Reviews from

in the past


Since reading The CRPG book and educating myself more about the origins of the genre, I've taken some time to sample the first entries of all the biggest long-running franchises - ULTIMA, WIZARDRY, THE BARD'S TALE, POOL OF RADIANCE, etc., and I think that this is the most immediately accesible iteration of that common experience they were all going for back then.

Really fun world to explore with just a hair more QOL than its contemporaries. Still brutally difficult and yet totally breakable, still byzantine yet overly simplistic in certain aspects, still ... just insanely old. But a good time if you're game for it!

I love older games, but this is too outdated to play at all. Perhaps good for its time, there is no reason to play it today.

It's a decent evolution of games like Wizardry, but still a slog at times, and I've always hated the hybrid fantasy/sci-fi setting of stuff like this and Ultima. Pick a lane.

Full transparency: I played with guide and map from beginning to end. I'm sure that there will be a huge difference in the experience by playing with it or without it.

But it's a fun game even with a guide, without a guide, you have to draw maps yourself, discover places, dungeons, mazes, NPCs and stuff by yourself. The guide spell it out for you, where you have to go, clues, passwords, etc.

While I see the appeal of discovering things by yourself, I just don't have time to explore and draw everything by myself. Not to mention the environment looks mostly the same and some of the clues are very cryptic. Oh and there are a lot of hidden path that looks like a wall but you can actually pass through. As far as I know, there's no way of knowing this except by bumping into every wall you see.

My time with the game is spent mostly on grinding, because this game is stupidly hard on a certain point. Without the guide, I imagine the grinding will be spent while chartering the world and dying a lot of times because the game doesn't tell you when you are very underleveled for a certain area, until you got decimated by the enemy.

A very fun thing about this game is that after a certain level, you unlock magic that can easily break the exploration. You can phase through wall, teleport anywhere (within 9 tiles of you), and fly anywhere in the overworld. This, combined with the guide made the game a lot of fun because you can just skip the exploration and go through the actual meat of the content (quest, boss fight, superboss fight, etc).