Reviews from

in the past


In the same month, we got Akuma, Slayer, Lisa and Homelander

shang tsung and quan chi have gay sex and liu kang like the homophobe he is tries to stop it

I've been recently thinking about fighting games franchises lately (horrible I know this is a cry for help) and upon remembering that MK is still a somewhat annual franchise I came to a really odd conclusion

I don't think mortal kombat has any actual identity anymore aside from liveleak gore videos and incredibly lacklustre mechanical design, Now I know this is a bit harsh and I'm not exactly speaking from a position of objectivity despite how much i think objectivity is a meme but really think about it.

With how much every other fighting game franchise has adapted and changed to meet the times whether its tekken, street fighter or even KOF I cannot think of a single reason for MK to still exist beyond nostalgia value as an IP and really over the top liveleak-esque gore.

For one NRS cannot design characters for shit every one of their games i feel has always had that one character that one badly designed character that just completely ignores the fundamentals and destroys whatever is in its path whether its NRS adherence to the policy of never designing good zoners or completely batshit overpowered DLC characters (which to give credit many companies are also guilty of) I cannot think of a single reason to continue playing a single NRS fighting game past its launch window when everyone has figured out all the broken tediously designed characters.

Now I don't think anyone is willing to defend NRS character design but if they are just remember they were okay with injustice's base roster.

Another point of contention I feel is NRS's insistence on always following the worst monetization plans in the industry now typically I am one to ignore this kind of thing as if it isn't directly affecting the flow of gameplay it is of minor concern to me but when the last 3 or so NRS games have had the worst monetization on cosmetics possible its something you eventually notice and take into account when viewing these games fucking holiday exclusive fatalities that are paid only? wtf is this company smoking? To give some slack however it isn't like other companies have followed suit people seem to give shit to trend setters but never the people to then follow those trends Tekken 8's awful monetization scheme deserves a special mention as it was a catalyst for a review shitstorm on top of contributing to what seems like them ignoring blights on the current balance but that's a story for another day.

Now despite all this musing over how much of a failure I feel MK is as a brand it will still sells like hotcakes because unfortunately nostalgia IP's like MK will sell well regardless of quality because MK's audience of edgy teenagers and boomers aren't ones to typically question quality after all who care's if the net coding has been terrible since day one and highly requested community fixes for matchmaking aren't implemented look its peacemaker from that show you like! and look its homelander you guy's like homelander right from that show you like on streaming right guys? be sure to keep buying time crystals so you can buy skins that used to be free in older titles!

Sarcasm aside I think ultimately ed boon should be hunted with an harpoon gun at sea but that's just me.



pagar o valor cheio num jogo que parece incompleto é de cair o cu da bunda. a história é mais uma vez genérica, dessa vez sobre multiverso (uau, que criativo) e vira uma surubada infernal que é legal, mas só é muito genérico.

a gameplay é básica demais, pegou o que o Mortal Kombat já fazia e adicionou a mecânica de kameo que é muito chata, simplesmente não funciona nessa linha de MK e fica chato de não ter opção de remover. os personagens são legais mas o jogo parece cru, não tem aqueles modos do MK9 que faziam o jogo ser o melhor de todos. simplesmente inadmissível isso


Компания держалась хорошо до 12 главы, после нее начался сущий кошмар, мультивселенская дичь где бегают болванчики с разными скинами. В общем итоге вся эта история дала мне понять что МК стал пародией на себя, вечные отсылки к дед алаянс и арммагедону настолько безвкусные что блевать тянет. Боевка зрелищная но поломанная из за камео которые срут на фундаментал файтингов и дают тебе сейв там где ты пихаешь ансейв. Ситуация с сезонами и режимом вторжения крайне удручающее, игра в которой планировались годы поддержки, задыхается через пол года... Не знаю что за будущее ждет МК но оно крайне туманно прям как во времена пс2 эпохи.

Não entendi o porquê o contador de jogos voltou do início, já estávamos no seis, e agr eu não sei mais contar . Eu não apoio os que me disseram que esse jogo era sobre hokage e escorpiões.
Pontos negativos,: homens negros com braços maiores que o meu(acabou minha creatina)

Una decepción.

Creo que este es el Mortal Kombat menos completo. No quisiera compararlo con entregas pasadas, pero vamos, antes nos daban ajedrez, Mario Kart y un chingo de personajes en el juego base.

Pero bueno, cosas buenas:
- Creo que tiene una buena jugabilidad, luchar se siente muy satisfactorio y se siente más fácil hacer combos (creo).
-Los modelos de personajes son hermosos de a madre y los vestuarios están muy chingones, dan una vibra más rural, pues es una reinterpretación del universo según Liu, pero mantienen los elementos icónicos que hacen a los personajes reconocibles como siempre.

Ahora, el modo historia a mi parecer iba bastante bien, una buena re-introducción y re-imaginación de los personajes que ya todos conocemos, pero se me hace una reverenda pendejada soltar el balón tan cercano a anotar un touchdown. El final es de lo más huevón y pendejo y anti-climático y aburrido y simplemente una gran forma de arruinar una trama decente.

La decisión de hacer un final así de pendejo simplemente me da a entender dos posibles opciones: o los escritores son unos verdaderos pendejetes, o simplemente ya tenían hambre y cobrar los dineros.

Eso es simplemente el modo historia, tengo entendido que las micro-transacciones, la animación(que a mi parecer no es mala, pero comparado con SF o Tekken, queda muy atrás) y la manera de llevar a cabo los DLCs aportan para una experiencia menos que mediocre.


Casi creo que se pasaron por los huevos todo y dejaron el juego sin terminar. Lo chido está en los detalles.

De verdad me enoja porque Mortal Kombat es mi saga de lucha favorita y pues, como la defiendo si está así de culera.

Lo seguiré jugando pero es una mala entrega.



É um jogo com um ótimo combate, eu achei bem divertido a variedade de combos e alguns personagens. Mas infelizmente só tem isso como ponto positivo. O modo invasões é entediante, o online é totalmente desbalanceado e a historia é bem ruim. O jogo não vale o preço.

This review contains spoilers

This is more about the story mode. I'd say enjoyed this more than MK11's story mode overall. I really liked how you could choose your own character at the end and they would have unique dialogue with Liu Kang.

deixando o meme de lado, esse jogo tinha um baita potencial mas infelizmente a warner existe e ela comanda a NRS, se não fosse essa empresa maldita esse poderia facilmente ser um dos melhores MKs da franquia bastasse ter mais tempo de desenvolvimento, pq claramente esse jogo era pra ter sido um injustice 3 e mandaram a NRS fazer MK pq dá mais dinheiro.

consequência disso é o jogo todo fudido e desbalanceado não basta as microtransações escrotas que a warner botou nós temos que viver ouvindo o raiden spammar ayayyyy enquanto chama o kano pra deixar ele safe e repetir o processo, vai tomar no cú desse boneco, ele consegue estragar toda a experiência só de existir idai que o Kenshi que chama o encosto e tem turno infinito? o filho da puta pelo menos tem que ter execução pra fazer isso, o Raiden qualquer macaco imbecil joga boneco maldito cara.

Melhor trilha sonora da franquia não é atoa que tem o Joel Corelitz né pae, esse jogo tem potencial mas infelizmente vai demorar ou então não vai ser arrumado, dito isso eu amaldiçoo essa empresa chama Warner que enfiou a franquia no buraco David zaslav é o maior broxa que já pisou nesta terra, filho da puta mal caráter.

Idk if this is a hot take or not but, outside of the DLC, this might be the most boring roster for an MK game

All of the silly goofy characters are Kameos, leaving a list of fighters that range from humans to humans with swords

BRING BACK WEIRDOS LIKE MOLOCH AND KOLLECTOR #bringbackweirdos

O Ermac é fella
no aguardo do Noob Saibot, empresa maldita

Can't say I like this game too much. I did enjoy Mortal Kombat 11 a lot more, both in terms of story and competitive gameplay. Something about this one feels off.

Also, the story kinda blows. I love the cool DLC characters, but even with that I don't see many reason for playing this over Street FIghter 6 or Tekken 8.

The missed potential of this game is shown everywhere. This is a good content if you look at it hard enough but there is so much weighing it down for me to call it a good game. Which is extremely disappointing, mk is like my favourite fighting game series and it’s a real shame how mid this game turned out. NRS do better

Ermac is now in the game so it gains an extra star

The story mode is an improvement over 11, but the Invasions mode is just trash. They filled it with BS features and effects that are simply not fun to play. I rage-uninstalled this game after losing to the final Invasions boss.

Story was kinda fun but there's a reason why people only watch top 8 :/

A genuinely Great fighting game plagued by a bunch of BS around it.

Oh boy... this is going to be quite a disappointing review to have to make. Mortal Kombat 1, the little game that could've but so far definitely hasn't. When this game was announced I was most interested in how it's based around the new timeline created by Fire God Liu Kang at the end of MK11 Aftermath. I'm all about alternate interpretation stuff and 'what if' scenarios are especially interesting, the premise for this game seemed right up my alley! How is it? ...I already used the word disappointing. So that's probably a tell. Even more of a tell is how unmotivated I felt to actually make this review even after sitting down to start it (for reference this began around the time of Peacemaker's delay and is only NOW being picked back up after the Ermac trailer dropped!)

Beginning with some positives, I guess. I quite like the gameplay here even if it's not too hugely different from your typical Mortal Kombat approach, but the addition of Kameo fighters makes it feel that little extra bit fresher. Getting to mix-and-match fighter moves alongside Kameo options gives the game a huge level of versatility to it even if some characters naturally pair together much better than others. For someone like me who just enjoys having fun with the game rather than sweating over tiers, though, it's very enjoyable to hop-in with different combinations and find pairings that I enjoy most. Graphically, this game is pretty good although some of the character faces hit that 'uncanny valley' effect where they're realistic but something is quite obviously still off about them. But for the most part this game has some nice visuals, and I say 'for the most part' as it all blends together very nicely in motion but in stills and less action-packed moments you can see more of the cracks in the art-style. Nothing I'll deduct much credit for though. Last point of praise I'll give the game is the roster, which although divisive I'd say I like a fair amount of? You've got the must-haves alongside fan faves and obscurer 3D-era picks who haven't seen the light of day in years so there's a good amount of visual and characteristic variety, alongside just about everyone feeling distinct from one another in a good way. Combine this with the unique feels among the Kameos and you can pair most characters together in quite the satisfying manner.

And that's quite honestly all the positivity I can muster for this one because holy moly is the rest of this game a huge nothingburger. It's quite unfortunate as well how this game continued to the worst trend of the previous NRS-era games by having DLC announced prior to the game's release, not only offering a fan favorite as a pre-order incentive but having a full pass planned and announced before the game would come out. Except unlike previously, the DLC was announced quite ahead of schedule; with MKX at least (I'll be damned if I remember anything from MK11, I tapped-out during that gmae's pre-release) it was only around a month before the game launched. But with MK1, we knew about every upcoming DLC character/Kameo before we knew much about the game itself which I hopefully don't have to go into detail about why this is such a bad thing? This pursuit of financial greed extends to the in-game economy, or rather what may as well be a lack of it. This game is such a charmer that you not only have to grind for the funny fake currency that gets you fancy-looking skins, but said funny fake currency is actually not infinitely obtainable... unless you pony-up cash to buy more from the shop, for fucking real. But it's also announcer packs and even low-quality bonus fatalities! So unless you paid too much for the special editions that came with bonus currency or are willing to pay money for more after already dipping what was likely full-price on the base game, you have to manage your currency carefully like some broke ass college student. Whilst this is lucky for me- someone who doesn't give a hoot about skinconomies at all, nevermind in fighting games -the practice is undeniably shitty regardless. It's not targeting me and won't work on me but that's not even the point of it all, because the point here is that they seriously implemented this system to begin with. You can instead dip the shitty "free" currency into a gacha system to POSSIBLY unlock certain cosmetic rewards that way though, except most of the time you're more likely to get concept art for stage NPCs and other guff. So god forbid you have impulses related to gambling because this is really going to be a tough game to stomach, in fact I'll say right now that you should actively avoid this game if you know you're likely to fall for predatory microtransaction garbage like this.

The monetization is crap but that's only part of the game, sure. I'd debate it's problematic enough to be a bigger part of the game than most will admit though, between locking-behind story important characters as DLC (one of them is even day one DLC because NRS are that stupid) and forcing you to pay a considerable amount of money to get extra costumes in a full-price game. This is a practice that really makes Street Fighter 6 look flawless, except I can at least say that game (will get to covering it eventually... probably) had a good amount of base game content to chew on. Whilst that doesn't stop the microtransaction system from being needlessly greedy and a notable blight on an otherwise excellent title, there is at least a good amount of stuff in the game to do without paying for extra shit. MK1? We get "World Of Light at home", the very contentious Invasions mode. I'll be real, at first I didn't understand why this mode was getting lots of crap thrown its way because the introductory stage of Cage Mansion was a lot of fun! And then I completed it and was sent off to the actual 'season' of the mode and boy oh fucking BOY did it fall apart quickly. I already made the World Of Light comparison but it rings so true that it's kind of insulting to the original mode. World Of Light was never said to be anything like a huge adventure mode despite the theatric reveal trailer it got, whilst a lot of hype was placed on Invasions only for it to be "go and uppercut Lv.1 CPUs until you have to fight a boss who you will either cheese with items or get steamrolled by LOL repeat a few times". Invasions is where you get a third type of currency used to unlock temporarily available skins themed around the current 'season', each season itself being tied to a certain existing MK character and themed around them. This is, in theory, an awesome idea! ...but they put the bare minimum effort possible into the cosmetics for this mode, with some characters eating super well and others barely having anything worthwhile. You can unlock even more simple cosmetic shit through playing the mode but just like the ones you have to pay for, they're incredibly hit-or-miss and rarely worth anything (hence them dumping so many on you and leaving the more detailed things locked behind premium currency). This currency is actually given out at an insulting high rate too, to the point I had way more than I wanted or needed by complete accident! But if you want to actually finish a season of Invasions, it feels like a very sluggish grind that never really improves as they have continually removed ways of speeding-up the grind despite previously claiming "those are features". The best season so far has been the cryomancer season, because it bugged-out and let me unlock everything without playing the actual mode so I didn't have to do jack fucking shit.

But speaking of GRIND, I hope you love to GRIND because this game is full of GRIND. Gotta grind your account level to unlock Kameos, gotta grind each individual character level to unlock more recolours specific to them as well as some gear pieces, grind both to unlock banner pieces related to that character, then you also have to grind each Kameo to unlock their own cosmetics and banner pieces, oh and make sure you keep GRINDING those characters and Kameos to unlock the ability to read their fucking movelist in-game (not the ability to use those moves, just to see the inputs in-game). Grind, grind, grind, griiiiiiind... this game is one huge grind and does not respect your time as a player; it sees you as a payer instead, either sinking extra cash or all of your time into this bland, live-service game in hopes of you sticking around to enjoy what little content there actually is to play with. I think the breaking point of this grind for me came in two parts: Okay, so like most EXP systems the requirements go up the higher your level. Sure, fine, whatever, but this game really took that concept and ran with it way too much because the climb becomes very steep very quickly. So this incentivises swapping characters and Kameos around often, right? No, because eventually those characters will also reach the steep point in the grind leaving you at a bit of a stand-still. Whilst your reward for getting a character up to "mastery" is a small helping of premium currency (except none of the DLC characters do that because NRS can go fuck themselves) the grind did not feel worth it to me ONCE, as in I only did it once and didn't feel like doing it again after realizing I wasted my time playing Omni-Man since he wasn't hiding any magic crystals up his ass. If this was only half of my breaking point though, what was the other half? EXP is not gained in local matches. The grind is fucking terrible already and even when playing on a Discord call to have people to talk with I was finding myself quitting partway through to play something else instead, but I can't even progress ANY of this grindy shit whilst playing with my friends? Actually inept. Whilst this is, once again, a cosmetic structure I don't care for the idea that they disabled EXP gain for local matches is very stupid. Fighting games are best enjoyed with friends, the online play community for MK in particular is incredibly uninviting, but my options here are to grind the shitty solo modes or grind the online modes that I don't find fun. Yaaaaaaaayyyy...

I haven't even mentioned story mode and I'm surprisingly less angry about it than one might expect from my previous uses of strong words. The story mode is forgettable and disappointing despite having a cool idea. It just doesn't really do anything at all with what they decide to set-up, trying to force-in all the characters they can even when they have nothing much to do in the grand scheme of things. Leading to some very pathetic-looking matchups that make should-be strong, intimidating characters a problem to be theoretically circumvented. The writing is pretty buns but that's honestly to be expected at this point, it ain't like either of the previous games (nor Aftermath) were known for their stellar writing. Story mode is repetitive and just kind of 'there', but it's over very quickly and has a fun final chapter at least. I can't really go into any details without spoiling said final chapter's gimmick but it does add to the disappointment of Invasions, having all these extra NPCs they could be using instead of pitting me against the same few recoloured fighters and giving them generic names. Story mode is a mediocre one-and-done mode in the grand scheme of things which is far less offensive than being a painfully terrible grind, plus you at least get to unlock Havik for getting through it the first time. The final chapter once held some replay value during the game's early days when everyone was discovering how deep the chapter went, but nowadays it's all really well documented. Oh well, it's still a fun novelty to think back on.

I could complain a bit more about how the DLC Kameos eat so much better than the base game Kameos, but that short statement alone kind of speaks for itself; base game Kameos still have their uses but the DLC ones so far have had a LOT more put into them, making them far more appealing options. I only have a limited amount of DLC to-hand since I'm basically taking the scraps my brother has purchased. In fact he's kind of the only reason I have this game at all, I was about to skip out on it until both his girlfriend and our parents got him MK1 for his birthday. So I pretty much got a free game that day, and whenever he's bought DLC I've been able to get that through console sharing. Yet even as someone who has not only gotten this game for free, but also been able to enjoy the pre-order bonus for free AND been able to use some of the DLC characters and Kameos for free, I would not recommend this game in its current form. I would go further as to never recommend it in any form if you're especially vulnerable to predatory microsanction practices. MK1 is a game that had, maybe still has, a lot of potential and it's been squandered by what is most certainly a rush development cycle that has been made to instead focus on getting as much cash from players as possible. The worst part is I will still say that the DLC trailers they create all look super hype, the marketing team for these games always know how to push their products well but I am long past the point of buying into it. I'll happily take a fast-paced fighter with less single player content to grind out online rounds because the gameplay there is far more engaging and rewarding, whereas even with the reworks to the gameplay here MK1 is still not the kind of game I'll be playing by myself. Hell, I haven't even brought it out to play locally with friends since January. Perhaps in a few years when they've done all the expensive DLC and you can buy the game as a truly complete package for a couple of bucks, this is a game that'll be closer to something I can recommend getting. But unless you are an absolute Mortal Kombat diehard I don't think you'll get much from this one. Disappointing game turned into an experience ruined by the push for a live-service grind and emphasizing microtransactions, not that it comes as a huge surprise these days. Maybe I'll come back some day, though I currently don't even care enough to think about trying this game again.

Meu Jesus Cristo...


Mas a milena é muito divertida de jogar


Jogo MUITO LINDO e gameplay bem melhor que do 11 (trazendo uma mistura meio equilibrada do 9 com o X), mas é um jogo extremamente incompleto e não vale o preço que custa. Falta customização, falta modos diferentes além do PvP e história (pq o Invasões é chato e insuficiente), falta DLC boa com preço justo e falta, principalmente, um trabalho bem feito das equipes responsáveis porque as temporadas são sempre umas bagunças e falta comunicação e clareza sobre as atualizações e funções do jogo.

Como fã da franquia desde que me conheço por gente, esse mortal kombat se provou ser uma decepção, foi meu primeiro MK que fiz pré venda pq pensei ''oq pode dar errado em jogo de luta?'' e eu te respondo: live service kkkkkkkkk nunca me senti tão lesado em um jogo tão vazio em questão de conteúdo e 100% focado no online, seu ponto alto é sua gameplay, mas só consigo enxergar isso...