i've written a review of this game already and it was silly and hyperbolic but nonetheless, how i felt. i will delete that first one as i will go more in depth here in this second review.
This really is the perfect video game.
It’s astonishing how intense of an evolutionary step 1993’s Mega Man X is in the Mega Man series timeline. Just the ability to cycle through your special weapons with the shoulder buttons would have been enough to be a game changer, but then Mega Man X adds the ability to climb walls, to charge up those special weapons for a unique super attack, and above all else, to perform a momentum-carrying dash.
And that’s not even counting the brilliant level design, and how some of the stages are intertwined. The effects of this is limited to three stages, but beating one stage can alter another, allowing you to explore further and find more goodies. Aside from the immediate upgrade you might find, this connectivity between a fraction of the stages really adds to the sense of Place the game has. Throw in a world map on the stage select screen and you really are saving a capital W World.
In this world, every character design and silhouette is stellar and iconic. Zero and Vile and Storm Eagle and of course, X himself, are some of the coolest designs around. It is Classic Mega Man, but more "hard core", with just the right amount of excess. If anything, it separates the Mega Man style from Astro Boy just enough to have more of its own identity, and I'm thankful for that.
Beyond the visuals, every sound, every song, is a serenade for the ears. Once again, Storm Eagle takes a W for having such a good theme, but Boomer Kuwanger and Sigma 2 and the Cast Roll themes are all certified bangers. The sound of X charging his buster is one of my favorite sounds of all time. That violent harmonizing that hums before crescendo of a blast of energy has to sound pleasant if you’re going to be holding down the shoot button the whole time you’re going through a level.
They COOKED.
I have lost count of the number of times I've played and beaten Mega Man X. I've 100%ed it multiple times. I've done a humble speed run of it. I've done a Buster Only run. I've done a no-dash run. I've wrung every drop of novelty i could out of this game and yet it is still a fantastic time, every time. It feels good in the hands, it sounds good in the ears and it looks great in the eyes. Play this game. That's not a recommendation lmao it's a demand.
This really is the perfect video game.
It’s astonishing how intense of an evolutionary step 1993’s Mega Man X is in the Mega Man series timeline. Just the ability to cycle through your special weapons with the shoulder buttons would have been enough to be a game changer, but then Mega Man X adds the ability to climb walls, to charge up those special weapons for a unique super attack, and above all else, to perform a momentum-carrying dash.
And that’s not even counting the brilliant level design, and how some of the stages are intertwined. The effects of this is limited to three stages, but beating one stage can alter another, allowing you to explore further and find more goodies. Aside from the immediate upgrade you might find, this connectivity between a fraction of the stages really adds to the sense of Place the game has. Throw in a world map on the stage select screen and you really are saving a capital W World.
In this world, every character design and silhouette is stellar and iconic. Zero and Vile and Storm Eagle and of course, X himself, are some of the coolest designs around. It is Classic Mega Man, but more "hard core", with just the right amount of excess. If anything, it separates the Mega Man style from Astro Boy just enough to have more of its own identity, and I'm thankful for that.
Beyond the visuals, every sound, every song, is a serenade for the ears. Once again, Storm Eagle takes a W for having such a good theme, but Boomer Kuwanger and Sigma 2 and the Cast Roll themes are all certified bangers. The sound of X charging his buster is one of my favorite sounds of all time. That violent harmonizing that hums before crescendo of a blast of energy has to sound pleasant if you’re going to be holding down the shoot button the whole time you’re going through a level.
They COOKED.
I have lost count of the number of times I've played and beaten Mega Man X. I've 100%ed it multiple times. I've done a humble speed run of it. I've done a Buster Only run. I've done a no-dash run. I've wrung every drop of novelty i could out of this game and yet it is still a fantastic time, every time. It feels good in the hands, it sounds good in the ears and it looks great in the eyes. Play this game. That's not a recommendation lmao it's a demand.
There are so many things I love about this game but it's not without its rough spots. Some of the secrets: heart tanks, and capsules feel like you're trying to get the game to glitch out to get that one perfect dash jump off. The timing of the final Sigma battle is such a huge spike in difficulty compared to the rest of the game which is fairly balanced. I'm not sure I really like how hard the design leans on X's charge shot. It slows down the speed a lot from Classic Mega Man even if everything else is ostensibly faster.
I was really really excited to play this through since I bought it, and the game certainly never disappointed. There's just enough new stuff to the Mega Man formula to catch the interest of people who got bored of the classics (I don't know how you would, but that's just me being obsessive) and there's just enough of the old formula to get people like me into this rather easily. I really loved going back through the levels and collecting all the hearts and armor upgrades. While hidden goodies in the stages was nothing new for Mega Man at this point, it was never a big focus unlike how it is here, where upgrading is a central focus.
I didn't put a lot of time into using all the weapons (I wanted to stick with the buster a lot to re-awaken my classic mega man skills) but they felt really useful for when I whipped them out. They'll make for a lot of good experimentation on future playthroughs.
X's new abilities compared to Mega Man were honestly kind of hard to get used to but I think by the end I got used to it. I've played Mega Man Zero before so I kind of understood it already, just needed to get used to how this game in particular works. Even if it took me a bit it was always fun.
This is definitely a must play must own SNES game. I'd love to own the other X games on SNES and Mega Man 7, but those seem to be very very expensive.
9/10
I didn't put a lot of time into using all the weapons (I wanted to stick with the buster a lot to re-awaken my classic mega man skills) but they felt really useful for when I whipped them out. They'll make for a lot of good experimentation on future playthroughs.
X's new abilities compared to Mega Man were honestly kind of hard to get used to but I think by the end I got used to it. I've played Mega Man Zero before so I kind of understood it already, just needed to get used to how this game in particular works. Even if it took me a bit it was always fun.
This is definitely a must play must own SNES game. I'd love to own the other X games on SNES and Mega Man 7, but those seem to be very very expensive.
9/10
Jogo incrível.
Quando comparado a saga original do Mega Man e aos jogos de plataforma da época, percebe-se que é revolucionário em quesitos visuais e de jogabilidade, envolvente e com muita personalidade. Todos os Mavericks tem personalidades, músicas e designs muito bons. Além disso, o X e o Zero são heróis muito bem feitos pro jogo.
Meu primeiro contato com uma série que nunca tinha conhecido. Amei
Quando comparado a saga original do Mega Man e aos jogos de plataforma da época, percebe-se que é revolucionário em quesitos visuais e de jogabilidade, envolvente e com muita personalidade. Todos os Mavericks tem personalidades, músicas e designs muito bons. Além disso, o X e o Zero são heróis muito bem feitos pro jogo.
Meu primeiro contato com uma série que nunca tinha conhecido. Amei