Reviews from

in the past


"𝘼 π™¨π™©π™§π™€π™£π™œ 𝙒𝙖𝙣 π™™π™€π™šπ™¨π™£'𝙩 π™£π™šπ™šπ™™ 𝙩𝙀 π™§π™šπ™–π™™ π™©π™π™š 𝙛π™ͺ𝙩π™ͺπ™§π™š, π™π™š π™’π™–π™ π™šπ™¨ π™π™žπ™¨ 𝙀𝙬𝙣."

Absolutely groundbreaking from top to bottom, on a narrative aspect, cinematic, and technical. Fathered the stealth genre. Revolutionary to the gaming world and make more recognize that, yes, video games are indeed a form of art and start being seen as such.

Eu sei as falas desse jogo de cor.

Pra algo de antes mesmo de entrarmos nos anos 2000, Γ© extremamente inovador.

Playthrough was done using the MSGI Launcher and widescreen patch to enhance the game experience. (sound and aspect ratio)

After the series set base in the MSX2 with some games with pretty questionable game design and a whole lot of backtracking, the series gets reimagined and expanded upon in the PSX era. Thanks to the console's capabilities, CD discs could be used to store audio and video files, making this game have a massive music liftoff from the chiptune days and could add voice lines for the characters in order to have a better way of conveying a story.

And Metal Gear Solid did that just right.

This game is probably the birth (in popularity) of expansive and deep video game storytelling, being inspired by countless movies of course Hideo Kojima had to implement some of those action and sentimental scenes into his own full blown behemoth of a 10 hour-ish movie. Is it corny sometimes? Yes. Is the many-layered story sometimes hard to follow? Also yes.

None of these are actual bad factors, as everything just feels right. With the cheeky tone of the game, the script just flows by and it can actually get quite existential at times which catches you by surprise whenever it does happen. It's a really well put together story that I was just surprised by having played the previous Metal Gear games before this one.

The game itself excels at not-doing-what-the-others-did. It's surprisingly linear, a lot of the discoverable weapons and items are not hidden away in some place at the start of the game where you can only access with a #6 key card and that you have to go through a maze of level design to actually get back at were you where. No, it instead focuses on providing an easy to understand layout based on verticality and it makes the flow of gameplay so much better to actually experience.

Boss fights are rapid-fire and come and go as soon as you can think about them but they're not forgettable in the slightest by having each one have a distinct personality and mechanic attached to them, they're pretty neat.

And probably my only complaint would be the fact that while ammo is abundant and I never ran out of things like FAMAS mags, rations in the other hand are nearly impossible to find anywhere and for a meathead like me that sometimes needs them to brute force my way through certain sections because I found myself to not be able to endure damage because there's a turret hidden somewhere or something.

The Integral version of the game, and most specifically the PC port, are fine. The port is a bit shoddy here and there and has some weird quirks to it but it works well enough when its modded, and the "extra" content is rather nice.

This was my first time playing through Metal Gear Solid on the new CRT. Obviously, I played it on a CRT back in February, 1999, but that was with the old RF cable on a Grundig set from the mid-eighties. This was with shielded RGB SCART on a 2006 Toshiba - about as perfect a setup as KCEJ could have imagined when they made the game. I don't know if it's just how much I was scrutinising the visuals, or if this really is the sharpest I've seen the 240p version of the game, but a bunch of visual effects stood out to me for the first time. The subtle scanlines whenever the game is showing the perspective of a digital camera, like when the Thermal or Night Vision Goggles are equipped. The use of a dithered 2D layer in front of the camera when simulating different levels of lighting, like when Snake is crawling through vents or in the wolf-dog caves. The soft-focus effect used in some cutscene shots when the camera is highlighting a subject in the background - not quite as good an effect, but I appreciate what they were attempting. There's an ambition in MGS1's presentation that's fairly unique for a PS1 game. If you look at what the team achieved with pixelart on the PC-98 release of Policenauts, you'll understand that world-class computer artists were behind Metal Gear Solid, and they would have attempted everything they could to make a polygon-based game look as good as their previous work. Even the lowest-resolution textures in the game's map have a subtle artistry to them. The fragile patches of wall on the way to Ocelot look really fantastic. There's even some subtle storytelling in the contrast of how horrible the bathroom outside Meryl and "Donald Anderson"'s cells looks compared to the pristine one beside the torture chamber - one's where Johnny shits and one's where FOXHOUND do.

The setting just works great to criticise nuclear proliferation, too. How much the US has stockpiled nuclear material in sight of maintaining its position as a dominant world power, and how little they've worried about maintaining it. Baker's talk about corroding "drums and drums of nuclear waste, stacked this high" and the emergence of an international black market to get rid of the stuff, paired with real-world footage of silos and missile launches, really is effective in getting players to worry about the sustainability of nuclear deterrence. Worse - when you're put in a room of the stuff and not allowed to fire a gun because of it. There's no chance I would have researched this stuff on my own as a kid, but there was no chance I was missing out on the new Official UK PlayStation Magazine 10/10 either.

It's interesting that before notions of "The Patriots" and GW and everything, the real villains of Metal Gear were the US government and power-hungry imperialistic forces. The story directly points to the Pentagon, and finally, the US president, as the figures behind all the underhanded subterfuge and betrayals. Metal Gear Solid really was formative in my political outlook. Prior to that, the most informed political message I got from a videogame was the notion that it was bad to trap animals in robot suits.

Metal Gear Solid 1 continues to inform, inspire and comfort me in new ways each time. I'd love to visit Alaska sometime.


Meu primeiro metal gear e um ótimo começo, um jogo perfeito que envelheceu como vinho.

Metal Gear Solid kesinlikle mükemmel bir oyun, ancak bu PC portu gerçekten berbat. Kesinlikle bu portu oynamayın, gidip PS1 emulatâründen oynayın.

MGS 1 is an awesome stealth game and I recommend it for everyone but not this version. Integral is extended version of MGS 1 but many things cut from PS1 version like some of music, codec calls and costumes.

PSX Manual: Do not remove any device from the console while it is turned on.

Kojima: Fuck this

Such a classic game. With this I have finally finished all 3D Solid games, I only have Metal Gear 1 & 2 left to beat (and will probably give the spin-offs a try)

Amazing game. Superb experience. A great espionage game from this era. Good gameplay, good variety of weapons, creative boss fights, amazing soundtrack and a terrific story. The "integral" part, the VR missions are very fun and add a lot to the game. One of the greatest games of all time.

I never played this port,

But seeing 'Integral' in somethings title is enough to give me chills. Calculus is the bane of my existence.

i plaayed this game after metal gear awesome

Beautiful writing, mostly well executed plot twists. Despite the controls being quirky but I liked it, and that's for today. Imagine experiencing this at release.