Reviews from

in the past


hard mode for the best experience

DOKTOR, Inject it straight to my cock.

at times the dialogue feels like xavier the renegade angel. stupid ass game 4/5

hehe funni game. Insane difficulty spike towards the end though.


ATTENTION ALL MGR FANS, PLAY THE MAIN LINE GAMES YOU BRAIN ROTTED FUCKS.

This review contains spoilers

Metal Gear Rising: Revengeance is a title thats pretty weird for me to talk about or form thoughts on. Even before I was out to play and go through the Metal Gear franchise, its sudden resurgence at the start of the 2020's sorta spoiled a large part of the fun that it is to go through this wacky game somewhat blind (It didn't help that it was one, if not the most widely available non-numbered Metal Gear game out there that everybody could run fairly well) so overexposure definitely took away some merit. But needless to say a lot of it was still fairly fun and enticing to go through as a first-time player coming from the rest of the Metal Gear games.

Rising is a weird little hack 'n slash video game supervised still by Kojima Productions but developed by beloved PlatinumGames and, man, it shows. Fundamentally the gameplay experience from this to other games in the series (besides the obvious shift in genres) is pretty darn noticeable, and while I think it's cute that they made it out to be a wannabe mainline game using different elements from Kojima-led games such as Codec calls and their characters, Alert systems, the way to use the few items that they give you through your inventory and a mixture betwen Metal Gear and Assassin's Creed-like parkour-stealth-assasination system that just barely keeps this game sort of in line with the rest of the series, but for its core gameplay mechanics it really felt like a very easy-to-get-into hack 'n slash with a high skill ceiling and some very inventive boss fights, with great music and aesthetics... For that part I think I am able to understand the relentless fanatism towards the title, and honestly it's a bit of the silver lining when it comes to it all from the studio that brought games like Bayonetta into the mix. It's a pretty sound game playability-wise and also fuels a lot of replayability considering all the things you can do (VR Missions, aiming for S-ranks on higher difficulties, fully upgrading Raiden and learning combos) so it really is not at all bad...

Except for the story.

So, Rising is pretty much the legacy and last ever look at a world post-War Economy after the Guns of the Patriots Incident, it's also the last ever look at the "present" timeline of Metal Gear being the title that takes place the furthest in the chronology, it is a weird one regarding that. We don't even know for certain what was this game supposed to be before all the changes they had to make during development too and for some time Kojima himself didn't even acknowledge it as part of the canon "Metal Gear Solid Saga", but it pretty much is now kinda. And we just have to deal with it.

Raiden comes back as the protagonist in this one after his MGS4 appearance where he was already kinda different to the guy who infiltrated the Big Shell (I like to call this the cishet/straightification of his character) and well, if MGS4 already felt a bit like character death for him, Rising straight up feels like character burial. Raiden is NOT the same character he was a couple entries ago, he is significantly edgier and he kinda has a roundabout all the way to the thing he swore to move forward from in MGS2, which is undoubtedly a shame considering how great his character was in that game. I get that with the whole plan to make VR-trained cyborg soldiers for private militaries is pretty much supposed to be full circle from his backstory as a child soldier, but regressing him back to Jack the Ripper was definitely not the way to go about it in my opinion. Pretty unimportant feeling characters too, there's at most three bad guys who are kinda relevant and considering the amount of exposition and depth Metal Gear usually goes for even some of the less important ones it's kind of a shame that most of them are that irrelevant.
And then there's also some issues with the pacing of events and the levels those events partake in, the duration of some of these isn't very well balanced across the board so there's legitimately a couple of them that last very little or go too fast for its own good making the game significantly shorter at the cost of integrity in its storytelling and also an actual connection between the game and the player, most of it is saved up for the Kool Action Momentz™️ and not much else to actually nurture a more than decent story.

And well, that's pretty much it for this game. It really has a lot of badass-ery and it genuinely has cool moments that make you go like "Hell yeah", but sometimes I think I'd rather have a good foundation instead of over the top mindless action, and this game has a whole world of that. I would've loved to see the reality where it was Gray Fox instead, that guy deserved better.

If you have a friend who is planning on playing this before anything else Metal Gear, please do them a favor and guide them to the light, this game kinda ruins a little bit of the surprise and uncertainty of not knowing who Raiden is in MGS2 and I feel like that has affected way more people's perception of his character as a whole, which is undoubtedly really sad.

Holy 💩 this game blew my expectations out the window for Metal Gear games. Just pure rock and kicking butt. What's not to love. Definitely game me DMC vibes.

Collective Consciousness hits a little too close to home these days.

An incredible game that punches above its weight. One of Platinum's best games. One of the best uses of music in a game. This game is full of incredible moments that rival even the best of the mainline Metal Gears. Senator Armstrong is one of my favorite Metal Gear villains with an entrance to match. He doesn't appear until the last hour of the game and yet that's all you need.

I really wish Konami wasn't so poorly managed. There must have been a sequel in the very, very beginnings of pre-production before it got axed.

Managed to play this on my grandma's pc in a small window on my desktop, wouldn't wish it on my worst enemies.

After finally finishing the game, I recommended it to one of my classmates who is not familiar with single-player games and he loved it, that's when I realised that gatekeeping is one of the worst things to do and the joy of sharing different experiences is much more rewarding

Esse aqui é o poderoso chefão dos jogos. O único problema dele são os gráficos que não são nem um pouco impressionantes

Amazing soundtrack, great combat, many hours of replay value, the only thing this game does wrong is not having a sequel.

esse é o metal gear menos metal gear da franquia toda e tenho que dizer que apesar disso o jogo é excelente! história muito boa, gameplay com um feeling delicioso de se jogar e bossfights diversificadas e muito divertidas, quem nunca jogou recomendo fortemente essa maravilha que não vai te decepcionar! Amstrong... Let's dance 🤖

Jogo muito foda, sinceramente muito bom

Local jack the ripper fighting markiplier with a sword and the president of Egypt

There's a lot of bs here but the boss fights and soundtrack more than make up for it.

NOW IT'S BULLSHIT BLAZING STILL MY HEART IS BLAsorry wrong game

"Memes, the DNA of the soul"/10

Memories broken the truth goes unspoken

While not as complex or difficult as some other action games that came before or after, MGR is a blast from start to finish in every regard. Only downside is something that affects a lot of platinum games, which is pre-rendered cutscenes, something that should be a remnant of the past as even the 360 and PS3 were more than capable of running everything in this game at high framerate.

this was basically my intro to hack and slash games, and i found it rather difficult; but the characters, atmosphere, story and the swordplay truly had me invested
i will definitely have to revisit this game sometime

my gear is rising with revengeance and is hard as metal

um dos jogos mais divertidos que eu já joguei, tudo nessa obra é incrível, a gameplay é tão maravilhosa que acabei comprando os outros jogos da platinum games para ver se consigo me divertir como me diverti jogando esse game e a soundtrack puta que pariu impossível n pirar com os syncs das musicas enquanto tu corta teu oponente em pedaços com a katana e o game é um vício só, da vontade de rejogar só pra poder ouvir aquelas músicas enquanto tu batalha, e os personagens são muito legais e as suas motivações e a história sério vai toma no cu, consegue em um jogo galhofa colocar filosofia e críticas a sociedade mas também não tinha como ser ruim afinal foi supervisionado pelo kojima.

A ton of unique and interesting things here.

At first glance, Rising is Bayonetta with some Metal Gear branding. In execution, it shares some DNA but handles parrying, dodging, QTEs, and movement differently enough to really stand out as its own thing.

Most cutscenes are some very quotable nonsense but man is it all so rad. With a soundtrack ripped straight from Sonic Adventure 2 and ridiculous anime fight presentation throughout, Rising is always a fun ride.

If I didn’t have 10 years of Platinum games to look back on since its release, I would wish for a direct sequel to really polish execution and make the combat feel tighter. But it seems like this is the best PlatinumGames has to offer—give or take Nier: Automata.

I think this is what dudes mean when they say a game has “soul.”


I'd heard so many great things about this game that I had to buy it. Then I played it and hated it, failed miserably at every battle and rage quit. Over time I started to realise I was probably just mad because I was bad, and for the sake of knocking a game off of my backlog, I came back to finish it.

I'm very glad I did because I actually got past the first chapter this time and began to really enjoy parts of the game, as well as understand exactly what I disliked about it. Even this time around, I really wasn't a fan of the first two chapters, most of the fights are against grunts and the pairing of this game's terrible camera and a total lack of explanation on incredibly important features made it dull and frustrating.

After that point, I began to really appreciate the amount of creativity gone into lots of the game. I'm a big fan of loads of the ideas behind bosses and their battles, and it let me enjoy the game a lot more. Some technical issues were still there, and the characters, story and dialogue ranged from unbearable to okay.

Then, in the later half of the game I was hit with chapters that are some of the most fun I've had in single-player gaming. The Sundowner, Jetstream Sam, and final boss fights were all an absolute blast and executed about everything they attempted perfectly. Sundowner's fight has an awesome concept that was a little under-explained, but super rewarding to complete, despite how easy it was. Sam's was cinematic and really stripped the gameplay down to its finest parts and did that to perfection. The final boss was probably the best part of the game, just about edging out Sam thanks to how great the story was. The gameplay of that last fight felt like your skills were really being put to the test and any failure made was your fault and something to learn from next attempt. I also wish this boss fight had been a little harder, maybe with a couple of new moves in the last half, but it was rewarding nonetheless.

Not the masterpiece I had hoped for some two years ago, but a very good game I'm glad I came back for.

Not an objective masterpiece, but def a subjective one.

Forgot to add this too but this game rocks hard!!

Eres el jodido raiden con una katana que corta cosas mientras escuchas temazos