that, most of the music is pretty forgettable. The graphics are quite pretty though, with the robot masters and other bosses looking as nice and well-designed as ever.


Verdict: Hesitantly Recommended. While I wouldn't put this below Mega Man 1 in quality if only for the reason that it has tighter controls, that's still damning with faint praise. Mega Man 5 is a really disappointing game not only because it's so mediocre, but also considering the games it followed. It's still a good NES action game, but just how rough this entry is makes its existence very confusing in the series.

As good as it gets. Keeping the improvements from MM4 and adding some graphics improvements makes this a good game, at the least.
The stages are OK (Gravity man was really interesting with such a nice gimmick, loved it) but wave man is terrible!
The bosses are great as well, did not stumble upon any BS that annoyed me.
The fortresses were... Ok? Not really a lot to comment about them.
Overall, one of the greatest. Oh, the music, as always, was good!