Reviews from

in the past


I can see where the magic is in this one but I just couldn't get it

A 190-proof bottle of distilled platforming, admirable in its atomic perfection but possibly too pure to drink

could you imagine controlling a man that runs and jumps literally any other way again?

The best platforming game after Celeste, the best level designs in the genre. A fantastic OST and visually stunning color schemes.

Bought this game many, many times. more than I care to admit. My all-time favorite precision platformer. There's really no set criteria for 'beating' the game, so I'm marking it as 'Shelved' for now as this game both frustrates me and gives me a shot of dopamine when I play it. Other than that though, fantastic game.

the Platonic ideal of a 2D platformer.

This game is Pac-Man as a platformer, and I mean this in the grandest of all possible senses.

N++'s timelessness is unmatched by any other game in its genre. If you think Celeste is "precise", Super Meat Boy is "hard", Super Mario is "expressive", you're not wrong — but, still, N++ distills all of these qualities in the purest, most refined experience of jumping and moving in a 2D space.

Unbound by any concern whatsoever with things like narrative, worldbuilding, or thematic cohesion, N++ is just lines. Each of its checks wikipedia four thousand three hundred and forty stages (!!) is made up of a few perfectly straight lines, a mere dozen or so types of enemies and traps, and a number of square "coins" you may pick up as you traverse the level if you have the gall to go for any score higher than "I was able to clear this level somehow".

The only two things that prop up this ridiculous game are pure, unadulterated level design intelligence, and a physics engine that would make Einstein himself soil his trousers. Every single input you give to this game works double or triple duty. You know how in Super Smash Bros you can control the height of your jump depending on how long you press the button, and you can also do a "short hop" by lightly tapping it with a level of subtlety that's frankly unbecoming of the fighting genre? That is good gameplay. Now, imagine that, but better. Bonkers better. Infinite levels of either floatiness or short-hoppy-ness at the tip of your finger, dictated only by your eagerness and/or patience to let go of the A button.

If the Ninja you control in N++ could leave traces of paint in the screen, we would most certainly have N++ artists, such is the expressiveness and gracefulness of this character, in these levels, with these physics, in this game.

one of the best platforming games ever, no question. a seemingly endless amount of hard as nails levels alongside a level editor, rock solid gameplay and physics, and an amazingly satisfying momentum system that feels amazing to pull off. best enjoyed on the nintendo switch to fit it's episodic format on the go